Ok, I decided to take up the boring bunch, mainly because I)they seemed so cookie cutter, II) I have never played them, III) they are opposite of all elves and thats what I have been playing.
Here is the team rundown:
Troll Slayer 5 3 2 8 Block, Frenzy, Dauntless, Thick Skull, Mighty Blow (10)
Troll Slayer 5 3 2 8 Block, Frenzy, Dauntless, Thick Skull, Mighty Blow, Juggernaut (20)
Blitzer 5 3 3 9 Block, Thick Skull, Guard (6)
Blitzer 5 3 3 9 Block, Thick Skull, Mighty Blow (13)
Runner 6 3 4 8 Sure Hands, Thick Skull, Block, +1 AG (26)
Runner 7 3 3 8 Sure Hands, Thick Skull, Block, +1 MA (19)
Blocker 4 3 2 9 Block, Tackle, Thick Skull, Guard (9)
Blocker 4 3 2 9 Block, Tackle, Thick Skull, (6) (thinking going Guard)
Blocker 4 3 2 9 Block, Tackle, Thick Skull, Guard (14)
Blocker 4 3 2 9 Block, Tackle, Thick Skull (5)
Blocker 4 3 2 9 Block, Tackle, Thick Skull (5)
Blocker 4 3 2 9 Block, Tackle, Thick Skull, Guard (9)
Guard Blitzer was my first Guard on the team.
My question is what do to with those Runners skill wise? I am having a hard time with the choices for them. They both got the improvement the same game.
Not really sure what to do with the Blitzers.
I was going to give the TS w/Jugger SF next.
The TS without Jugger, thinking of giving him SF or Piling On.
Ok, not well thought out after Guard. Was going to give 3 of the Guard Blockers Stand Firm as the second skill, and try to give Grab to 2 or 3 Blockers once they got Guard.
Yes more Dwarf Questions.
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Yes more Dwarf Questions.
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If at first one doesn't succeed, and doesn't try again, then he will never succeed.
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for the +ma guy, I would develop him along the lines of a safety. strip ball, maybe tackle and use him to help recover against a breakout on defence. On offence he can go all lolcats on them - im in ur bakfield, hitting ur elvses. and maybe scoring a couple of tds.
the +ag guy I would give pass to, just to keep options open, and a mix of skills like strip ball.
doubles for both would be dodge then sure feet.
the +ag guy I would give pass to, just to keep options open, and a mix of skills like strip ball.
doubles for both would be dodge then sure feet.
Reason: ''
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Split the runners up. I'd use one for offence and the other for defence, the +Mv guy would be good to pickup strip ball with while the +AG guy would be nice to turn into a proper runner.
Also, cant understress how good guard and then MB is. One of the reasons you see all these "woo, lets try dorfs in a different way threads" is that they really are better if you build them the traditional and boring way. I find that the best motto for dwarfs is "keep it boring noob" - if you're doing something exciting like fouling, dodging, or passing you're probably in trouble.
Also, cant understress how good guard and then MB is. One of the reasons you see all these "woo, lets try dorfs in a different way threads" is that they really are better if you build them the traditional and boring way. I find that the best motto for dwarfs is "keep it boring noob" - if you're doing something exciting like fouling, dodging, or passing you're probably in trouble.
Reason: ''
Victim of the Colonel's car boot smash. First person to use Glynn's bath.
Update: the Hartlepool family Glynn now has a virgin bath.
Barney is a clever dog.
Update: the Hartlepool family Glynn now has a virgin bath.
Barney is a clever dog.