Advice on double 5 for HE Blitzer
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Advice on double 5 for HE Blitzer
I'm running a HE team in a never ending leauge (teams are rolled to next season). The leauge is on bashy side. Next game is against bashy human team with lot of MB, tackle and similar.
This is the team - I've been incredibly unlucky with my casualties - for 3 seasons (27 games) I have about 15 killed/maimed players:
Blitzer Block, Dodge, Side step, double 5 for next skill
Blitzer Block, Tackle, Strip ball, Dodge
Thrower Pass, Safe throw, Accurate, Sure hands, -MA
Lineman Block, Dodge, Side step
Lineman Kick, Guard, -MA
Lineman Guard, Block, -MA
Lineman Wrestle, Dauntless, Dodge
Lineman Dodge, Block, -MA
Lineman Block, Dodge
Catcher Catch, Block, +AG, Leap, -AV, Dodge
Catcher Catch, Dodge
Catcher Catch, Dodge
RR: 4
So the question is whatto take for Blitzer (double 5) - should it be MV or some other skill?
Any advice will be aapriciated... even better if there is explanation on reason why that skill... tnx
This is the team - I've been incredibly unlucky with my casualties - for 3 seasons (27 games) I have about 15 killed/maimed players:
Blitzer Block, Dodge, Side step, double 5 for next skill
Blitzer Block, Tackle, Strip ball, Dodge
Thrower Pass, Safe throw, Accurate, Sure hands, -MA
Lineman Block, Dodge, Side step
Lineman Kick, Guard, -MA
Lineman Guard, Block, -MA
Lineman Wrestle, Dauntless, Dodge
Lineman Dodge, Block, -MA
Lineman Block, Dodge
Catcher Catch, Block, +AG, Leap, -AV, Dodge
Catcher Catch, Dodge
Catcher Catch, Dodge
RR: 4
So the question is whatto take for Blitzer (double 5) - should it be MV or some other skill?
Any advice will be aapriciated... even better if there is explanation on reason why that skill... tnx
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- mepmuff
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Guard or Mighty Blow would be my choices.
You already have a couple of Guard players, and while more never hurts the better potential for taking out opponents is always useful so I would propably take MB.
You already have a couple of Guard players, and while more never hurts the better potential for taking out opponents is always useful so I would propably take MB.
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- TuernRedvenom
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Mighty Blow (Tackle next): you already have some guard players.
He will make a good bruiser: elves need some mighty blow, preferably on fast, mobile players to hit the soft spots the opponent will try to prevent you from blitzing (skinks, catchers, hobgobs,...).
He will make a good bruiser: elves need some mighty blow, preferably on fast, mobile players to hit the soft spots the opponent will try to prevent you from blitzing (skinks, catchers, hobgobs,...).
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- Joemanji
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I took AV9 on a DE Blitzer once and really liked it. It gives you the condfidence to dodge him into trouble without fear that if he trips he'll be injured. But Guard is still a very useful option, especially given the skills he already has. I have seen MB used to awesome effect on a single elf too. You have some great options here. 

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For me probably the pick is from Mighty Blow, Guard, +MA or +Av - they are all good choices.
Mighty Blow is nice to try and even the numbers a little bit - and often he'll be hitting the ball carriers and other high value targets.
Guard, well you can never have too much guard, and he's already blodge SS so a real pain for anyone to play against.
+MA I think its easy to underestimate how good that extra square of movement can be
+Av - a bit more marginal, but Av9 is pretty tough so he'll hang in there for a while. I'd probably say this was more value if he already had guard or some other high value improvement (+ST for instance).
Mighty Blow is nice to try and even the numbers a little bit - and often he'll be hitting the ball carriers and other high value targets.
Guard, well you can never have too much guard, and he's already blodge SS so a real pain for anyone to play against.
+MA I think its easy to underestimate how good that extra square of movement can be
+Av - a bit more marginal, but Av9 is pretty tough so he'll hang in there for a while. I'd probably say this was more value if he already had guard or some other high value improvement (+ST for instance).
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- mattgslater
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I'd go for +AV.
And I have to say your team is really hurting. That's alot of -MA to cope with for a team that needs to be light on its feet.
And your star Catcher only has AV6 - now that is going to cause tears down the line. You'd better get to training the other two up to replace him before he's knocked to the ground and breaks his neck.
~Andromidius
And I have to say your team is really hurting. That's alot of -MA to cope with for a team that needs to be light on its feet.
And your star Catcher only has AV6 - now that is going to cause tears down the line. You'd better get to training the other two up to replace him before he's knocked to the ground and breaks his neck.
~Andromidius
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- mattgslater
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I love how many different strategies there are in this game. I only ever pick +AV if he's going to the line.
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What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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I'd go for n.o.s. Between block + dodge + sidestep + high MA , this is one player that will always be in a scoring position. Throw him the ball, make the standard 2+ dodge and away you go.
Or how about leap, sure its a standard skill but its great at getting your blitzer where he's needed.
Or how about leap, sure its a standard skill but its great at getting your blitzer where he's needed.
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Going with +MA will help you win more games. You will have high turnover in a bashy league even with AV9, so you may as well try to avoid a scrum (MB and guard will probably significantly shorten his lifespan as he ends up next to blockers more often) and play for the score instead.
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