Managing Underworld expenses
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Managing Underworld expenses
I have played my underworld team 12 times and now at 200 TV. Player skills listed below
Thrower - Block, extra arms, accurate, +1 strength
Thrower - Guard
Storm Vermin - Dodge, MB, tackle, claw
Storm Vermin - Dodge, MB, tackle, +1 agility
Line Rat - Block, strip ball
Line Rat - Block +1 agility, niggled
Goblins
#1 - DP, side step
#2 - Side step
#3 - Two-heads
#4 - +1 Agility
#5 - #8 - No skills
Troll - Claw, tentacles, +1 strength
5 Rerolls
9 Fan Factor
Apothecary
Bank - 460,000
Was very fortunate to lose 1 goblin due to injury and no one else. Won or tied 11 of the 12 so winnings have been good for me. I use the 5 rerolls and I play aggressive with the team both in trying to make plays and knock down players for casualties. The league I am in has several bash teams with a couple of players willing to use the stall and destroy tactic.
Any suggestions on lowering the team value? Want to keep 14-15 players on the roster and like for each player to have a skill if possible but know my expenses are going to start adding up quick now.
Thrower - Block, extra arms, accurate, +1 strength
Thrower - Guard
Storm Vermin - Dodge, MB, tackle, claw
Storm Vermin - Dodge, MB, tackle, +1 agility
Line Rat - Block, strip ball
Line Rat - Block +1 agility, niggled
Goblins
#1 - DP, side step
#2 - Side step
#3 - Two-heads
#4 - +1 Agility
#5 - #8 - No skills
Troll - Claw, tentacles, +1 strength
5 Rerolls
9 Fan Factor
Apothecary
Bank - 460,000
Was very fortunate to lose 1 goblin due to injury and no one else. Won or tied 11 of the 12 so winnings have been good for me. I use the 5 rerolls and I play aggressive with the team both in trying to make plays and knock down players for casualties. The league I am in has several bash teams with a couple of players willing to use the stall and destroy tactic.
Any suggestions on lowering the team value? Want to keep 14-15 players on the roster and like for each player to have a skill if possible but know my expenses are going to start adding up quick now.
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- Lunchab1es
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Re: Managing Underworld expenses
Well if you don't want to cut re rolls, then cutting players is about all that you're left with. Next time a thrower skills up you could take leader and drop a RR. The only goblin that I see and consider to be "bloat" is the one with DP and side step - those skills don't have great synergy IMO, and that's a (relatively) decent chunk of TV that will hit the bench if/when he gets ejected.
Other than that, just let nature take its course. Since you're in a bash league and carrying several niggles, I'm sure it will happen soon enough.
Other than that, just let nature take its course. Since you're in a bash league and carrying several niggles, I'm sure it will happen soon enough.

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Re: Managing Underworld expenses
So you got a good record, a big team with developed players and 460k in the treasury and you want advice? 

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- Fassbinder75
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Re: Managing Underworld expenses
Agreed, you managed to turn a fragile glass cannon blood bowl team from 1000 to 2000 in only twelve games. You should be telling us how to do that!Overhamsteren wrote:So you got a good record, a big team with developed players and 460k in the treasury and you want advice?
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- Goblin Fancier
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Re: Managing Underworld expenses
Cut and rebuy the following -
Thrower - Guard
Line Rat - Block +1 agility, niggled
Goblin - DP, side step
1 Reroll
With so many doubles and ST/AG boosts, you have to make some hard choices or just accept the high TV.
Thrower - Guard
Line Rat - Block +1 agility, niggled
Goblin - DP, side step
1 Reroll
With so many doubles and ST/AG boosts, you have to make some hard choices or just accept the high TV.
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Re: Managing Underworld expenses
Overhamsteren wrote:So you got a good record, a big team with developed players and 460k in the treasury and you want advice?
We had a bunch of new players come into the league and decided to play underworld. half the wins were against coaches that will improve and the other half I had good luck in. Replaced only 1 goblin in the 12 games. Played the team aggressively and they make for a fun team.
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- Heff
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Re: Managing Underworld expenses
Ah so bully noobs. I can do that!Oni wrote:Overhamsteren wrote:So you got a good record, a big team with developed players and 460k in the treasury and you want advice?
We had a bunch of new players come into the league and decided to play underworld. half the wins were against coaches that will improve and the other half I had good luck in. Replaced only 1 goblin in the 12 games. Played the team aggressively and they make for a fun team.
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Re: Managing Underworld expenses
=> play against good coachs and/or against good rosters (like dwarf...)Any suggestions on lowering the team value?
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Re: Managing Underworld expenses
hate to say it but Id dump the troll and re-buy .
don't think +1 St is worth 50k on that piece.
don't think +1 St is worth 50k on that piece.
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Re: Managing Underworld expenses
I do love tentacules on a strength6 player!
what's a puty he has claw & not standfirm...
ps: i just realized Oni managed to get 3 players level star, 1 player level emerging star, 3 players level veteran, in only 12 games... => at least (51 x 3) + (31 x 1) + (16 x 3) + (6 x 4) = 256xp collected in 12 games !
more than 21xp per games with Underworld
what's a puty he has claw & not standfirm...
ps: i just realized Oni managed to get 3 players level star, 1 player level emerging star, 3 players level veteran, in only 12 games... => at least (51 x 3) + (31 x 1) + (16 x 3) + (6 x 4) = 256xp collected in 12 games !
more than 21xp per games with Underworld

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Re: Managing Underworld expenses
I didHeff wrote:Ah so bully noobs. I can do that!Oni wrote:Overhamsteren wrote:So you got a good record, a big team with developed players and 460k in the treasury and you want advice?
We had a bunch of new players come into the league and decided to play underworld. half the wins were against coaches that will improve and the other half I had good luck in. Replaced only 1 goblin in the 12 games. Played the team aggressively and they make for a fun team.

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