Sneaky Subsitute Skill by Physix

Got some ideas for rules? Maybe a skill change or something completely different!!! Tell us here.

Moderator: TFF Mods

Post Reply
Blackhoof
Rookie
Rookie
Posts: 15
Joined: Wed Dec 09, 2009 7:35 pm

Sneaky Subsitute Skill by Physix

Post by Blackhoof »

At our club we've been testy this new skill from Physix and we have to say it works brilliantly. It works really well for teams like goblins who take casualties easily and end up been on theback foot because half their players are KO'd or injured.

New skill idea: Sneaky Substitute? (May only be taken if the player has Sneaky git)

What does the skill do:
It allows a player on the bench to sneak onto the field, while a drive is in progress, after a team mate has been removed from the pitch.

How it could work (rule/skill description):
If at the start of a turn the moving team has less than 11 players on the field, after the turn marker has been moved but before any other players have taken any actions, one player in reserves with this skill may attempt to sneak onto the pitch. Roll a D6: 1: The player is spotted by the referee and is sent off the pitch (like spotted fouls). 2-3: The player is closely watched and does not make it onto the pitch. (stays on the bench, might try again next turn) 4+: Sneaks sucessfully onto the pitch. Choose any free square adjacent to the sideline on your half of the pitch as the entry point. The player is allowed to move up to this MA (including the first square) as per the rules (i.e. he has to dodge to leave tackle zones etc.) but is not permitted to do any other actions, as this would attract too much attention.

Depending on the way the rule/skill is implemented it might be too beneficial or not worth at all. Therefore, here are some options to make the skill/rule better or worse:
- don't roll, the player automatically makes it onto the field
- remove the possibility to get spotted by the referee
- more than one player on the bench with the skill may try to sneak onto the pitch (max of 11 players on field still in effect)
- increase/decrease the probabilities for the different results
- random entry point. e.g.: 1-2: side of the dougout, 3-4: end zone, 5-6: side opposite to the dougout
- total random entry point: determine a (free) square randomly (method of your choice)
- entry point limited to the side of the dougout
- entry point not limited to the 'own' half of the pitch
- there is no limitation to the actions the player is allowed to perform (a block would be a blitz though)

So what do you think of this rule/skill? Is it playable or is it in some way broken?
My impression is that it could be beneficial skill/rule for stunty teams which regularly suffer casualties and then have to play 'a man (or more) down' for the the rest of the drive. By giving these teams the opportunity to substitute players mid-drive, the team is able to stay competitive longer before it gets eventually moped from the floor.

I don't know how popular the Sneaky Git skill is but maybe this rule would be a nice addition/improvement to the skill.
Depending on the final version, this skill might not be worth on its own since its use is rather limited. Another possibililty could be to add it as an additional rule to (some) stunty teams who need some love.

1 = off you go!, 2-3 = back to the bench, and 4-6 = snuck on works.

Reason: ''
User avatar
lunchmoney
Legend
Legend
Posts: 9017
Joined: Wed Dec 10, 2008 2:59 pm
Location: The Dark Future

Re: Sneaky Subsitute Skill by Physix

Post by lunchmoney »

sounds like fun. but should be in house rules, surely, not lrb6 feedback.

Reason: ''
Hired Goon for the NAF (rep for South West England, and UK approval staff)
Image
lunchmoneybb @ gmail.com

TOs! You do not need multiple copies of rosters. It's a waste of paper.
Bribe level: good coffee.
#FlingNation find me on page 95
Post Reply