2 blitzers.
5 linerats
4 gutters
1 thrower
3 RR
The reason to add the thrower instead of a lineman and FF/AC/Cheerleaders comes later.
We receive 100k to add skills to our players, with the cost of 20k normal skill, 30k double skill, 50k attribute. You can't spend more than 50k in the same player (so no one turner possible).
I'm not sure, but i expect to face some dwarves or norses (the player has only those teams, he's a block lover), a necro team, and nearly sure an orc team and amazon team. The rest of teams... not sure, but nearly sure there will be another basher.
So i decided to keep the thrower, to have some chance of grabbing the ball if my little runners are crushed.
Skill selection.-
Kick to linerat
Guard to blitzer
Wrestle to gutter
Block to gutter
Strip ball to gutter
Scoring must be easy, but defense is going to be really hard, so i decided to use all my skill selection in recovery the ball before the cage is created.
My question is: should i put each skill to a different gutter? That way, if one is crushed, i still have another chance of attacking the ball carrier. Or should i put a wrestle & strip ball gutter? A nearly sure ball hunter, and i would have 2 unskilled gutters to act as a bait, or just run near to cancel assits and similar. But if that poor little rat is flattened (it can happen) i lose a lot of defensive power.
What do you advice me? (and no, i won't add a rat ogre
