Can you opt not to roll for Armour?

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Joemanji
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Can you opt not to roll for Armour?

Post by Joemanji »

CRP p.11 wrote:INJURIES
Unless the rules state otherwise, any player that is Knocked
Down may be injured. The opposing coach rolls two D6 and
adds their scores together in an attempt to try to beat the
Knocked Down player’s Armour value. If the roll succeeds, then
the opposing coach is allowed to roll on the Injury table in the
next column to see what injury the player has suffered.
This seems unclear to me. The use of "may" and "is allowed" could imply either a degree of choice or just contingency of outcome.

The reasons why you might want to: if you need to fill a square for a OTS chainpush or for a crowdsurf.

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sann0638
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Re: Can you opt not to roll for Armour?

Post by sann0638 »

Joemanji wrote: The reasons why you might want to: if you need to fill a square for a OTS chainpush or for a crowdsurf.
Or because you have just pummelled the opposing team, and want to be nice. Someone used piling on once in order not to injure one of my players on MBBL.

Don't know the answer, though.

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Re: Can you opt not to roll for Armour?

Post by Ulthuan_Express »

"May be injured" is surely indicative of the fact that the player might not be injured at all, rather than you 'may' roll for it.

"Is allowed" because you're (generally) not allowed to do it at any other time.

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Re: Can you opt not to roll for Armour?

Post by B SIDE »

Interesting! According to the rules as written, the AV roll is required, but the injury roll is not. How unexpected! I can't imagine many cases in which a coach would opt out of an injury roll, but it does seem acceptable within the rules. I doubt, however, that this was the intent of the authors.

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Re: Can you opt not to roll for Armour?

Post by Pagan »

Certainly seems out of context that the Injury roll is optional.

But reading the whole paragraph it sounds like the 'may be injured' implies you will roll on the injury table as long as the armor roll doesn't stop it. Likely some proper English rules that make the Injury roll mandatory. Not quite sure myself as 1123 is much more enjoyable than prepositions.

Interesting idea though.

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Re: Can you opt not to roll for Armour?

Post by Mango »

lame wordsmithing is lame

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Re: Can you opt not to roll for Armour?

Post by DoubleSkulls »

Mango wrote:lame wordsmithing is lame
I blame the public, those lazy f*ckw*ts had two years of PBBL to fix this rubbish. ;)

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Corvidius
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Re: Can you opt not to roll for Armour?

Post by Corvidius »

While it does use the dreaded MAY I think you have to roll for Injury. However there is no rule to penalise you if you don't roll for either but then again there's no penalty for your opponent simply removing his model because it's clearly fallen into the limbo of broken armour but no injury leading to an existential quest whereby the player seeks to answer the question "Ook?"

Sorry, caffeine.

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Re: Can you opt not to roll for Armour?

Post by Pug »

Corvidius wrote:... "Ook?"

Sorry, caffeine.
LMAO :orc: Got to love a Pratchet remark!

My say is must roll armour and must roll injury.
In the spirit of the game, your roughly deciding on where and what happens but it's the shear bloody mindedness of the player deciding to cave in the face of the opponent or not, or fate intervenes ...roll the dice and let the fickleness of nuffle decide...otherwise no randomness and you might as well play chess....

..laters, off for a beer and a paint with mates... :wink:

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Re: Can you opt not to roll for Armour?

Post by alternat »

well, you roll for injuries on your opponent's players, so if you choose not to roll is good for him and bad for you.
maybe there could be cases in which it may be useful, but now no one comes to my mind.

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Re: Can you opt not to roll for Armour?

Post by littlejonnyfrostbite »

alternat wrote: maybe there could be cases in which it may be useful, but now no one comes to my mind.
What about the two reasons in Joe's original post? :roll:

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Re: Can you opt not to roll for Armour?

Post by alternat »

littlejonnyfrostbite wrote:
alternat wrote: maybe there could be cases in which it may be useful, but now no one comes to my mind.
What about the two reasons in Joe's original post? :roll:
well, if I don't get an injury the square is filled anyway, and an injury is worth 2 SPP more than a crowdsurf.
I agree with the one turn TD case.

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Re: Can you opt not to roll for Armour?

Post by Joemanji »

A crowdsurf is 100% (or 89% if you include the 1/9 block) of a player off the pitch, and if it is something like a Wardancer perhaps more important even than that. A knockdown even on an AV7 player is only 17% of a player off the pitch, so declining an AV roll in exchange for a chance to surf someone would always be beneficial.

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Re: Can you opt not to roll for Armour?

Post by Wanchor »

I don't think think the AV roll and the knocking down of the victim player are necessarily mutually inclusive, if that were what you suggested.

As I see it, if you forget to roll for AV and continue on with your turn, making other die rolls, it's to late and you can't go back. Says something about that in the rulebook too. So...if you want to, be as absentminded as you like.

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Re: Can you opt not to roll for Armour?

Post by Piousman »

Wanchor wrote:As I see it, if you forget to roll for AV and continue on with your turn, making other die rolls, it's to late and you can't go back. Says something about that in the rulebook too. So...if you want to, be as absentminded as you like.
I am fairly sure that is incorrect. Would you care to provide a direct quote? If anything you would go back and do it, but no you-sneeze-you-lose. ;)

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