khemri help

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apothecary
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khemri help

Post by apothecary »

Played 3rd game with these guys last night, previous 2 games they were as much use as an ash try on a motorbike, last night produced 6 casualties (3 dead + raise the dead worked) 3 Cas for 1 mummy, however................. handling the ball in any capacity is really frustrating.

Am i using the right game plan of 'if i do manage to pick the ball up, dont let it go'.

any advice much appreciated

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fen
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Re: khemri help

Post by fen »

apothecary wrote:(3 dead + raise the dead worked)
Khemri can't raise the dead. They don't have a necromancer.

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Meradanis
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Post by Meradanis »

Khemri is probably the most simple team to play with. Some advices:

#1: Bash them out ! You've got 4 ST5 players with Mighty Blow, they are a force every opponent has to fear.
#2: Try to score those 8 turn touchdowns. No need to be hasty, just make sure you advance approx. 2 squares every turn. This will give you enough time to follow advice #1.
#3: Use your Blitz-Ra's to hunt down those low armour/high speed/dodge - catchers/runners. Since you Mummies will need their double rolls to get the Block skill, your Blitz-Ra's should take Tackle soon.
#4: If those armour/high speed/dodge - catchers/runners are down, foul them ! You've got masses of cheap Skeletons, dirty players is a great skill for them.
#5: Don't try any complicated ball handling. Use your Throw-Ra's to pick it up, then do some cage work und follow advice #2. Make sure you've got some safety Skeletons/Blitz-Ra's in the backfield, because sometimes you'll fail those 4+ pick up rolls.
#6: Some opponents will try to take your Mummies out of the game by giving them cheap cannon fodder (Zombies, Orc Lineman...). Break Tackle is your friend here.

Well, you might loose some games at start. But the combination of bashing and fouling will cripple those other teams in your league. After you've killed/mangled some key players in the opposing teams, you'll win most games. Be aware you'll get problems finding any opponent for your Khemri team if you play it like this.

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apothecary
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Post by apothecary »

Well pointed out fen, cheers, i'll scrub that free lineman from the roster.

Some nice pointers meradanis, was wondering whats the best way to improve ball handling on an agility 2 (at best) team.

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Post by Digger Goreman »

apothecary wrote:...was wondering whats the best way to improve ball handling on an agility 2 (at best) team.
Surround the hopeful ball carrier with fearsome creatures and not worry that you don't pick up the ball immediately since you're gonna take 8 turns to score anyway?

Let the ball carrier fumble around, as above, and just bash the fool outta any player that tries to get through?

Sure hands skill on the first eligible non-mummy (I don't have my rulebook on hand and don't play khemri)?

Khemri are a one-trick pony team that imo should've never come about... so it's hard to figure a way around their one-dimensional lack of personality and variety....

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Wosret
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Post by Wosret »

apothecary wrote:was wondering whats the best way to improve ball handling on an agility 2 (at best) team.
Well my previous Khemri team found one,

A 5347 Strongarm, Acurate Throw-ra, should have seen the look on the elf coach when the long bombs came flying over.

But as this is not always an option Sure hands on Blitzers is good so is passblock, stripball.

My new team is going down a new path with the 5427 Throw-ra, with passblock, stripball next.

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TuernRedvenom
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Post by TuernRedvenom »

there's a big thread about khemri in the archive section, it was written for lrb 4 but most of it (besides not taking thro-ras) is still valid

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Post by kano »

I got pretty lucky on my khemri skill rolls. One of my thro-ras got +AG. Then he rolled another doubles, but I took Dodge instead of Strong Arm because I figued I would get more use out of it since he has no one to throw to anyways.

My other Thro-Ra just got regular skills though. He has got Block, Tackle, and Hail Mary pass. I use him as my defensive thrower. That hail mary pass has bailed me out a couple of times when things on defense go bad.

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Post by datalorex »

Wosret wrote: But as this is not always an option Sure hands on Blitzers is good so is passblock, stripball.

My new team is going down a new path with the 5427 Throw-ra, with passblock, stripball next.
Passblock is less usefull with an AG2.

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Wosret
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Post by Wosret »

datalorex wrote:
Wosret wrote: But as this is not always an option Sure hands on Blitzers is good so is passblock, stripball.

My new team is going down a new path with the 5427 Throw-ra, with passblock, stripball next.
Passblock is less usefull with an AG2.
I know but having a S4 player in base to base to Block is good :D

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apothecary
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Post by apothecary »

Thanks tuern i will take a look at the archive. Guess i'll have to pray for the AG+ roll to stop all this 'pick up the ball.......scatter' business

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