help with skaven please
- khorneskulls
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help with skaven please
hello,
i am a new BB player who needs some help with a skaven team.
so far i have this:
10 line rats
2 throwers
2 gutter runners
3 RR
2 FF
total: 1,000,000
right now, we are just doing fun games here and there. so im not looking at getting skills and stuff yet
being that i have never played a game(just wached and read the rule book a ton) i am totaly open to ideas(i dont even have models yet lol)
also, any plays would help alot too.
i am a new BB player who needs some help with a skaven team.
so far i have this:
10 line rats
2 throwers
2 gutter runners
3 RR
2 FF
total: 1,000,000
right now, we are just doing fun games here and there. so im not looking at getting skills and stuff yet
being that i have never played a game(just wached and read the rule book a ton) i am totaly open to ideas(i dont even have models yet lol)
also, any plays would help alot too.
Reason: ''
-Remember you are but a fly in a world made of flypaper-
-glenn
-glenn
- Grumbledook
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There are loads of threads already on skaven tactics, I suggest you look through this tactics forum and read them for starters, most stuff has been covered.
As for a starting team, you should definatly start with 2 storm vermin, they are your only players with armour 8 and also are the only ones who can get strength skills. You only really need one thrower to start with.
I start my skaven as follows:
2 Storm Vermin
2 Gutter Runners
1 Thrower
7 Linerats
3 ReRolls
6 FanFactor
As for a starting team, you should definatly start with 2 storm vermin, they are your only players with armour 8 and also are the only ones who can get strength skills. You only really need one thrower to start with.
I start my skaven as follows:
2 Storm Vermin
2 Gutter Runners
1 Thrower
7 Linerats
3 ReRolls
6 FanFactor
Reason: ''
- roysorlie
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- Location: Stavanger, Norway
I would start my Skaven team like this.
1 Rat Ogre
1 Thrower
1 Storm Vermin
2 Gutter Runners
6 Linerats
3 Rerolls
7 Fan Factor
It's important to include the Rat Ogre as soon as possible.
He is a liability, so you need as many matches as possible to even him out. Oh, and always keep a few guys close to him.
Good luck
1 Rat Ogre
1 Thrower
1 Storm Vermin
2 Gutter Runners
6 Linerats
3 Rerolls
7 Fan Factor
It's important to include the Rat Ogre as soon as possible.
He is a liability, so you need as many matches as possible to even him out. Oh, and always keep a few guys close to him.

Reason: ''
Roy
Norwegian National Tournament Organizer.
Coachname [url=http://fumbbl.com/~SnakeEyes]SnakeEyes[/url] on [url=http://fumbbl.com/]fumbbl.com[/url]
NAF member 187
Norwegian National Tournament Organizer.
Coachname [url=http://fumbbl.com/~SnakeEyes]SnakeEyes[/url] on [url=http://fumbbl.com/]fumbbl.com[/url]
NAF member 187
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As a new Skaven Coach, i'm not so sure about the Rat Ogre idea. Wild Animal is easy for experienced coaches to take advantage of. If you can, take a couple of training matches with a Rat Ogre and see if he really helps the team or just ruins it. As a new Skaven Coach it might very well be the latter, but if you get to know how to minimize the downside with Wild Animal, take him at once.
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- Vitalis
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- khorneskulls
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- Korhil
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- Kundschafter
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When I look at your team, I´m missing the guy, who can make you holes in the defence of your opponent. What about the good old storm vermin? He is the only one with block.
The normal tactic of playing Skaven is:
Blitz a whole where your gutterrunners can go through. Send some Linerats behind, to protect your gutterrunner, take ball and throw to gutterrunner.
And didn't you say, you will not need FF? Then you have 20.000 GP to turn one of the throwers in a SV.
I wish you all the best!!!
The normal tactic of playing Skaven is:
Blitz a whole where your gutterrunners can go through. Send some Linerats behind, to protect your gutterrunner, take ball and throw to gutterrunner.
And didn't you say, you will not need FF? Then you have 20.000 GP to turn one of the throwers in a SV.
I wish you all the best!!!
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- McSnaga
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I concur - take the 2 allowed SV and get 3 GR too.
If you play like me you will find it is the GRs who earn most of the SPPs.
Never have more than one thrower in any team unless you are playing with a throwing-orientated elf team.
If you play like me you will find it is the GRs who earn most of the SPPs.
Never have more than one thrower in any team unless you are playing with a throwing-orientated elf team.
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"Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life. "
Terry Pratchett
Terry Pratchett
- khorneskulls
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heres what im gonna use for now(this is for NON leage games):
2 stomr vermin
1 thrower
3 gutter runners
6 linerats
3 RR
3 FF
i have 1 question about plays though:
im i get kicked too, do i blitz with the GR and pass to him? or blitz/block with a SV and try to run the GW through?
2 stomr vermin
1 thrower
3 gutter runners
6 linerats
3 RR
3 FF
i have 1 question about plays though:
im i get kicked too, do i blitz with the GR and pass to him? or blitz/block with a SV and try to run the GW through?
Reason: ''
-Remember you are but a fly in a world made of flypaper-
-glenn
-glenn
- McSnaga
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When I played Skaven last (and won 7 out of 7), I made a hole at a side using 2 linemen (as SV were tied up in middle of pitch), one of whom blitzes and moves through a little, ran 2 GRs through and then next turn either ran through the gap again, or made another gap, ran another GR through who had been handed or thrown the ball by the thrower, handed off to whichever GR survived last turn and scored. Don't be afraid to use GFIs to really take advantage of your faster movement.
Add in a little throwing as an option too. Of course, if you keep scoring you only get kicked the ball once, so you need tactics to get the ball off them.
Here it helps if the opponents don't protect their ball carrier/thrower on the same turn he picks up the ball. If they don't, then punch a hole, run 2-3 GRs through, block their ball carrier and score aTD the turn after.
If they do defend against Skaven/agility teams properly (or you are playing against Dwarves or another team with a proliferance of the 'Tackle' skill, then you will undoubtably score slower.
Add in a little throwing as an option too. Of course, if you keep scoring you only get kicked the ball once, so you need tactics to get the ball off them.
Here it helps if the opponents don't protect their ball carrier/thrower on the same turn he picks up the ball. If they don't, then punch a hole, run 2-3 GRs through, block their ball carrier and score aTD the turn after.
If they do defend against Skaven/agility teams properly (or you are playing against Dwarves or another team with a proliferance of the 'Tackle' skill, then you will undoubtably score slower.
Reason: ''
"Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life. "
Terry Pratchett
Terry Pratchett
- khorneskulls
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- McSnaga
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Took a few moments to understand what you meant then .. erm
I usually use 2 linerats.
Try various options out though and see what suits your style of play. You may prefer to have Linerats in the middle on the LOS and use SV on one or more edges.
I usually use 2 linerats.
Try various options out though and see what suits your style of play. You may prefer to have Linerats in the middle on the LOS and use SV on one or more edges.
Reason: ''
"Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life. "
Terry Pratchett
Terry Pratchett
- khorneskulls
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