Our league (LRB4 rules) allows several teams by player (but only one allowed per player in end of season playoffs) and for next season I want to try a human team to take a break from my very successful Ogre team (that is beginning to have difficulties finding willing opponents...).
Our league is quite on the bashy side with 2 orc teams (with trolls and 4 BoBs each), a dwarf team (coached by a psychopath who only care for the ball after having blocked and fouled to the max), another human team (with ogre), a chaos team, a goblin team (with 2 trolls), my Ogre team (which I am happy not to play against as it leads the league in casualties, averaging 4 per game over 10+ matches), a skaven team (with Rat Ogre), an undead team (with two mummies, one having ST6!), an amazon team and a wood elf team (with treeman).
TR varies between 120's to 160's.
Now, I want a Cockerel that will allow me to survive the first matches and that is competitive also... I think I need the ogre from day 1 to hold the line. I am also thinking not to take catchers in the begining for fear of them getting slaughtered, and to try to get the linemen some skills (which will help them protect the catchers later on). I hesitate between three roosters:
Cockerel 1:
5x linemen 250.000
4x blitzers 360.000
1x ogre 120.000
1x thrower 70.000
3x rerolls 150.000
5 FF 50.000
Total: 1000.000
Cockerel 2:
5x linemen 250.000
4x blitzers 360.000
1x ogre 120.000
1x thrower 70.000
2x rerolls 100.000
9 FF 90.000
Spare Cash 10.000
Total: 1000.000
Cockerel 3
5x linemen 250.000
2x blitzers 180.000
1x ogre 120.000
1x thrower 70.000
2x catchers 140.000
3x rerolls 150.000
9 FF 90.000
Total: 1000.000
Any comment on which of the three would be best?
Isn't a FF5 too low in an LRB4 environment? (though the other teams all have FF9 or more so I might take advantage of their FF)
Or maybe I have overlooked other options (after all, the human Cockerel is so flexible)?
Thanks for your help!
