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CRP p.11 wrote:INJURIES
Unless the rules state otherwise, any player that is Knocked
Down may be injured. The opposing coach rolls two D6 and
adds their scores together in an attempt to try to beat the
Knocked Down player’s Armour value. If the roll succeeds, then
the opposing coach is allowed to roll on the Injury table in the
next column to see what injury the player has suffered.
This seems unclear to me. The use of "may" and "is allowed" could imply either a degree of choice or just contingency of outcome.
The reasons why you might want to: if you need to fill a square for a OTS chainpush or for a crowdsurf.
Cheers
Joe
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Joemanji wrote: The reasons why you might want to: if you need to fill a square for a OTS chainpush or for a crowdsurf.
Or because you have just pummelled the opposing team, and want to be nice. Someone used piling on once in order not to injure one of my players on MBBL.
Don't know the answer, though.
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"May be injured" is surely indicative of the fact that the player might not be injured at all, rather than you 'may' roll for it.
"Is allowed" because you're (generally) not allowed to do it at any other time.
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Interesting! According to the rules as written, the AV roll is required, but the injury roll is not. How unexpected! I can't imagine many cases in which a coach would opt out of an injury roll, but it does seem acceptable within the rules. I doubt, however, that this was the intent of the authors.
Certainly seems out of context that the Injury roll is optional.
But reading the whole paragraph it sounds like the 'may be injured' implies you will roll on the injury table as long as the armor roll doesn't stop it. Likely some proper English rules that make the Injury roll mandatory. Not quite sure myself as 1123 is much more enjoyable than prepositions.
While it does use the dreaded MAY I think you have to roll for Injury. However there is no rule to penalise you if you don't roll for either but then again there's no penalty for your opponent simply removing his model because it's clearly fallen into the limbo of broken armour but no injury leading to an existential quest whereby the player seeks to answer the question "Ook?"
My say is must roll armour and must roll injury.
In the spirit of the game, your roughly deciding on where and what happens but it's the shear bloody mindedness of the player deciding to cave in the face of the opponent or not, or fate intervenes ...roll the dice and let the fickleness of nuffle decide...otherwise no randomness and you might as well play chess....
..laters, off for a beer and a paint with mates...
well, you roll for injuries on your opponent's players, so if you choose not to roll is good for him and bad for you.
maybe there could be cases in which it may be useful, but now no one comes to my mind.
A crowdsurf is 100% (or 89% if you include the 1/9 block) of a player off the pitch, and if it is something like a Wardancer perhaps more important even than that. A knockdown even on an AV7 player is only 17% of a player off the pitch, so declining an AV roll in exchange for a chance to surf someone would always be beneficial.
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I don't think think the AV roll and the knocking down of the victim player are necessarily mutually inclusive, if that were what you suggested.
As I see it, if you forget to roll for AV and continue on with your turn, making other die rolls, it's to late and you can't go back. Says something about that in the rulebook too. So...if you want to, be as absentminded as you like.
Wanchor wrote:As I see it, if you forget to roll for AV and continue on with your turn, making other die rolls, it's to late and you can't go back. Says something about that in the rulebook too. So...if you want to, be as absentminded as you like.
I am fairly sure that is incorrect. Would you care to provide a direct quote? If anything you would go back and do it, but no you-sneeze-you-lose.