Wardancer throws a double 6...
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- mattgslater's court jester
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Wardancer throws a double 6...
It's quite a bashy league.
Second Skill: Tackle + ???
Now I know convention says +1ST but in a bash league it's not going to get much use because of the high ST and guard.
I like Mighty blow because it means removing players for a turn or more.
Of course the double is cheaper than the stat upgrade.
Second Skill: Tackle + ???
Now I know convention says +1ST but in a bash league it's not going to get much use because of the high ST and guard.
I like Mighty blow because it means removing players for a turn or more.
Of course the double is cheaper than the stat upgrade.
Reason: ''
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- Don__Vito
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Re: Wardancer throws a double 6...
Welcome to the most one sided poll in the history of TFF.
Yeah, I find ST4 Dancers pretty terrible normally...

Yeah, I find ST4 Dancers pretty terrible normally...

Reason: ''
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Re: Wardancer throws a double 6...
If you are in a bash league +1 ST is even better.Smurf wrote:It's quite a bashy league.
Second Skill: Tackle + ???
Now I know convention says +1ST but in a bash league it's not going to get much use because of the high ST and guard.
I like Mighty blow because it means removing players for a turn or more.
Of course the double is cheaper than the stat upgrade.
Against strong teams filled with guards, getting 2d block can be very difficult. +1 ST makes it more possible.
MB is very strong against low AV teams, where it increases your chances to very good %.
Against good armour it's very random.
And if you can't get 2D blocks....it's just useless.
I find that against high armour DP works better than MB (you may need a little bench of course).
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Re: Wardancer throws a double 6...
Here we go, AGAIN!!!!
Yes, take +ST!!!!! If it is a bashy league your mighty blow will have no effect at all with all high armour.
Yes, take +ST!!!!! If it is a bashy league your mighty blow will have no effect at all with all high armour.
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Re: Wardancer throws a double 6...
Don__Vito wrote:Welcome to the most one sided poll in the history of TFF.
Yeah, I find ST4 Dancers pretty terrible normally...
+1
It's like somebody read my mind as I was reading the topic and then typed out exactly what I was thinking(!).
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- mattgslater's court jester
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Re: Wardancer throws a double 6...
Breaking arnour on av9 is reduced from1 in 6 to 1in 2.6. That is how I see it.
Reason: ''
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Re: Wardancer throws a double 6...
Being more useful almost every single turn whether he's the ball handler on offence (ST4 Blodge, yum!), or the cagebreaker/annoyer/man marker/whatever on defence just went from a 1 in 6, to a 1 in EVERY TIME TAKE THE +ST!!!!!11!!!!!!one!!!!!!
That's how I see it...

That's how I see it...

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Re: Wardancer throws a double 6...
Take the ST.
On my Chaos Pact team I got +ST on my DE Lineman. 6/4/4/8 Blodge, Leap? YUM. And you war dancer will be even better..
On my Chaos Pact team I got +ST on my DE Lineman. 6/4/4/8 Blodge, Leap? YUM. And you war dancer will be even better..
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Re: Wardancer throws a double 6...
You just made this poll to boast, didn't you? You're not really considering Mighty Blow.
Reason: ''
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- mattgslater's court jester
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Re: Wardancer throws a double 6...
Well actually, yeah, it fits my style. I think ST+1 is OTT and more use could be had in removing players from the pitch.Darkson wrote:You just made this poll to boast, didn't you? You're not really considering Mighty Blow.
OK leap ST4 great, until thwack and he's killed himself. Also becomes a target, get the ST4 guy!
Injuring stuff becomes a bit easier.
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Re: Wardancer throws a double 6...
You mean 1 in 3.6, not 2.6. 10 permutations on 2d6. 5/18 x 5/9 = 25/162 to break AV9: 15.4%. It's a 60% increase, yes, but you know what they say about large percentage increases on small base values.Smurf wrote:Breaking arnour on av9 is reduced from1 in 6 to 1in 2.6. That is how I see it.
Don't be silly. Your opponent will always outstrength you in general, but now with a ST4 Dancer, you can guarantee a win at the point of attack. Mighty Blow on a onesy-twosy basis like elves can do, that's so that when you take down low-AV ball-carriers, they're that much less likely to get back up. ST4 helps you pop the ball, pow the carrier, and stay on your feet afterwards: all that is more important than dealing damage.
Yes, he's a target. That's not a bad thing: he's mobile and ST4/Blodge, so he's not that hard to protect until the time comes to use him. Yes, he will probably die young. That's a bad thing, but it's a rich man's problem: live with it. You didn't really do much to earn it: getting a ST4 Wardancer is a matter of skilling the Dancer (easy) and then rolling boxcars (random). Easy come, easy go.
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What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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Re: Wardancer throws a double 6...
Based on previous comments, I think it is quite possible Smurf could be thinking of not taking the ST.
Reason: ''
*This post may have been made without the use of a hat.