Suggested inducement for DE vs Lizzies

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gixxgp
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Suggested inducement for DE vs Lizzies

Post by gixxgp »

Hi,
I've got an important match coming, against an overdog Lizards team. This is his roster:

http://www.gennerino.it/cgi-bin/vRoster.asp?tm=60

while this is mine:

http://www.gennerino.it/cgi-bin/vRoster.asp?tm=69

My total inducements are 330k.
We don't use wizards nor cards, because we feel it too unbalancing.
I had in mind two possible choices...

The first one is to focus on his low AV players (3 skinks on the roster have AV of 6), so I was thinking of buying Horkon (210) and another mercenary assassin (120), so to spend all my inducements.

The other one is to get Hubris (260) and a bloodweiser babe (50), and try to employ him in ball recovery with strip ball.

By now, I'm more tempted by the first option, because It should be easier to enter in a cage using leap and then stab those darn skinks, however, I'm always open to other suggestions, so if you have other ideas, let me know.
Thanks!

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Smeborg
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Post by Smeborg »

My suggestions are:

- Take a Wizard. Use him on one of the most evil ball carrying Skinks (the AG4 one is the worst). With no Tackle, you will struggle against the uber-Skinks. Alternatively, if you get a chance to Fireball a few Skinks at one go, take it.

- I agree with your suggestion to take a mercenary Assassin. Stab cannot cause a Turnover, so Loner is little disadvantage.

That would leave 60,000. Take a Babe to protect a bit against the M-Blow.

Your overall strategy appears fine - target the skinks. Good luck.

Hope this helps.

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Smeborg the Fleshless
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Post by Smeborg »

Sorry, I notice you don't use Wizards. My bad.

In which case I endorse your inducement options (Horkon + merc Assassin).

You would need to use most Blitzes to stab a skink.

Cheeres

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Smeborg the Fleshless
gixxgp
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Post by gixxgp »

Smeborg wrote:Sorry, I notice you don't use Wizards. My bad.

In which case I endorse your inducement options (Horkon + merc Assassin).

You would need to use most Blitzes to stab a skink.

Cheeres
Thanks for the suggestion!
:wink:

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flash
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Post by flash »

Yeah, aim for the skinks - especially that 23 TD one. He seems no to use the Sauris to score - which is a good thing for you, I guess. Take the skinks one after the other out, while dodging away from the sauris (scary with that bunch of MB). Take Care of The Kroxi! Dont let him bind too much of your players with his Prehensile tail.

Use your mighty blow witch to hit the skinks, use your assassin well.

I think inducing horkon should be enough, giving you 2 stabber. 3 are too much, as you only have one blitz per turn - the skinks surely try to dodge away from the stabber (wich is a good thing if they fail, on the other side :) ) Take 2 BW Babes instead of hiring the assassin mercenary.

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