+Ag on an (unskilled) ulfwerener
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+Ag on an (unskilled) ulfwerener
I had the option of giving an unskilled ulfwerener agility on his first increase. Wanting a stable blocker, I went for block instead. It got me thinking about the option though. Would be worth it developing one as a ball carrier after +AG? It would only add one more AG3 player to the long list, albeit one with ST4. I addition by the time the wolf get his skills, the runners are probably both blodging, sidestepping, fending, catching or some combination there of. With movement 7 no less.
So I'm asking you, have you tried to develop an agile ulfwerener and how did he turn out? I'm curious if I should go the other way next time.
So I'm asking you, have you tried to develop an agile ulfwerener and how did he turn out? I'm curious if I should go the other way next time.
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I'd skip AG too. Maybe as a #3 skill in a perpetual league after Block and Stand Firm, as an alternative to Break Tackle.
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What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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I'd probably have taken the +AG -you wouldn't turn down a ST+ on any of the ST3 guys on the team.
Block next, but with AG, he's a pretty good ball carrier, so score with him a few times to skill him up. Frenzy is a pretty good skill on the guy in the cage-if he needs to blitz to break out, that extra block can take him out of TZs without the need to dodge.
Block in a short league though.
Block next, but with AG, he's a pretty good ball carrier, so score with him a few times to skill him up. Frenzy is a pretty good skill on the guy in the cage-if he needs to blitz to break out, that extra block can take him out of TZs without the need to dodge.
Block in a short league though.
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Mmm that should read AG3 guys, not ST3 guys.Aliboon wrote:
I'd probably have taken the +AG -you wouldn't turn down a ST+ on any of the ST3 guys on the team.
Not the same.
+AG isn't useless-makes him a reasonable ball carrier (his ST4 will mean it'll normally be 2d blocks against from players trying to get the ball as well as what I said about blitzing out of the cage), means he has a better chance at dodging (BT is better, but only helps once per turn).
For the long haul, I'd rather have an AG3, ST4, block etc player than a AG2, ST4 block BT etc.
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That makes this a format question. Perpetual? +AG makes at least some sense some of the time. Fixed? Fuggeddaboudit.
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What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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True enough, although the Norse team really isn't short on blitzer types...since you often blitz with them..
Yeah, but in a longer league, a 6438 skill, skill (skill, (skill)) is imo better than a 6428 skill, skill, skill (skill, (skill)) piece. The other Ulf can go the "normal" route, i'd take advantage of the increase AG to add variety in a long league. Each to their own.However, on a 6 4 2 8 piece, most would not take +AG! So 6 4 3 8 is worse in many minds than 6 4 2 8 skill.
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Personally, I think Break Tackle covers the most important AG roll he will take, and better than +1 AG does. I only think that because of Frenzy though... I have had bad luck with Frenzy ball carriers.Aliboon wrote: Yeah, but in a longer league, a 6438 skill, skill (skill, (skill)) is imo better than a 6428 skill, skill, skill (skill, (skill)) piece. The other Ulf can go the "normal" route, i'd take advantage of the increase AG to add variety in a long league. Each to their own.
But I agree with you- To each his own. And it's not a horrible choice (+1 AG on a mummy I think is poor.) Just one of those individual things.
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The main problem for me is it's almost 1/3rd of a wizard for no good in 80% of the games you play + you lose a skill.
Ulfs are one of the few players in the game who should turn down almost all stats-incs, as so many skills work beautifully for them (Wrestle, Block, Break Tackle, Guard, Stand Firm, Juggernaut, Mighty Blow, Piling on, Tackle, Sidestep, Dodge, Jump up, Diving Tackle).
Ulfs are one of the few players in the game who should turn down almost all stats-incs, as so many skills work beautifully for them (Wrestle, Block, Break Tackle, Guard, Stand Firm, Juggernaut, Mighty Blow, Piling on, Tackle, Sidestep, Dodge, Jump up, Diving Tackle).
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