LRB4 Rookie human team in advanced bashy league (help!)

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Mad Banker
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LRB4 Rookie human team in advanced bashy league (help!)

Post by Mad Banker »

Howdy!
Our league (LRB4 rules) allows several teams by player (but only one allowed per player in end of season playoffs) and for next season I want to try a human team to take a break from my very successful Ogre team (that is beginning to have difficulties finding willing opponents...).
Our league is quite on the bashy side with 2 orc teams (with trolls and 4 BoBs each), a dwarf team (coached by a psychopath who only care for the ball after having blocked and fouled to the max), another human team (with ogre), a chaos team, a goblin team (with 2 trolls), my Ogre team (which I am happy not to play against as it leads the league in casualties, averaging 4 per game over 10+ matches), a skaven team (with Rat Ogre), an undead team (with two mummies, one having ST6!), an amazon team and a wood elf team (with treeman).
TR varies between 120's to 160's.

Now, I want a Cockerel that will allow me to survive the first matches and that is competitive also... I think I need the ogre from day 1 to hold the line. I am also thinking not to take catchers in the begining for fear of them getting slaughtered, and to try to get the linemen some skills (which will help them protect the catchers later on). I hesitate between three roosters:

Cockerel 1:

5x linemen 250.000
4x blitzers 360.000
1x ogre 120.000
1x thrower 70.000
3x rerolls 150.000
5 FF 50.000
Total: 1000.000

Cockerel 2:

5x linemen 250.000
4x blitzers 360.000
1x ogre 120.000
1x thrower 70.000
2x rerolls 100.000
9 FF 90.000
Spare Cash 10.000
Total: 1000.000

Cockerel 3

5x linemen 250.000
2x blitzers 180.000
1x ogre 120.000
1x thrower 70.000
2x catchers 140.000
3x rerolls 150.000
9 FF 90.000
Total: 1000.000

Any comment on which of the three would be best?
Isn't a FF5 too low in an LRB4 environment? (though the other teams all have FF9 or more so I might take advantage of their FF)
Or maybe I have overlooked other options (after all, the human Cockerel is so flexible)?
Thanks for your help! :D

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Grumbledook
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Post by Grumbledook »

i'd start with 3 rr if I were you

also ff9 as its LRB4

I like catchers but as you said the league is bash heavy it might be worse skipping on starting them, though I usually would

so I'd take the first roster and drop one blitzer to get 3rr and ff9 (if that is enough I can't remember the costs off the top of my head)

oh and Cockerel is a male chicken, you mean roster, a lot of continental europeans make that mistake, wonder why

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Mad Banker
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Post by Mad Banker »

Grumbledook wrote:oh and Cockerel is a male chicken, you mean roster, a lot of continental europeans make that mistake, wonder why
You're so right... :oops:

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Post by Aliboon »

so I'd take the first roster and drop one blitzer to get 3rr and ff9 (if that is enough I can't remember the costs off the top of my head)
Agreed and the costs should work out ok-90k blitzer, 50k lino = 40k freed up for FF.

Ideally you'd want max blitzers, 3 rerolls and max FF, but just 3 blitzers isn't too bad, much better than 2 anyway. In LRB4, at least you should get quite a lot of cash in quickly to get the APO and a 4th blitzer.

Good luck! (I think you'll need it....)

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Post by Biff »

Go with the first roster. Youll need your 4 blitzers and FF 5 might be a bit too low for LRB4 but Id say Duck that! Win 3 games and youre on FF 8.

Theres a thread called "Human Playbook?" I started a day or two ago. Feel free to contribute with some tactics. Us humans need to stick together! :)

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Post by Brokje »

oh and Cockerel is a male chicken, you mean roster, a lot of continental europeans make that mistake, wonder why
I guess that is because in Dutch the word for 'Roster' can be spelled like 'Cockerel'. As MB is from Belgium, I guess the misunderstanding came from that...

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Post by Brokje »

Btw, imo you dont need FF 9 to survive, FF 5 is enough.

That leaves you with enough money to get:

1 Ogre 120
4 Blitzers 360
1 Thrower 70
5 Linos 250
3 RR 150
5 FF 50

I had quite a bit of succes with this setup, you can always get the catchers later on when you skilled up your other players....

Cheers!
B

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Mad Banker
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Post by Mad Banker »

Brokje wrote:Btw, imo you dont need FF 9 to survive, FF 5 is enough.

That leaves you with enough money to get:

1 Ogre 120
4 Blitzers 360
1 Thrower 70
5 Linos 250
3 RR 150
5 FF 50

I had quite a bit of succes with this setup, you can always get the catchers later on when you skilled up your other players....

Cheers!
B
I'm strongly inclined to start with this roster ( :wink: ), I'll try to get my first matches against high FF teams (preferably the elves, goblins or amazons to avoid getting pummelled) to pump up the gate and hopefully make some good money. The first 2 or 3 matches will be crucial I think: If I don't suffer deaths or Serious Injuries, the team should be up to speed by then.
I'm planning to buy the apoth after match 1, then the second thrower (being left with no passing option if the first gets injured is not a prospect I relish), after that... either a 4th reroll or the catchers.

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Post by bjorn9486 »

Mad Banker wrote: I'm planning to buy the apoth after match 1, then the second thrower (being left with no passing option if the first gets injured is not a prospect I relish), after that... either a 4th reroll or the catchers.
I agree with the Apoth, but in my experience, I would get at least 1 catcher first. You run him downfield and at least pose a threat to score, forcing your opponent to cover you. That combined with an open blitzer gives me a score almost all the time. I am actually thinking about retiring my 2nd thrower as he hasn't taken the field in over 6 games and is just raising my TV for nothing.

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Mad Banker
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Post by Mad Banker »

bjorn9486 wrote:I agree with the Apoth, but in my experience, I would get at least 1 catcher first. You run him downfield and at least pose a threat to score, forcing your opponent to cover you. That combined with an open blitzer gives me a score almost all the time. I am actually thinking about retiring my 2nd thrower as he hasn't taken the field in over 6 games and is just raising my TV for nothing.
My idea was to develop both throwers differently: one for use on offense (with accurate, strong arm, safe throw,... stuff like that), the other for use on defense (with block, hail mary pass, dump off,...)

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Brokje
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Post by Brokje »

A very good idea to develop different throwers, IMO.
Hope for an AG upgrade or a double roll (Strong Arm) on one of them.
Just give the offensive one Accurate and then Dump Off or Safe Throw. If you dont roll a double or AG upgrade by the 3rd skill-up, I would seriously think off getting a new one.

The defensive one can get Block, Hail Mary Pass and Dodge or Nerves of Steel on doubles. This one usually develops slower than the offensive one, as he can get completions more easily.

I also recommend taking Catchers as you can afford 2 of them, as one is a target. They skill up quickly, so they can wait, IMO.


Best of luck!
B

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