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AviStetto
Rookie
Posts: 24 Joined: Fri Sep 28, 2007 3:14 pm
Location: Austin, Texas
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by AviStetto » Thu Oct 08, 2009 11:15 pm
I just finished my 6th game with my Slann team and rolled an Agility upgrade for a blitzer as his first skill advance.
What are some ideas on how to develop this player?
Here's the team so far:
Code: Select all
Frog Force Alpha
Renoir - Blitzer - AG+1 (the blitzer in question)
Manet - Blitzer - Block, Mighty Blow
Monet - Blitzer - Block
Degas - Blitzer - Block
Rodin - Catcher - Dodge, Catch
Toulouse - Catcher - Dodge
Guillaumin - Catcher -
Rousseau - Lineman - Wrestle, Strip Ball
Tissot - Lineman - Wrestle
Bazille - Lineman - Kick
Cezanne - Lineman -
Pissaro - Lineman -
Sisley - Lineman -
3 Re-Rolls
6 Fan Factor
Apothecary
Team Value: 1,560,000
-Avi Stetto
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Craigtw
Super Star
Posts: 983 Joined: Sun Oct 26, 2003 6:06 pm
Location: Canada
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by Craigtw » Thu Oct 08, 2009 11:47 pm
I would go with strip ball, wrestle and then sure hands. This would make the blitzer a more agressive ball extracter.
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Mad Banker
Experienced
Posts: 153 Joined: Sun Apr 04, 2004 2:47 pm
Location: Belgium
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by Mad Banker » Fri Oct 09, 2009 5:06 am
Guard comes to mind...
With AG4, he can bring his guarding assist anywhere on a 2+
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Joemanji
Power Gamer
Posts: 9508 Joined: Sat Jul 05, 2003 3:08 pm
Location: ECBBL, London, England
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by Joemanji » Fri Oct 09, 2009 7:19 am
Mad Banker wrote: Guard comes to mind...
With AG4, he can bring his guarding assist anywhere on a 2+
Agreed.
You could even give a Catcher Dauntless and you'd need three 2+ rolls for a 2D block on the ball carrier from anywhere. Natch.
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Ikterus
Emerging Star
Posts: 447 Joined: Mon Aug 18, 2008 12:43 pm
Location: Sundsvall, Sweden
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by Ikterus » Fri Oct 09, 2009 7:37 am
Joemanji wrote: Mad Banker wrote: Guard comes to mind...
With AG4, he can bring his guarding assist anywhere on a 2+
Agreed.
You could even give a Catcher Dauntless and you'd need three 2+ rolls for a 2D block on the ball carrier from anywhere. Natch.
+1
Guard is a god send on this guy!
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Ikterus
Ullis
Ex-Mega Star, now just a Super Star
Posts: 1630 Joined: Wed Dec 05, 2007 11:31 am
Location: Finland
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by Ullis » Fri Oct 09, 2009 9:24 am
Ikterus wrote: +1 Guard is a god send on this guy!
Agreed. A very mobile Guard is excellent. Although a reliable ST3 leaper is really good too, but he needs many skills for that to work well (Wrestle, Strip Ball), and you already have a lino with that skill set.
I'd look to try and get him his third skill soon no matter what you pick. AG4 and ST3 slanns are just that good that it makes sense to focus on skilling them up.
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AviStetto
Rookie
Posts: 24 Joined: Fri Sep 28, 2007 3:14 pm
Location: Austin, Texas
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by AviStetto » Fri Oct 09, 2009 3:10 pm
Guard appears to be the consensus.
I'm now thinking about this skill path:
AG+1 -> Guard -> Dodge -> Block -> Side Step
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Aliboon
Super Star
Posts: 870 Joined: Tue Jan 17, 2006 6:55 pm
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by Aliboon » Fri Oct 09, 2009 3:18 pm
AG+1 -> Guard -> Dodge -> Block -> Side Step
Looks good, but I think I'd rather have the Block before Dodge-he'll be targeted by your opo's tacklers (if they have any sense) so I reckon Block will protect him more and a 2+ dodge is still pretty good.
If I were you I'd get some more rerolls, imo, 3 'aint enough for a Slann team.
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