I need an official answer (or pseudo-official else

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Those rulings aren´t exactly the same as on their website. (www.games-workshop.com)Do I have to field 11 players or my entire team in Reserves if less than 11? The current rules read as though only the required 3 players need to be fielded on the LOS after that fielding any extra players is optional ... is this correct? If so it needs better worded to be clear.
BBRC response: No, you are only required to field 3 on the Line of Scrimmage if you have at least 3 players. After that any additional players are optional
Q : Do I have to field 11 players (or my entire team if I have less than 11 available)?
A: No. The only restriction is that 3 players must be placed on the line of Scrimmage. So you may set up 3-11 players at a kick-off.
Can a stat be decreased below 1? Also there is no wording in the LRB about decreases of 2 being the max on the aging table (only the injury table has limiters defined as -2 max). What happens if an aging roll would decrease a stat more than 2 below its starting value?
BBRC response: No, a stat can never be reduced below 1 for any reason
Can a player use 2 MA stat increase rolls and Very Long Legs to get +3 improvement to MA? Or does the max 2 increase apply across all possible permanent effects?
BBRC response: No, a stat cannot be increased by greater than 2 for any reason
Agreed. As the web site says right at the top any differences between the site and bloodbowl.com are the opinions of Chet from the BBRC (ie rules call from an individual BBRC member).Kri wrote:Those rulings aren´t exactly the same as on their website. (www.games-workshop.com)Do I have to field 11 players or my entire team in Reserves if less than 11? The current rules read as though only the required 3 players need to be fielded on the LOS after that fielding any extra players is optional ... is this correct? If so it needs better worded to be clear.
BBRC response: No, you are only required to field 3 on the Line of Scrimmage if you have at least 3 players. After that any additional players are optional
So while I realize that this is how your league does it; I do not believe it is the correct answer to give anyone. The only answer I've ever gotten from Chet and JKL (both BBRC members) is that the game keeps going (since they both played in one of my leagues at one point.) This was also the case in the MBBL3 which was a league created for the BBRC testing the BB2k1 rule set. We had a game where the other team had ZERO players able to take the pitch for the last drive of the 1st half ... and the ruling was that we kept playing (especially since 7 players showed up for the beginning of the 2nd half for said team). So I've had multiple BBRC rulings that contradict what you are saying. Sorry, my experience with rulings on this from official sources say you keep going.Kri wrote:The Elfs lose if they can´t field three players. Even if they are ahead with 4-0.
Keep playing. Let the opposing team kick to the empty pitch and then they get to run in, try to pick up the ball and score. Its a lot of fun to watch if they cannot pick the ball up.Kraff wrote:So, if one team has Zero players to put onto the pitch and they are to receive the kick, how do you handle that?
Normally when the last player on the opposing team is knocked off the pitch, your player closest to the ball is awarded the TD and both turn markers are moved up one extra, correct? So, would you then have the receiving team take its turn and proceed to award the nearest player the TD and move both turn markers another turn forward? After the TD, checking for KO's, etc. as normal before doing it all again...
I would strongly disagree with this statement. If I'm an Elf team and am up by 2 TD middle of the 2nd half, I definitely did receive a disadvantage from your rule .... I lost!!!!Babs wrote:A forced forfeit has some advantages for the team which creates such carnage, but no diasdvantages for the receiving of such a pounding.