Gutter runner skill dilemma
-
- Rookie
- Posts: 49
- Joined: Tue Apr 16, 2013 4:59 pm
- Location: Detroit
- Contact:
Gutter runner skill dilemma
Hi all,
One of my gutter runners got his third roll tonight and I rolled a double 1. He currently has block and sidestep in addition to the standard dodge. I also have one with just block, one with wrestle, strip ball and one with wrestle, tackle. I tend to use the wrestle pieces to get the ball out and the block pieces to move it, but in the end they all tend to do a bit of everything.
Anyway, I'm torn. I love the idea of block dodge sidestep guard--it'd be vicious next to a cage. But I'd like that combo better on somebody with armor or strength. Horns could be good but it'd be so much better on my wrestle pieces. Big hand seems like it'd be good to clean up after the ball stripper. And nerves of steel would let him catch in man coverage as well as punt out after grabbing a ball in traffic.
Anyway, let me know what you think, I'd love some opinions. This is my first Skaven team and I'm getting used to them but I've absolutely got a lot to learn.
Thanks
Tom
NAF: fejwe
Motorcitybloodbowl.org
One of my gutter runners got his third roll tonight and I rolled a double 1. He currently has block and sidestep in addition to the standard dodge. I also have one with just block, one with wrestle, strip ball and one with wrestle, tackle. I tend to use the wrestle pieces to get the ball out and the block pieces to move it, but in the end they all tend to do a bit of everything.
Anyway, I'm torn. I love the idea of block dodge sidestep guard--it'd be vicious next to a cage. But I'd like that combo better on somebody with armor or strength. Horns could be good but it'd be so much better on my wrestle pieces. Big hand seems like it'd be good to clean up after the ball stripper. And nerves of steel would let him catch in man coverage as well as punt out after grabbing a ball in traffic.
Anyway, let me know what you think, I'd love some opinions. This is my first Skaven team and I'm getting used to them but I've absolutely got a lot to learn.
Thanks
Tom
NAF: fejwe
Motorcitybloodbowl.org
Reason: ''
- Pedda
- Star Player
- Posts: 687
- Joined: Mon Jan 21, 2013 11:39 pm
- Location: Berlin, Germany
- Contact:
-
- Super Star
- Posts: 779
- Joined: Tue Feb 12, 2013 4:05 pm
-
- Rookie
- Posts: 50
- Joined: Fri Oct 19, 2012 12:41 pm
Re: Gutter runner skill dilemma
yep guard.
Only other viable option would be 2 heads from my point of view to make the oneturner a bit easier.
Only other viable option would be 2 heads from my point of view to make the oneturner a bit easier.
Reason: ''
-
- Emerging Star
- Posts: 337
- Joined: Wed May 27, 2009 9:58 am
Re: Gutter runner skill dilemma
you may look at the disrupting mutations: prehensile tail could be good on a blodge sidestep player. this would open the way for tackle, diving tackle or shadowing.
Also disturbing presence could be good to make the ball harder to move away without dodging.
Also disturbing presence could be good to make the ball harder to move away without dodging.
Reason: ''
- JaM
- Legend
- Posts: 2580
- Joined: Sun Oct 31, 2004 7:38 pm
- Location: The Netherlands.
Re: Gutter runner skill dilemma
Guard or 2 heads. Perhaps nerves of steel, but I'd personally take guard.
Reason: ''
-
- Super Star
- Posts: 870
- Joined: Tue Jan 17, 2006 6:55 pm
Re: Gutter runner skill dilemma
Mobile guards are always good.
Two-heads to help with the one-turners.
Possibly big hand to help with pick ups in difficult places.
Two-heads to help with the one-turners.
Possibly big hand to help with pick ups in difficult places.
Reason: ''
-
- Ex-Mega Star, now just a Super Star
- Posts: 1630
- Joined: Wed Dec 05, 2007 11:31 am
- Location: Finland
Re: Gutter runner skill dilemma
Two Heads or Guard. Anything else would be too infrequently used.
Reason: ''
- burgun824
- Legend
- Posts: 2274
- Joined: Wed Sep 08, 2010 9:27 pm
- Location: Nashville, TN
Re: Gutter runner skill dilemma
I was going to say pretty much the exact same thing, JaM beat me to it.JaM wrote:Guard or 2 heads. Perhaps nerves of steel, but I'd personally take guard.
Reason: ''
- mattgslater
- King of Comedy
- Posts: 7758
- Joined: Thu Dec 15, 2005 5:18 pm
- Location: Far to the west, across the great desert, in the fabled Land of Comedy
Re: Gutter runner skill dilemma
Guard or Two Heads for me too, but I lean to two Heads. Two Heads + Big Hand on a second double is really really annoying.
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
-
- Legend
- Posts: 2035
- Joined: Thu May 29, 2003 1:18 pm
- Location: London, England
Re: Gutter runner skill dilemma
Guard, the two heads plus big hand is better for GR's who can start piicking them up on their 2nd not 3rd skill...
Reason: ''
-
- Emerging Star
- Posts: 442
- Joined: Thu Oct 08, 2009 3:11 pm
Re: Gutter runner skill dilemma
What is the situation of the rest of the team?
How many games do you expect to play? And league (if any) composition?
How many games do you expect to play? And league (if any) composition?
Reason: ''
- Joemanji
- Power Gamer
- Posts: 9508
- Joined: Sat Jul 05, 2003 3:08 pm
- Location: ECBBL, London, England
Re: Gutter runner skill dilemma
Blodge + SS + Guard = Combo.
Reason: ''
*This post may have been made without the use of a hat.
-
- Rookie
- Posts: 49
- Joined: Tue Apr 16, 2013 4:59 pm
- Location: Detroit
- Contact:
Re: Gutter runner skill dilemma
Here's my team (not entirely up to date but close enough) ...
http://motorcitybloodbowl.org/index.php ... 2&obj_id=8
It's not developing terribly well in my opinion--it's a very competitive league and I haven't had an opportunity to direct a lot of points toward the stormvermin and linemen so the gutter runners really are the only pieces developing.
The rest of the teams in the league are on the site--overall it's a pretty even mix between bash and dash, leaning slightly toward bash. We've got at least 5-6 more games before the playoffs start, and I may or may not carry over to next season depending on how the last part of the season goes. I had a strong start but it didn't last, so I expect the next few games to be tough.
http://motorcitybloodbowl.org/index.php ... 2&obj_id=8
It's not developing terribly well in my opinion--it's a very competitive league and I haven't had an opportunity to direct a lot of points toward the stormvermin and linemen so the gutter runners really are the only pieces developing.
The rest of the teams in the league are on the site--overall it's a pretty even mix between bash and dash, leaning slightly toward bash. We've got at least 5-6 more games before the playoffs start, and I may or may not carry over to next season depending on how the last part of the season goes. I had a strong start but it didn't last, so I expect the next few games to be tough.
Reason: ''
-
- Rookie
- Posts: 1
- Joined: Sat Nov 16, 2013 5:39 pm
Re: Gutter runner skill dilemma
Shadowing
(No DoublesSkill required. But in my opinion a great combo with BlockDodgeSidestep. Espeacially when you face AgilityTeams. No one escapes this lad)
(No DoublesSkill required. But in my opinion a great combo with BlockDodgeSidestep. Espeacially when you face AgilityTeams. No one escapes this lad)
Reason: ''