Beating High Elves with Skaven

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Stebster
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Beating High Elves with Skaven

Post by Stebster »

i've just started playing BB and i've got to grips with most of the basic tactics with my Skaven team.

i've also developed a few of my players and have a gutter runner who can now do a 1st turn touchdown

this seems to work against most teams i've played, and combined with some other tactics and good luck i've started ok in a local league

MY problem is against high elves i can never seem to break their defense with my gutter runners because someone on either flank always has tackle and i really can't find another way to win as he always scores too many for me to catch him, so what can i do to beat him?

i've mail-ordered a rat ogre, will that help?
thanx

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Grumbledook
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Post by Grumbledook »

rat ogres can cause nasty turnovers cause they have wild animal

what you want to do is block a hole somewhere and then run gutter runners through to gang up and blitz the ball carrier

also don't be over afraid of tackle, usually you are making a 2+ dodge so tackle is only a problem if you roll a 1

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l_dauguet
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Post by l_dauguet »

Don't go for 1 turn TD all the time. As you've experienced it can have deadly results (your opponents gets the ball easily if you fail and GFI burns your RR). And your runner will get all the xp which is not that good. When he dies, you cry :lol:
A rat ogre will help you, if he can get block quickly. Remeber to never let him alone as your opponent will gang up his players around him to make him block 2 dice against you. But he's a great big guy (AG 3)
what i would do is slow down your team. turn 1, you get the ball with your thrower, leave him in your side at distance from blitz (with 7 move, it's easy). Then get your players in the other side. But not too far. 4 or 5 squares is enough for your gutter to score. better make it 5 or 6 as you always have to go around some damn tackle guys! Make a cage, attack by one side, protect your runner, wait for the pass next turn. Get others runners on the other side and in the middle in position to score as well. Let your opponent struggle to cover all the possible markers. Dividing his defense will weaken it. Then turn 2, blitz to free one of your runner, pass score. :D
Now for defense...you know you're not that strong. So, if you don't have kick, defend in 2 times. 3 players on the line of scrimmage. The rest, 5 or 6 squares behind. that way you keep your players of engagement and tackle zones. Then smash him. Don't play the ball too much. Make him dodge, pass, roll dice...lay tackle zones in front of his runners. Punch hard and pray nuffle :D
Hope that helps!

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Talafar
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Post by Talafar »

Heh looking for advice against me? Well I suppose it will make it more interesting...
To make it a little easier, my team is:

The Tirellion Aces

Dragon Warrior w/ block/dodge/tackle
Dragon Warrior w/ block/dodge/tackle
Phoenix Warrior w/ pass/AG 5/dump off
Lion Warrior w/ catch
Lion Warrior w/ catch
Linelf w/ block
Linelf w/ kick
Linelf w/ niggling injury
Linelf w/ niggling injury
Linelf
Linelf
Linelf/reserve
Linelf/reserve
4 Re-rolls
FF 10
Apothecary

By the time we play again both Lion warriors will have dodge, and at least one more Linelf will have block.
Hope this helps :)

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Talafar

If one piece of bad luck will lose you the game, you do not deserve to win it
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Post by DoubleSkulls »

Talafar wrote:Phoenix Warrior w/ pass/AG 5/dump off
Nice. I wouldn't have taken dump off though as it doesn't stack with +AG. I'd either have gone for Accurate (to reduce the chance of fumbles more than the increased accuracy) or maybe gone down the "ball picker upper" route and taken dodge or sure hands.

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Ian 'Double Skulls' Williams
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l_dauguet
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Post by l_dauguet »

I think dump off is a good choice. Coz when you play, your opponent will blitz you with support. That means having 1 or 2 tackle zone on your thrower. On the other hand, with accurate and safe throw you keep him behind. But i prefer solution 1. an high elf that goes to contact can't be bad :wink: :lol:

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Talafar
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Post by Talafar »

Well I see why you might go with accurate, but I am doing a longpass on a 3+ re-rolling, so I thought it would be more important to protect my thrower from the large amount of fast players who like to mob him.

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Talafar

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Post by Fronko »

Yeah, that would be my line of thinking. Go block or dodge first, maybe both, then safethrow.

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