I was lucky, and rolled double 4s on my halfling Rorimac, and I think I'll pick Hail Mary Pass. But as my halfling is Stunty, will he fumble the pass on roll 1-2, because a player with Stunty but must subtract 1
from the roll when they pass?
Please, help me!
Hail Mary Pass + Stunty
Moderator: TFF Mods
-
- Rookie
- Posts: 13
- Joined: Thu Apr 02, 2009 7:54 pm
Hail Mary Pass + Stunty
Reason: ''
-
- Veteran
- Posts: 231
- Joined: Sat Nov 01, 2008 9:27 am
- Location: Norfolk, UK
- Contact:
Afraid so.
That said, a 3+ is significantly better odds than a normal short pass and opens up a whole new tactical option for the mighty flings.
For what it's worth I've a 'fling with +AG and Pass and wish I'd taken Accurate instead of Pass on the double (as TRRs are rarely in short supply).
That said, a 3+ is significantly better odds than a normal short pass and opens up a whole new tactical option for the mighty flings.
For what it's worth I've a 'fling with +AG and Pass and wish I'd taken Accurate instead of Pass on the double (as TRRs are rarely in short supply).
Reason: ''
- DoubleSkulls
- Da Admin
- Posts: 8219
- Joined: Wed May 08, 2002 12:55 pm
- Location: Back in the UK
- Contact:
Although this is right for normal passing skills it is incorrect for HMP. HMP is a straight 2+ roll with no modifiers so is a good choice on stunty teams. A couple of diving catchers downfield and fingers crossedEmrys wrote:Afraid so.
That said, a 3+ is significantly better odds than a normal short pass and opens up a whole new tactical option for the mighty flings.
For what it's worth I've a 'fling with +AG and Pass and wish I'd taken Accurate instead of Pass on the double (as TRRs are rarely in short supply).

Reason: ''
Ian 'Double Skulls' Williams
-
- Veteran
- Posts: 231
- Joined: Sat Nov 01, 2008 9:27 am
- Location: Norfolk, UK
- Contact:
-
- Star Player
- Posts: 680
- Joined: Wed Sep 26, 2007 12:54 am
- Location: In your endzone, killin' your dudez
It's a 2-6 roll, like Bonehead. It's not "make a normal Pass AG skill roll as if the player's AG is 5" or anything else that results in a target of 2. It's simply a not-natural-1 roll. The skill description is explicit. In fact, it (admittedly implicitly) says that there is no roll to pass, merely a roll to not fumble:
Emphasis mine.LRB wrote:Roll a D6. On a roll of 1 the player fumbles the throw, and the ball will bounce once from the thrower’s square. On a roll of 2-6 the player may make the pass.
Reason: ''