Best use for a AG 5 Slann catcher?
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Best use for a AG 5 Slann catcher?
I just got a +AG in a Slann catcher. First star in the team.
What should I use him as? Thrower? Ultraleaper/dodger?
What should I use him as? Thrower? Ultraleaper/dodger?
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Ikterus


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Ultraleaper/dodger sounds about right. There's basically no way to tie him down with his 2+ to leap/dodge anywhere. Get him Blodge ASAP and there's a thousand uses for him.
I'd make a point to use him to set up others rather than score himself all the time, since he has the potential to do that all the time.
I'd make a point to use him to set up others rather than score himself all the time, since he has the potential to do that all the time.
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Lucifer was using an AG5 slann catcher at the weekend... I think he was using it to scoop up the ball once it came loose and maybe chuck it somewhere afterwards. Dodge or surehands.
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Update: the Hartlepool family Glynn now has a virgin bath.
Barney is a clever dog.
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Just two? This isn't mine, butWylder wrote:Speaking from experience from a team with two AG5 gutter runners.....
You use them to make your opponents cry.
http://fumbbl.com/teams/Mice+in+Black.html
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I had my doubts about if I should take the AG 5 or not.
It's offcourse very good in passing and retrieving the ball.
But as a runner he's not much better than a skink... Stunty and dodge beats ag 5 without dodge, true? (not very good at mathbowl)
Well I'll just try him out and give him dodge for some durability as soon as possible.
I think blodge will come before/instead of sure hands. Then side step for some extra annoyance (if he'll live for that long)
It's offcourse very good in passing and retrieving the ball.
But as a runner he's not much better than a skink... Stunty and dodge beats ag 5 without dodge, true? (not very good at mathbowl)
Well I'll just try him out and give him dodge for some durability as soon as possible.
I think blodge will come before/instead of sure hands. Then side step for some extra annoyance (if he'll live for that long)
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Ikterus


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Once you have surehands and dodge you will definately be loving that AG5... ball retrival after a cagebreak is one of the most important parts of a slann gameplan and this guy will do it almost reliably.Decker_cky wrote:I'm curious as I look at this....how much better is +AG than just developing along the block/dodge/sidestep route? Slann catchers aren't exactly durable, and that extra TV from the stat might not be worth it.
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Update: the Hartlepool family Glynn now has a virgin bath.
Barney is a clever dog.
Update: the Hartlepool family Glynn now has a virgin bath.
Barney is a clever dog.
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If you're doing just one dodge, then Stunty+Dodge is always better than even AG6 without Dodge. This is assuming that the opponent doesn't have Prehensile Tail, Tackle or Diving Tackle.Ikterus wrote:But as a runner he's not much better than a skink... Stunty and dodge beats ag 5 without dodge, true? (not very good at mathbowl)
The problem with Stunty and AG3 is that the Dodge skill will be used up quickly, so if you're going for multiple dodges, then AG5 begins to shine.
And Stunty doesn't help in ball handling.
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