Experimental Khemri skill rolls
- falconeyed
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Experimental Khemri skill rolls
Rolled 5+5 on a Tomb Guardian's first skill roll and a 1+1 on a skeleton's first skill roll.
Tomb Guardian - Someone talk me out of Block.
Skeleton - Someone talk me out of Mighty Blow.
Go!
Tomb Guardian - Someone talk me out of Block.
Skeleton - Someone talk me out of Mighty Blow.
Go!
Reason: ''
No one should be honored for doing what is expected.
- Tante Kaethe
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I ain't gonna talk you out of Block for the Tomb Guardian it's just way too good
.
With regard to the Skeleton MB is a good call but Diving Tackle is nice too:
Keep the Skellie next to one or two TGs and it keeps your opponents running away from them
.
Cheers
Tante Käthe

With regard to the Skeleton MB is a good call but Diving Tackle is nice too:
Code: Select all
_O_
TST

Cheers
Tante Käthe
Reason: ''
- DoubleSkulls
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Re: Experimental Khemri skill rolls
I won't bother with the tomb guardian. Block is too good to pass up.
I'd strongly recommend Guard - just because you mummies will probably take MB first too, and you can never have too much guard.
Leader might be worth taking since its early on in team development and the rerolls are expensive.
Final option, sneaky git. That means he can foul without assists without too much risk, and if he gets a 2nd skill then Dirty Player
Skeletons you don't really want in the mixer and probably are blitzing with mummies or blitz ras most of the time anyway.falconeyed wrote:Skeleton - Someone talk me out of Mighty Blow.
I'd strongly recommend Guard - just because you mummies will probably take MB first too, and you can never have too much guard.
Leader might be worth taking since its early on in team development and the rerolls are expensive.
Final option, sneaky git. That means he can foul without assists without too much risk, and if he gets a 2nd skill then Dirty Player

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Ian 'Double Skulls' Williams
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Never anything wrong with guard on teams where the majority of players don't have S access.
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Block on the TG
I would be tempted on the Sneaky Git on the Skellie.
If not Sneaky Git, then Guard.
*Disclaimer* I have yet to take Sneaky Git and play almost exclusively Agile Teams who have free access to it. I am just not a fouler I guess.
I would be tempted on the Sneaky Git on the Skellie.
If not Sneaky Git, then Guard.
*Disclaimer* I have yet to take Sneaky Git and play almost exclusively Agile Teams who have free access to it. I am just not a fouler I guess.
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If at first one doesn't succeed, and doesn't try again, then he will never succeed.
- falconeyed
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Re: Experimental Khemri skill rolls
The only way I would talk you out of block was if I was your league and playing you next. You know the answer to this one!
For the skeleton, I'd not go Mighty Blow. I'd go guard, Sneaky Git, or Diving Tackle. Sneaky Git will eventually make him a great fouler (but it will be awhile. Guard will allow those Block Mighty Blow blitzers more 2 die hits, and allow some 3 die hits more often with the TG's. Diving Tackle probably is only useful against some teams, but it basically will stop teams from dodging through your line.
For the skellie, I'd go guard and use future doubles rolls on Sneaky git and Diving Tackle. The only drawback of guard is the skeleton may be left in a tackle zone, but used correctly, your Tomb guardians can back him up, or the defense will be on it's heels.
For the skeleton, I'd not go Mighty Blow. I'd go guard, Sneaky Git, or Diving Tackle. Sneaky Git will eventually make him a great fouler (but it will be awhile. Guard will allow those Block Mighty Blow blitzers more 2 die hits, and allow some 3 die hits more often with the TG's. Diving Tackle probably is only useful against some teams, but it basically will stop teams from dodging through your line.
For the skellie, I'd go guard and use future doubles rolls on Sneaky git and Diving Tackle. The only drawback of guard is the skeleton may be left in a tackle zone, but used correctly, your Tomb guardians can back him up, or the defense will be on it's heels.
falconeyed wrote:Rolled 5+5 on a Tomb Guardian's first skill roll and a 1+1 on a skeleton's first skill roll.
Tomb Guardian - Someone talk me out of Block.
Skeleton - Someone talk me out of Mighty Blow.
Go!
Reason: ''