Team concept - rockmen

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zlefin
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Team concept - rockmen

Post by zlefin »

This is an idea i've kicked around for awhile.
It's basically a bunch of beings that are living rock, this makes them very sturdy, but not very agile.
But I'm not quite sure how to handle the passers, here's the approximate lineup I'm currently pondering (i've never actually played the team)

0-4 Big rockmen 4 4 1 10 stand firm GS 100k
0-2 throwers 4 3 1 10 stand firm, big hand, hail mary pass GS prolly 100k
0-16 rockmen 4 3 1 10 stand firm 60k I think it was GS

The throwers skill combo seems a bit much, then again, the team reeeealy sucks at scoring, being all 4 move, and 1 agility
So maybe it's alright.
The reasoning behind the skills on the throwers is that their hands were specially sculpted using secret rockman techniques to make them good for getting the ball, and they're strong rockmen, they can learn to chuck the ball far, just not accurately. (note the throwers don't learn passing skills, what they start is all they're gonna get for passing)
Still, they seem potentially a touch too good. Then again, they can't get gratuitous completions, don't have great fighting advantages, and have a hard time scoring.
Comments? Ideas to make it more reasonable?
Is it fine as is?
Zlefin :)

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Dragoonkin
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Post by Dragoonkin »

Um...rename them "Golems" to start...

An AG1 team would just get slaughtered by Vampires.

It looks impossible to win with, ever. Because if you don't pick up the ball on your turn, the entire other team will scream into your half and knock over one guy and take it...and you'll be too slow to stop them.

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morph
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Post by morph »

Well it's nice to see a team that isn't ripped off from warhammer. But I'm rather surprised you think the team might be too good. because I think you'd have a very unexciting games with these.

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Post by Blammaham »

WOW these guys wouldn't have a tough time, scoring they might never and i mean EVER score. I think they would be bogged down and with the ag 1 forget about dodging or picking up the ball never mind accualy passing the ball. I think ag2 on a couple of them might make them more fun to play and play againsed. just my thoughts S.[/quote]

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Post by Darkson »

They'd need Thick Skull (kinda hard to hurt a rock), but I agree with the others. This team would get slaughtered (score-wise).

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Post by narkotic »

Haven't you all seen that the thrower has Big Hand? So picking up the ball is less a problem here...

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Post by Old Man Draco »

Yep, but finish the throwers is finish the game for them. The term thrower is a bit strange for they'll probably never throw the ball, and certainly it will be almost impossible to catch it as well for the other team members. :smoking:

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Post by Robotorz »

What I would do:

Create a Pocket
Place spare Thrower in it
Block with my team
Get the ball and hail marry it inside the cage
next turn pick up ball and procede

But this team has absolutley no chances. 2 Throwers that will be the only player able to score a TD so they will age way to fast and after the 2 throwers are off the field you can only pray for a lot of 6´s in a row...

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Post by narkotic »

There should be four throwers anyway, only 6 positional players seem a little low...

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Post by morph »

narkotic wrote:Haven't you all seen that the thrower has Big Hand? So picking up the ball is less a problem here...
Picking up the ball... easy.
Getting anywhere with M4... not so easy.

Slowest cage team ever? And only S3!

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Post by duff »

You could justify them all having big hands. That might help if they need it. I'm not convinced that they do, aside from the aged throwers problem. How do they play?

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Post by ScottyBoneman »

Robotorz wrote:What I would do:

Create a Pocket
Place spare Thrower in it
Block with my team
Get the ball and hail marry it inside the cage
next turn pick up ball and procede

But this team has absolutley no chances. 2 Throwers that will be the only player able to score a TD so they will age way to fast and after the 2 throwers are off the field you can only pray for a lot of 6´s in a row...
Uhmmm. If under some circumstances this team ever actually picked up the ball, the last thing I would do is throw it away!

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Post by Mestari »

I don't know if two throwers is too little - with AV10 they are twice as hard to knock out than AV9 players, so it should be possible to keep them alive.

This teams offensive tactics would have to revolve around protecting the ballcarrier and attempting a wide offensive screen allowing for easy sideways movement without dodges.

Have you tried the team balance tools that Galak has posted about every now and then?

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Post by Mestari »

too little sleep... my previous post was abruptly short:
so, at first glance, with the combination of Stand Firm and AG1, this team ought to have some chances of scoring. They will be a slow team, of course, and their development would have to revolve around acquiring defensive skills that offset their abysmally slow movement.

But one would really want to see the team being played before saying much more... and I'd like to see the team balance test results too.

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Post by duff »

The rock's wouldn't have to age either. A team with high armor and no aging could be fun even if it took them 20 game to get their first win. It may make them too tough of course.

perhaps all players make an aging roll after playing in the rain. erosion y'know 8)

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