Need advice for a very strange tournament format
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- Super Star
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Need advice for a very strange tournament format
I'll be playing in a small tournament with a very strange set of rules and I need your advice on what you'd play in that format.
The format:
TR 110, ressurection
4 skills before the tournament
Now the strange part:
When one of your player goes KO, it is placed in the KO box of the player to the LEFT of you. When one of your players is injured (BH, SI, or dead), it is placed in the RESERVES of the player to the RIGHT of you.
So during the game your players might play for another player and you might get players from other teams. It could be you are playing Dwarves and during the game you get e.g. a Gutter Runner that you can use.
What would you play in that setup?
I'm thinking either a team that does not injure easily (Orcs, Dwarves) and hope for nice player from left and right, or a team like Elves and replace your casualties with players from left and right.
What is your opinion?
The format:
TR 110, ressurection
4 skills before the tournament
Now the strange part:
When one of your player goes KO, it is placed in the KO box of the player to the LEFT of you. When one of your players is injured (BH, SI, or dead), it is placed in the RESERVES of the player to the RIGHT of you.
So during the game your players might play for another player and you might get players from other teams. It could be you are playing Dwarves and during the game you get e.g. a Gutter Runner that you can use.
What would you play in that setup?
I'm thinking either a team that does not injure easily (Orcs, Dwarves) and hope for nice player from left and right, or a team like Elves and replace your casualties with players from left and right.
What is your opinion?
Reason: ''
- Darkson
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No opinion on what team to take, but that sounds like a laugh!
I might try that one night at the club.
I might try that one night at the club.
Reason: ''
Currently an ex-Blood Bowl coach, most likely to be found dying to Armoured Skeletons in the frozen ruins of Felstad, or bleeding into the arena sands of Rome or burning rubber for Mars' entertainment.
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Well, in theory you would want a team that would pass cheap players, and hope to recieve more expensive players.
Or a team that is hard to KO or injure may be the way to go.
If you took a dwarf team, you would likely lose few players, and players you get passed could help fill in holes on the team. Imagine getting passed an elf lineman or two, or gutter runners or even skinks.
Fragile but speedy teams would seem to have more of a problem. Pass an elf get a zombie type situations would suck.
The last option, take halflings. Buy lots of rerolls and if you get lucky on what you recieve they could be a contender.
Or a team that is hard to KO or injure may be the way to go.
If you took a dwarf team, you would likely lose few players, and players you get passed could help fill in holes on the team. Imagine getting passed an elf lineman or two, or gutter runners or even skinks.
Fragile but speedy teams would seem to have more of a problem. Pass an elf get a zombie type situations would suck.
The last option, take halflings. Buy lots of rerolls and if you get lucky on what you recieve they could be a contender.
Reason: ''
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I would go for teams that are hard to hit. You keep your players and you only get players form your neighbours.
When you are an AG team , a slow hitter will not give you much advantage.
When you are a bashing team you will gain huge advantage in getting a AG 4 player.
I know what I would take.
Fun format BTW (naf sanctioned?
)
When you are an AG team , a slow hitter will not give you much advantage.
When you are a bashing team you will gain huge advantage in getting a AG 4 player.
I know what I would take.
Fun format BTW (naf sanctioned?

Reason: ''
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My problem with playing e.g. a Dwarf team in this setup is:
Dwarves need the numbers advantage against teams like Elves. If you don't get the players off the field, you won't win. But your opponent might be getting players from left and right so you don't get the opposing numbers down fast enough. Even 2 Zombies are a pretty good advantage for an Elf team that is down to 7 or 8 players. You can stick them next to Longbeards, etc. and tie these players down. Something you can't do with your normal Lineelves.
So playing Dwarves is cool because you don't give up any players and might be getting nice players from left and right. But your opponent also gets good (or even only mediocre) players to keep his numbers up.
Dwarves need the numbers advantage against teams like Elves. If you don't get the players off the field, you won't win. But your opponent might be getting players from left and right so you don't get the opposing numbers down fast enough. Even 2 Zombies are a pretty good advantage for an Elf team that is down to 7 or 8 players. You can stick them next to Longbeards, etc. and tie these players down. Something you can't do with your normal Lineelves.
So playing Dwarves is cool because you don't give up any players and might be getting nice players from left and right. But your opponent also gets good (or even only mediocre) players to keep his numbers up.
Reason: ''
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Orcs for me.
Hard to injure but not as reliant on the numbers game as Dwarves are.
And will certainly benefit from speed & agility players.
My second choice would be Khemri.
Any AG3 player would be good, imagine an AG4 player...
Hard to injure but not as reliant on the numbers game as Dwarves are.
And will certainly benefit from speed & agility players.
My second choice would be Khemri.
Any AG3 player would be good, imagine an AG4 player...
Reason: ''
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EuroBowl 2009: 3-2-1
Gimmicks>Shennanigans>Everything Else
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Gimmicks>Shennanigans>Everything Else
- mattgslater
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Orcs (get a Troll!)
Undead
Khemri
Necromantic
Humans
Undead
Khemri
Necromantic
Humans
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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- mattgslater
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You won't. Nobody'll play woodies in that format.
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.