Using Kick

Want to know how to beat your opponents, then get advice, or give advice here.

Moderators: Valen, TFF Mods

User avatar
Amon242
Experienced
Experienced
Posts: 79
Joined: Mon Jan 13, 2003 11:13 pm
Location: Chicago, IL - USA
Contact:

Using Kick

Post by Amon242 »

I've taken kick for the first time with one of my teams, and I was wondering how the people here in the forums use it. I planned on putting it 3 squares out from the corner, as that seems to have the best odds of staying inbounds with the bounce. Any favorite spots or pitfalls to beware of?

Amon

Reason: ''
User avatar
Ghost of Pariah
Legend
Legend
Posts: 2249
Joined: Thu Jun 13, 2002 7:36 am
Location: Haunting the hallowed halls of TBB!
Contact:

Post by Ghost of Pariah »

I use it. And that's where I put it...except that;s where I put it valmost all the time, anyway.

Kick is also nice for when you need those onside kicks. Overload the LoS and plop the ball the ball down right in from of your team.

Reason: ''
Snew
Legend
Legend
Posts: 6757
Joined: Fri Aug 30, 2002 1:55 pm
Location: Retired from TBB

Post by Snew »

Love that skill. One of the first my team ever picks up. Rember, skills only have to be declared after you see the die roll. If it goes a little better without the skill halving the result. Let it move the full distance. You only have a choice between 2 squares, pick the best one. I usually use it for onside kicks, though. I don't play teams fast enough to get to it in the back field. Occasionally, though, BAM, right in the corner.

Reason: ''
Have fun!
User avatar
Anthony_TBBF
Da Painta
Posts: 1822
Joined: Mon Jun 25, 2001 12:00 am
Location: Toronto, Canada

Post by Anthony_TBBF »

It can be a good idea to kick it near the LOS sometimes too, especially if you have some Pass Blockers and/or Foul Appearance guys to mess up the throw (all depends on the set-up I suppose!)

Reason: ''
Image
The TBBf is back! http://tbbf.obblm.com/
User avatar
Zombie
Legend
Legend
Posts: 2245
Joined: Tue Aug 13, 2002 4:07 pm
Location: Montreal, Quebec, Canada

Post by Zombie »

Are you sure about this? You can decide not to use kick after seeing the result? That seems a little out of wack.

Reason: ''
User avatar
GalakStarscraper
Godfather of Blood Bowl
Posts: 15882
Joined: Tue Jun 26, 2001 12:00 am
Location: Indiana, USA
Contact:

Post by GalakStarscraper »

Zombie wrote:Are you sure about this? You can decide not to use kick after seeing the result? That seems a little out of wack.
Yup, several of the BBRC members have agreed with this Zombie. Roll for the scatter distance and choose whether or not to apply Kick to half it.

Galak

Reason: ''
Impact! - Fantasy Football miniatures and supplies designed by gamers for gamers
Image
User avatar
Valen
Walking on the beaches...
Posts: 8665
Joined: Wed Sep 04, 2002 1:33 pm
Location: Blackburn, Lancashire

Post by Valen »

Never really used this skill, but after reading this brief discussion I think it will be one I will use in future! :lol:

Reason: ''
Image

I'm coming at you with razor blades and lemon juice... I'm talkin' pain, boy. Searing, mind-numbing pain!!!
Marcus
Da Tulip Champ I
Posts: 1664
Joined: Thu Jan 01, 1970 12:00 am
Location: Australian in London
Contact:

Post by Marcus »

Rule of thumb: Deep weakside corner against running teams, Short weakside corner against passing teams. The theory here is that against running teams it gives you time to split their team before they form a cage; against passing teams it forces them to bring their thrower forward and puts them in danger.

I love the deep kick with skaven, gives me time to get my GR turnover specialists downfield. I also had a woodelf team that used dodge/passblock line-elves in the outside linebacker position. I'd kick short corner against running teams, if they wanted to secure the ball behind their blockers they'd have to pass it. Often as not that meant I could get a passblocker in there to interfere with the pass.

Kick is the first lineman skill I get for any team, league or tournament.

