Skaven starting roster. 1 M. Rat ogre + 4 gutters?
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- Veteran
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Skaven starting roster. 1 M. Rat ogre + 4 gutters?
Hey,
I'm considering a different starting roster for the cool and lovely rats. Rat ogre, 2 blitzers, 4 gutters, thrower and 4 linerats. 1 RR and 1 Staff/FF. That's exactly 1.000.000.
It would be nice for tourneys, where you can buy or put skills on your players. I would be able to put Leader on the thrower (that's the main reason of him being there), so i can use 2 RR. Even in a league enviroment, if you play correctly you can reach leader in the thrower at the same time you can buy your 2nd RR (3-4 matches), so you have a really powerful team.
The idea is that i have reservers (a single rat, but it's more than other teams get in the starting roster), i have a bit more hitting power with the rat ogre, and still have the speed and agility of 4 gutters.
In the beginning it can be risky if you have to play dwarves or similar, they can crush your team and you have just 1 reserve, but in the usual 13 players, 2 RR, 4 gutters, no rat ogre team i use, i have just 2 reserves, so it can crushed same way.
Would my roster be suicidal? Could it be useful? It's just an alcoholic dream?
Any advice will be welcomed.
I'm considering a different starting roster for the cool and lovely rats. Rat ogre, 2 blitzers, 4 gutters, thrower and 4 linerats. 1 RR and 1 Staff/FF. That's exactly 1.000.000.
It would be nice for tourneys, where you can buy or put skills on your players. I would be able to put Leader on the thrower (that's the main reason of him being there), so i can use 2 RR. Even in a league enviroment, if you play correctly you can reach leader in the thrower at the same time you can buy your 2nd RR (3-4 matches), so you have a really powerful team.
The idea is that i have reservers (a single rat, but it's more than other teams get in the starting roster), i have a bit more hitting power with the rat ogre, and still have the speed and agility of 4 gutters.
In the beginning it can be risky if you have to play dwarves or similar, they can crush your team and you have just 1 reserve, but in the usual 13 players, 2 RR, 4 gutters, no rat ogre team i use, i have just 2 reserves, so it can crushed same way.
Would my roster be suicidal? Could it be useful? It's just an alcoholic dream?
Any advice will be welcomed.
Reason: ''
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- Super Star
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A single RR will hurt you. I would never start skaven in a league without 3 RR's. And forget about the ratogre. He's a nice addition later on, but he is too expensive in the start
Reason: ''
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- wesleytj
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I've used a similar roster in tourneys, but without the 12th rat. I think it was:
4GR 320
2Bl 180
1RO 160
1Thr 70
3Line 150
2RR
Then with Leader on the thrower, you have 3RR. It definitely leaves no room for error playerwise, but I'm used to playing shorthanded. I have a solid tourney record with that roster.
4GR 320
2Bl 180
1RO 160
1Thr 70
3Line 150
2RR
Then with Leader on the thrower, you have 3RR. It definitely leaves no room for error playerwise, but I'm used to playing shorthanded. I have a solid tourney record with that roster.
Reason: ''
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- Darkson
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I've found I playh better in both league and tourneys without the RO, which is a shame. 

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- Rab
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For a (I presume resurrection?) tourney, I've had some success with the same roster as wesleytj (ie, scrub one LR, take an extra RR).
The rat ogre often eats rerolls (I nearly leave him out every time, but then include him at the last moment), but when he works he's great
The four gutter runners will win you your games without a doubt; they rock. The blitzers and RO will tie the other team in place and take the punishment or try and spill the ball for you.
The rat ogre often eats rerolls (I nearly leave him out every time, but then include him at the last moment), but when he works he's great

The four gutter runners will win you your games without a doubt; they rock. The blitzers and RO will tie the other team in place and take the punishment or try and spill the ball for you.
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He talks of bothKheldar wrote:Its a tourney team he talks about.
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- mattgslater
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You have guts to field a RO at 1M, or to go at 1RR at 1M. It might work, but I'm not that bold.
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What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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You're playing against Undead. You're going first and your sorry fool of an opponent places a zombie on the wide zone just one square from the crowd. Chuckling gleefully, you place your Rat ogre so he can crowd push the zombie and because of his speed, still get away from the wide zone, making a formidable road block to the other undead. Almost as a bonus, the rat ogre creates room for your Gutter runners to swarm to the undead back field, guaranteeing a two turn goal.
That zombie + ST5 + Frenzy = win? Wrong. That zombie + ST5 + Frenzy = fail.
1. Blitz. 1 in 6 chance of fail.
2. First push. 1 in 9 chance of fail.
3. Second push. 1 in 9 chance of fail.
What do those ones add up to? A staggering 34 % chance of failure! Failure in this case either meaning a missed blitz or a knock down for the Rat ogre. With a reroll those odds fall slightly below 20 % (mainly because of Loner) and now you have no rerolls for picking up the ball.
Wild Animal, no block and Frenzy creates a unique combination of trouble. You can't move the thing without a blitz, but if you blitz, you are bound to fail. Prehensile tail actually adds to your worries as it makes you feel like you should move the Rat ogre.
Lastly, in the Rat ogres defence, if you get Block on one they are superb.
That zombie + ST5 + Frenzy = win? Wrong. That zombie + ST5 + Frenzy = fail.
1. Blitz. 1 in 6 chance of fail.
2. First push. 1 in 9 chance of fail.
3. Second push. 1 in 9 chance of fail.
What do those ones add up to? A staggering 34 % chance of failure! Failure in this case either meaning a missed blitz or a knock down for the Rat ogre. With a reroll those odds fall slightly below 20 % (mainly because of Loner) and now you have no rerolls for picking up the ball.
Wild Animal, no block and Frenzy creates a unique combination of trouble. You can't move the thing without a blitz, but if you blitz, you are bound to fail. Prehensile tail actually adds to your worries as it makes you feel like you should move the Rat ogre.
Lastly, in the Rat ogres defence, if you get Block on one they are superb.
Reason: ''