help with skaven please

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khorneskulls
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help with skaven please

Post by khorneskulls »

hello,
i am a new BB player who needs some help with a skaven team.
so far i have this:
10 line rats
2 throwers
2 gutter runners
3 RR
2 FF

total: 1,000,000
right now, we are just doing fun games here and there. so im not looking at getting skills and stuff yet

being that i have never played a game(just wached and read the rule book a ton) i am totaly open to ideas(i dont even have models yet lol)
also, any plays would help alot too.

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-Remember you are but a fly in a world made of flypaper-

-glenn
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Grumbledook
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Post by Grumbledook »

There are loads of threads already on skaven tactics, I suggest you look through this tactics forum and read them for starters, most stuff has been covered.
As for a starting team, you should definatly start with 2 storm vermin, they are your only players with armour 8 and also are the only ones who can get strength skills. You only really need one thrower to start with.

I start my skaven as follows:

2 Storm Vermin
2 Gutter Runners
1 Thrower
7 Linerats
3 ReRolls
6 FanFactor

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roysorlie
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Post by roysorlie »

I would start my Skaven team like this.

1 Rat Ogre
1 Thrower
1 Storm Vermin
2 Gutter Runners
6 Linerats

3 Rerolls
7 Fan Factor

It's important to include the Rat Ogre as soon as possible.
He is a liability, so you need as many matches as possible to even him out. Oh, and always keep a few guys close to him.

:D Good luck

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Heiper
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Post by Heiper »

As a new Skaven Coach, i'm not so sure about the Rat Ogre idea. Wild Animal is easy for experienced coaches to take advantage of. If you can, take a couple of training matches with a Rat Ogre and see if he really helps the team or just ruins it. As a new Skaven Coach it might very well be the latter, but if you get to know how to minimize the downside with Wild Animal, take him at once.

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Vitalis
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Post by Vitalis »

FF9 is very valuable.

The Rat Ogre is questionable and expensive.

Try this start roster:

9 FF
2 RR
Apo
5 L
Thr
3 GR
2 SV

Your AV7 leaves you very vulnerable.
The Apo helps you there!

The 9 FF should generate enough income to enable buying more rerolls and replacement players.

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khorneskulls
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Post by khorneskulls »

im not looking for a leage team yet, so i dont need FF or apothacary.

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-Remember you are but a fly in a world made of flypaper-

-glenn
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Post by Korhil »

Even if your doing 1 off games, dont use the Rat Ogre.
Use real players. You'll never use the Rat Ogre is a serious team anyway.

---Korhil

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Kundschafter
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Post by Kundschafter »

When I look at your team, I´m missing the guy, who can make you holes in the defence of your opponent. What about the good old storm vermin? He is the only one with block.

The normal tactic of playing Skaven is:

Blitz a whole where your gutterrunners can go through. Send some Linerats behind, to protect your gutterrunner, take ball and throw to gutterrunner.

And didn't you say, you will not need FF? Then you have 20.000 GP to turn one of the throwers in a SV.

I wish you all the best!!!

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McSnaga
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Post by McSnaga »

I concur - take the 2 allowed SV and get 3 GR too.

If you play like me you will find it is the GRs who earn most of the SPPs.

Never have more than one thrower in any team unless you are playing with a throwing-orientated elf team.

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khorneskulls
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Post by khorneskulls »

heres what im gonna use for now(this is for NON leage games):
2 stomr vermin
1 thrower
3 gutter runners
6 linerats
3 RR
3 FF


i have 1 question about plays though:
im i get kicked too, do i blitz with the GR and pass to him? or blitz/block with a SV and try to run the GW through?

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-Remember you are but a fly in a world made of flypaper-

-glenn
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McSnaga
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Post by McSnaga »

When I played Skaven last (and won 7 out of 7), I made a hole at a side using 2 linemen (as SV were tied up in middle of pitch), one of whom blitzes and moves through a little, ran 2 GRs through and then next turn either ran through the gap again, or made another gap, ran another GR through who had been handed or thrown the ball by the thrower, handed off to whichever GR survived last turn and scored. Don't be afraid to use GFIs to really take advantage of your faster movement.

Add in a little throwing as an option too. Of course, if you keep scoring you only get kicked the ball once, so you need tactics to get the ball off them.

Here it helps if the opponents don't protect their ball carrier/thrower on the same turn he picks up the ball. If they don't, then punch a hole, run 2-3 GRs through, block their ball carrier and score aTD the turn after.

If they do defend against Skaven/agility teams properly (or you are playing against Dwarves or another team with a proliferance of the 'Tackle' skill, then you will undoubtably score slower.

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khorneskulls
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Post by khorneskulls »

cool.
just one more question though:
when u take the field, do you put 2 linerats on the side and run the GR's pver? or do u put 1 linerat and 1 GR, blitz with the linerat in the middle, and run the GR's through?


thanks

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-Remember you are but a fly in a world made of flypaper-

-glenn
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McSnaga
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Post by McSnaga »

Took a few moments to understand what you meant then .. erm

I usually use 2 linerats.

Try various options out though and see what suits your style of play. You may prefer to have Linerats in the middle on the LOS and use SV on one or more edges.

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"Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life. "
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khorneskulls
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Post by khorneskulls »

cool,
ill try it out when i play

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-Remember you are but a fly in a world made of flypaper-

-glenn
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Post by kaboom »

2storm vermine
2gutter runner
1thrower
3reroll
1FF
7lineman

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