Reason: ''
Marcus - [url=http://www.talkbloodbowl.com/phpBB2/viewtopic.php?p=42448#42448]Hall of Famer[/url] - [url=http://www.irwilliams.com/ecbbl/index.php]Edinboro Castle Blood Bowl League[/url]
sean newboy
Legend
Legend
Posts: 4805
Joined: Thu Jan 01, 1970 12:00 am
Location: West Palm Beach, florida
Contact:

Post by sean newboy »

by the way Galak, is pbem programed to deal with the after the roll?

P.S. on a semi related note, how do u deal with the fact that the ball lands after ko result. That is, the ball seems to bounce in the current sequence, are kickoff return and quick snap figured in? Not to mention do we have to mention to our opponents whether to use Kick skill at all?

Reason: ''
Hermit Monk of the RCN
Honourary Member of the NBA!
NAF Member #4329
Vault = putting in a 4 barrel Holley because the spark plugs need gapping.
User avatar
Amon242
Experienced
Experienced
Posts: 79
Joined: Mon Jan 13, 2003 11:13 pm
Location: Chicago, IL - USA
Contact:

Post by Amon242 »

Just so I'm clear, here is the sequence we use for the kick-off:
1) Roll for event(2d6)
2) Scatter and Distance(d8 / d6)
3) Quick Snap/Blitz Resolution
3) Bounce Scatter(d8)

I would assume kick only affects #2, and then only the distance(d6) portion.

Reason: ''
Skummy
Legend
Legend
Posts: 4567
Joined: Fri Oct 11, 2002 5:48 pm
Location: Camping on private island, per BBRC advice.

Post by Skummy »

You are correct on all counts - but #3 can be expanded to include all kickoff results not just the blitz and quick snap.

Reason: ''
[url=http://www.bloodbowl.net/naf.php?page=tournamentinfo&uname=skummy]Skummy's Tourney History[/url]
User avatar
Khankill
Veteran
Veteran
Posts: 177
Joined: Wed Sep 04, 2002 2:20 pm
Location: NW Ohio, USA

Post by Khankill »

Just so I'm clear, here is the sequence we use for the kick-off:
1) Roll for event(2d6)
2) Scatter and Distance(d8 / d6)
3) Quick Snap/Blitz Resolution
3) Bounce Scatter( d8 )
Yes, that is the order of things durring the kick-off.
I would assume kick only affects #2, and then only the distance(d6) portion
correct again.

Reason: ''
User avatar
GalakStarscraper
Godfather of Blood Bowl
Posts: 15882
Joined: Tue Jun 26, 2001 12:00 am
Location: Indiana, USA
Contact:

Post by GalakStarscraper »

sean newboy wrote:by the way Galak, is pbem programed to deal with the after the roll?

P.S. on a semi related note, how do u deal with the fact that the ball lands after ko result. That is, the ball seems to bounce in the current sequence, are kickoff return and quick snap figured in? Not to mention do we have to mention to our opponents whether to use Kick skill at all?
PBeM rule change was that if you have Kick in a valid square you have to use it.

Too much hassle otherwise.

I'm not sure if Kickoff Return is programmed in yet, but if you get PD, QS, or B! on the kickoff it does not scatter the ball automatically.

Galak

Reason: ''
Impact! - Fantasy Football miniatures and supplies designed by gamers for gamers
Image
User avatar
Zombie
Legend
Legend
Posts: 2245
Joined: Tue Aug 13, 2002 4:07 pm
Location: Montreal, Quebec, Canada

Post by Zombie »

Amon242 wrote:Just so I'm clear, here is the sequence we use for the kick-off:
1) Roll for event(2d6)
2) Scatter and Distance(d8 / d6)
3) Quick Snap/Blitz Resolution
3) Bounce Scatter(d8)

I would assume kick only affects #2, and then only the distance(d6) portion.
Over here, we've always played #3 before #2. Makes blitz less problematic. That's what was put in the Oberwald as well as all 3 editors thought it made more sense and provided more strategic gameplay.

Reason: ''
User avatar
Indigo
Not Grumpy in the slightest
Posts: 4250
Joined: Wed Jan 15, 2003 12:38 pm
Location: Circa 1985

Post by Indigo »

I agree with the idea of using Kick after the scatter has been determined - it's like M.Blow, you can use it after the dice has been rolled on armour OR injury (but only once of course :wink: )

Reason: ''
Post Reply