Double on a beastman
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Double on a beastman
First, excuse me for my poor english, I come from de french BB ligue.
You see, my beastman juste get a double on his experience roll. That beastman previously got big hands.
That means that he is the beastman who pick up the ball and score !
I wanted to give him sure hands but he gets a second double !
I really hesitate between :
- stand firm
- foul appearance
- dodge
- dump off
- accurate
- pass
- sure feet
- (and eventually nerv of steel)
What do you think ? Any advice ?
You see, my beastman juste get a double on his experience roll. That beastman previously got big hands.
That means that he is the beastman who pick up the ball and score !
I wanted to give him sure hands but he gets a second double !
I really hesitate between :
- stand firm
- foul appearance
- dodge
- dump off
- accurate
- pass
- sure feet
- (and eventually nerv of steel)
What do you think ? Any advice ?
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- DoubleSkulls
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- DoubleSkulls
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Re: no
Sinclair wrote:He already has big hand !

Well I'd either take Dodge (to survive blocks) or Stand Firm (to increase his changes of getting to the ball)
Sure Hands ought to be his next normal skill.
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Ian 'Double Skulls' Williams
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Re: hum hum
I'd get dodge too. Like you say, he has a big hand, which makes him the designated man to pick up the ball. Which means you'll need to be able to keep him standing with dodge, and dodge away from danger. At the moment his chances of being blocked down is 50% per block dice.
With dodge it's down to 33%.
With dodge it's down to 33%.
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- Old Man Draco
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Depends on what you use it for. If your in the passing game pass would be the best skill to take. followed by sure hands or accurate on doubles. If not dodge or stand firm are the best options (dodge first. good to pick up the ball next to three opponents and then dodge away.) sure hands should then be the first normal skill.
Nos I wouldnt take if you''re not passing. you've got big hand so why bother?
Nos I wouldnt take if you''re not passing. you've got big hand so why bother?

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- Grumbledook
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NoS might be a little nasty surprise... you walk in, get the ball on 2+ and throw a quick/short-pass out of danger... only disadvantage: He gets smashed next turn.
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Officialy I think it should, but as a newbie asked the question, we thought better to aswer it.Grumbledook wrote:shouldn't this thread be in the tactics section :p
Of course you are right and your remark should have been included in the answer!

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