
well since I haven't seen it
- Raven_Talons
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well since I haven't seen it
Looking over aloto f the theards I can't seem to get lizardmen advice. My first skink rolled a AG increase
I was loving life from that. Now my other one. I am thihinkign catch, sprint, or surefeet. I think catch but not 100 percent sure. The rest of my team are just base and haven't earned a skill yet( hey new league would want)

Reason: ''
I've been to the end of the unvirse and it's in Austin Texas. On one side of the street there is a starbucks and on the other side of the street there is ANOTHER STARBUCKS---Lewis Black
- DoubleSkulls
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Haven't got around to playing with them yet but I am an experienced opponent.
I can tell you that lots of sidestep if VERY annoying on the skinks. Particularily when my new Witch Elf blitzes one 2 squares away from a TD. Can we say sidestep and mandatory frenzy follow up to hit again. AAAARG! Only the fact I had miscalculated the distance and ran out of movement before the second hit saved me that embarressment.
Otherwise, catch on a few to enable a long range run/hand off (with catch) /run play will go some way to making up for the lack of a real passing game. Having run similar tactics with my skaven team I think this could work nicely.
I can tell you that lots of sidestep if VERY annoying on the skinks. Particularily when my new Witch Elf blitzes one 2 squares away from a TD. Can we say sidestep and mandatory frenzy follow up to hit again. AAAARG! Only the fact I had miscalculated the distance and ran out of movement before the second hit saved me that embarressment.

Otherwise, catch on a few to enable a long range run/hand off (with catch) /run play will go some way to making up for the lack of a real passing game. Having run similar tactics with my skaven team I think this could work nicely.
Reason: ''
- zeroalpha
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- Grumbledook
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- Grumbledook
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