Hey everyone. Dev question: I ve shifted from a dodge heavy league to one with a cap of 2 races so there s a good spread of races missing dwarves and norse so far.
So here s the team now and have two tricky choices - number 6 and number 2... all advice welcome.
#8 Bima – Black Orc – Block, Guard, Mighty Blow
#11 Al-Argh-Zobbu – Black Orc –
#9 Zibel – Black Orc – Block, Guard
#10 Muntun – Black Orc – Block, Guard
#6 Mintoff – Blitzer - Block, Tackle, Mighty Blow, Dodge, Stand Firm, [SKILL UP STANDARD]
#5 Gonzi – Blitzer - Block, Tackle, Mighty Blow, Piling On, Frenzy - Stand Firm.
#4 Agat Argh Barbara – Blitzer – Block, Guard, Mighty Blow, Jump Up
#7 Fred-Ugh Sant – Blitzer – Block, Guard, Mighty Blow, Tackle
#13 Imangul – Lineman – Wrestle
#2 Kazz Ahmar – Lineman - Dodge, +1 MA, [SKILL UP DOUBLES]
#12 Zeppi il-Hafi – Thrower - Sure Hands, Pass, Accurate, Strong Arm, Block
#1 Grotlu One-Eye – Thrower - Sure Hands, Pass, Block, Kick Off Return
#14 El Buzobb – Troll – Mighty Blow, Guard
- Currently I m thinking either Piling On or Guard for Mintoff the blitzer (6) but can't decide between them. I ve lost a guard on a BO I retired due to an AV drop, but I still have a good amount of guard. Piling on would make the team hurtier but obviously with his skill set he wants to be standing up most of the time... choices choices.
-For the lineman I m wanting to make him my main ball carrier to free up the blitzers to do their thing. So either sidestep, jump up or catch... even more baffled...
Thanks!
ORC Development V4
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Re: ORC Development V4
I think I would probably go with guard on the blitzer - though grab stacks with SF pretty well. You've already got one player with PO, and presumably will get it on the JU guy too.
For the lineman, SS would be nice, once he gets block as his next skill at least
It makes him a little better as a ball carrier and much better on defense. Even if you make him a catcher, I would not take catch - presumably you are saving rerolls for the 1 or 2 handoff/catches he would take a game.
For the lineman, SS would be nice, once he gets block as his next skill at least

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- mattgslater
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Re: ORC Development V4
Grab for the Blitzer. With all your other pieces in place, it's time to go for the anti-positioning. You have seven Guard players already, but it's such a good skill it would be my second choice. The other of the two skills is the clear selection on 76 SPP, because they combo so nicely.
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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Re: ORC Development V4
What would you give the lineman?mattgslater wrote:Grab for the Blitzer. With all your other pieces in place, it's time to go for the anti-positioning. You have seven Guard players already, but it's such a good skill it would be my second choice. The other of the two skills is the clear selection on 76 SPP, because they combo so nicely.
Didnt get the last sentence - could you rephrase please?
Also, never used grab - any tips on its use?
Reposition a player for the frenzy blitz to surf? for ex?
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Re: ORC Development V4
What's wrong with using throwers as ballcarriers instead of the lineman?
Guard (or sidestep) on the lineman. Guard or Grab on the blitzer.
Guard (or sidestep) on the lineman. Guard or Grab on the blitzer.
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- mattgslater
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Re: ORC Development V4
What I meant is that with Guard and Grab, this guy would have a huge suite of combo skills.
You can use Grab to set up extra blocks, including potential crowd-surfs. You can also use it to push opponents into undesirable locations. It makes a great counter to Fend and Dodge: you don't defeat the skill use, but you render it less valuable. It's also a great turn 1 skill on offense: use it to push defenders onto your half of the pitch to set up chain-blocks and drive your blockers into the opponent's second level.
Guard or Side Step for the Lineman. Or ignore it and take Block.
You can use Grab to set up extra blocks, including potential crowd-surfs. You can also use it to push opponents into undesirable locations. It makes a great counter to Fend and Dodge: you don't defeat the skill use, but you render it less valuable. It's also a great turn 1 skill on offense: use it to push defenders onto your half of the pitch to set up chain-blocks and drive your blockers into the opponent's second level.
Guard or Side Step for the Lineman. Or ignore it and take Block.
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.