By Matt Slater
Don't want your opponents to get through your guys? Put your guys two squares apart. This forms a "screen" of tackle zones, which can challenge or seal off an opponent. If you put them three squares apart, somebody will run right down the middle. Putting them one square apart reduces the amount of space you cover. But two exactly squares lets you cover the maximum width without gaps.
Really, the screen is a fundamental element of Blood Bowl. Even if you never put a name to it, you're probably screening all over the place, on offense and defense. The objective here isn't to tell an experienced coach anything he or she doesn't know, but rather to put the intuitive truths of Blood Bowl into language, so they can be evaluated in context.
This article, and all others in the series, will make extensive use of text diagrams. This will be my key for all diagrams on this thread and similar threads.
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. Uncovered square.
- Covered square (one or more TZs).
+ Opponent's TZ (if relevant).
= Covered by both teams.
• Highlighted path.
A,B…K Player.
Z,Y…P Opponent.
Lowercase (a,z, etc.) Prone player.
1,2…9 Point of interest.
O Ball.
∑ Carrier.
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Screens
Oblique Screen Edge Screen Square Screen Broken Screen
- A - . . - A - . . . - A - . A - . . .
- - - . . - - - . . . - - - . - - . . .
. . - - - . - - - . . - - - . . . - - -
. . - B - . - B - . . - B - . . . - B -
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Walking Through a Broken Screen
- - - . . Z
- A - . • .
- - - • . .
. . • - - -
. • . - B -
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Broken Screen Costs Player Z 2MA.
- A - . • • Z
- - - • . . .
. . • - - - .
. . • - B - .
The weakest kind of screen is the Oblique Screen.
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Oblique Screen
- - - . .
- A - . .
- - - . .
. . - - -
. . - B -
. . - - -
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Beating the Oblique Screen
. - - - . .
. - A - . Z
. - - - • .
. . . • - -
. . 1 - B - 1: Dodge, no penalty.
. Z . - - -
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. - - - . .
. - A - . Z
. - - - • .
- - - • - -
- ∑ 1 - B - 1: Dodge into 1 TZ.
- - - - - -
Tougher than the oblique screen is the Edge Screen. In an edge screen, the two players aren't in the same line, but they're only one square off. An edge screen will hedge out AG3 players pretty readily, and is much easier to support as well.
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Edge Screen
. - - - . .
. - A - . .
. - - - . .
. . - - - .
. . - B - .
. . - - - .
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Dodging Through the Edge Screen
. - - - . -
. - A - . Z
. - - - • .
. . - • - .
. . 1 B - . 1: Dodge at -1.
. 2 - - - . 2: Dodge, no penalty.
Most of the time, the edge-screen is good enough, maybe with some support if you need it to protect the ball. When it's not, usually no screen would be sufficient. But against an elf with Dodge, a 3+/2+ with a re-roll is hardly a desperation play. Fret not: there is a way to make your screens stronger still!
The toughest kind of screen is the Square Screen. Square screens are formed when two players stand on the same level, two squares apart. Unless it's worth a blitz just to break the screen, a square screen forces the opponent to go round.
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Square Screen
. - - - . .
. - A - . -
. - - - . .
. - - - . .
. - B - . .
. - - - . .
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Square Screen as Hedge
. . • •|• . .
. • 1 -|2 • . 1,2: player Z may dodge from these squares to save 1MA.
. • - A|- . Z 8 squares to blitz ball carrier without dodging.
- • - -|- . .
- ∑ - -|- . .
- • - B|- . Y 7 squares;
. • 4 -|3 • . 3: player Y may dodge to save one move; 4: same, at -1.
. . • •|• . .
A screen can have more than two players, and two screens can work together. Let's look at some popular defenses for how a screen can benefit a team on the initial kickoff.
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202 Arrowhead
. . . .|- E - N - E -|. . . .
. - - -|- - - - - - -|- - - .
- - F -|- - - M - - -|- F - -
- W - -|M - - - - - M|- - W -
- - - -|- - - S - - -|- - - -
. . . .|. . - - - . .|. . . .
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101 Ziggurat
. . . .|. - E N E - .|. . . .
. - - -|- - - - - - -|- - - .
- - F -|- M - . - M -|- F - -
- W - -|S - . . . - S|- - W -
- - - -|- - . . . - -|- - - -
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Deep defense against two-turn offenses.
. . . .|- E - N - E -|. . . .
. . . -|- - - - - - -|- . . .
. - - -|M - - M - - M|- - - .
. - F -|- - - - - - -|- F - .
. - - -|S - - - - - S|- - - .
. . . -|- - - S - - -|- . . .
Screens aren't just for initial setup, either. You can protect an intended receiver, hedge an opponent off the ball-carrier to force a blitz, cover a player you wouldn't intend to mark, and so much more! I'll be going over other types of coverage, and the times and places to use them, and which players to put in given situations, in future articles.
Until then, happy hitting!
-- Matt Slater