Hafling 600k roster development

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Ullis
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Hafling 600k roster development

Post by Ullis »

After reading Cirrus's enthusiastic post about halflings I started a team with the following recommended roster:

2 trees
10 halflings
1 reroll

at 600k.

The first game was against some hapless elves (at 990k TV) that had already taken a battering in their previous game. I induced the chef and Betrha Bigfist. The chef ate all the elf rerolls and Bertha did much of the rest (3 casualties and a completion for the last TD!). The elf scoring attempts ended in fumbles, failed GFI's and tears. I won 3-0 and a halfling who scored twice skilled up. The skill roll was 6+4 and I took +MA for a super fast guaranteed TTM. Winnings was 60k so after the game I was looking at a massive pile of 460k in money and a TV of 640k. But buying stuff seemed pointless given the roster's point of keeping TV low and finally I bought one assistant coach and one cheerleader for reroll denial.

After the next game I'll have the same dilemma. How should this halfling roster be fleshed out and in what order? Another reroll and two or more halflings seem like a good idea and any casualties need replacements. An apo could be good at some point?

Please enlighten me as to what to buy and in what order. What does a halfling team generally benefit most from? Oh, and what skill to give to the trees when they skill up?

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Re: Hafling 600k roster development

Post by sann0638 »

Ullis wrote:guaranteed TTM

oxymoron :D

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Re: Hafling 600k roster development

Post by Drool_bucket »

you eventually want and APO just for the Trees, or an amazing Halfling that gets more than 1 doubles or a great Stat increase. Forget saving anyone else, their are always more Halflings....

The thing with Halflings is seeing who's up next. Halfings are all about inducements, plain and simple. So if you are up against a team with less than 400K in inducements you have choices to make, if its greater than 400K you can get whatever you want, up to that mark. Extra Fling, easy, cheap choice. Extra reroll, very expensive and maybe not needed.

So a buying schedule doesn't work for a Fling team. More than anyone else, Flings live in the moment. You don't want a high TV, you don't want great players (aside from multi skilled Trees) cause you induce SPs, a skilled Halfling is fun to use until it dies. Get the most out of them while you can.

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Re: Hafling 600k roster development

Post by Bert »

Let your money pile up. Keeping your TV low for the induced chef and deeproot is what your aiming for. Over time your team will go up in value and you may end up in a match where you have no inducements. At that point your using cash to hire the chef so that you still have rerolls. Eventually you may be able to add a reroll but the idea is to keep the team cheap. Cirrus plays in the same league with me and hes been having too much fun with that team. Luckily he hasnt gotten an agi up yet and with the flings thats what your aiming for. 4AG halfling makes TTM a reliable option. Im sure Cirrus will be weighing soon with his opinion :orc:

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Re: Hafling 600k roster development

Post by txapo »

Ullis wrote:
Please enlighten me as to what to buy and in what order. What does a halfling team generally benefit most from? Oh, and what skill to give to the trees when they skill up?
With double block, of course, even with a double 6, but with a double 5 I rather get the extra MOV. Simple roll or 11: get skills like grab, break takle, jugernaut, gard,...multlple block,... one of them strong arm,... it all makes sense depending on your style.

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Re: Hafling 600k roster development

Post by Ulthuan_Express »

Trees benefit from Guard (two of those and you have a ST4 Fling on the LOS!), Multiple Block and Grab as skill-ups. Break Tackle is quite nifty, with Block on Doubles of course.

+MA makes them as mobile as a Mummy and no need to stand to roll up, while Jump Up is also a useful double that has comparable effects. +AG is fairly pointless, as it doesn't help with throwing and would you really dodge a tree on a 4+? ST7, of course, is three dice blocks left, right and centre, and super-awesome if you've got Multiple Block already.

If you, somehow, get three non-stat-boost doubles on a Tree, then Block, Jump Up and one of Pass, Leader or Dodge (for being hit, of course, and it can't hurt if you've got Break Tackle either) is probably the order I'd go for.

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Re: Hafling 600k roster development

Post by txapo »

whithout block its quite easy to get the tree down and then make some timber,... I rather expend my first double 6 in block that +1 strengh... is a player bound to block and bound to be blocked, block is a lifevest for him!

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Re: Hafling 600k roster development

Post by Drool_bucket »

If I could choose how my Trees skilled up...

+1 MV, Block, +1 STR every time

Grab is the first normal skill.

the only thing I would ignore would be 5+6.

Two normal skill ups on a Tree means retirement. And with Flings you always have the money for new trees.

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Re: Hafling 600k roster development

Post by Ullis »

Thanks for the responses so far. I'll try another approach now:

Let's say you play in a league where all teams started at 1 million gold. Others went close to 1000k in TV but you hanged back at 600k to enjoy inducements. Now the other teams are in the range of 1200-1400k whereas you're at 660k (say, some FF and skills). You've bought nothing at all expect to replace lost players. The TV gap has widened, a lot in some cases. Are you happy with more inducements or should you buy something?

Additionally, if a 600k fling team is successful and wins and ties matches, it's FF is bound to go up. With such a low TV to begin with, the FF will increase the TV of the team disproportionately more than for other teams. Are fling teams happier with FF (for FAME which helps with reroll denial) than other teams? In my own mind FF generally is not good value compared to other stuff that affects TV such as reserves and skills.

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Re: Hafling 600k roster development

Post by Ulthuan_Express »

Ullis wrote:Now the other teams are in the range of 1200-1400k whereas you're at 660k (say, some FF and skills). You've bought nothing at all expect to replace lost players. The TV gap has widened, a lot in some cases. Are you happy with more inducements or should you buy something?
Another star player, a wizard, a babe... take your pick. If you're managing to replace your dead and injured halflings each game, then why go changing, when you can just have free stuff each match.
Ullis wrote:Are fling teams happier with FF (for FAME which helps with reroll denial) than other teams? In my own mind FF generally is not good value compared to other stuff that affects TV such as reserves and skills.
I'd be very happy with lots of FF, as you're more likely to get +1 or even +2 FAME, which again is all about the re-rolls on kick-offs and the winnings. Let's face it, your fling build is giving you as few reserves as possible, while the little fat guys are unlikely to survive very long to bloat your TV too much anyway. FF helps with your r-roll denial game plan, while reserves don't.

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Re: Hafling 600k roster development

Post by txapo »

if the gap widens a lot more you can even consider hiring: cheff+morg+deeproot+puggy+wizard+Bloodweiser babes+.... aka the wider the better.

But never fall in the tentation of not hiring the chef in order to hire a better player,... he is your Nº1 player!!

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Re: Hafling 600k roster development

Post by voyagers_uk »

2 stars only is the limit so drop puggy

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Re: Hafling 600k roster development

Post by voyagers_uk »

if the gap was wide enough I might be tempted to go for several sneaky git mercs

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Re: Hafling 600k roster development

Post by txapo »

voyagers_uk wrote:2 stars only is the limit so drop puggy
shame great loss!!

puggy is a wicked player indeed!!

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Re: Hafling 600k roster development

Post by Ullis »

Got to play a game yesterday and caused 8 casualties (three RIP!) on a pro elf team. An awful dicing for the elves as on the second half I also achieved my first cleared pitch ever when I KO'd and injured the two remaining elves on the same turn. I induced the chef, Puggy and a bribe. I took Puggy because the other option was that ST4 tree player but I don't like the look of her. Puggy was amazingly good but he was killed on the second half. His skill set is great for a fling team.

I skilled another halfling and a tree on normal rolls. I gave the halfling Catch. Having one with Catch seems sensible as offence seems to be a struggle and it makes the TTM option more reliable. For the tree I don't really know. Multiblock seems a bit awkward as 3-d blocks are awesome but then again so are 2-d blocks for the flings too. Break Tackle really seems good too as I imagine that getting the tree in an awkward spot can be a nightmare for many teams and he can even walk into a cage since they're not Loners. I've never had Grab on a roster player so I'll likely try that out.

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