It's basically a bunch of beings that are living rock, this makes them very sturdy, but not very agile.
But I'm not quite sure how to handle the passers, here's the approximate lineup I'm currently pondering (i've never actually played the team)
0-4 Big rockmen 4 4 1 10 stand firm GS 100k
0-2 throwers 4 3 1 10 stand firm, big hand, hail mary pass GS prolly 100k
0-16 rockmen 4 3 1 10 stand firm 60k I think it was GS
The throwers skill combo seems a bit much, then again, the team reeeealy sucks at scoring, being all 4 move, and 1 agility
So maybe it's alright.
The reasoning behind the skills on the throwers is that their hands were specially sculpted using secret rockman techniques to make them good for getting the ball, and they're strong rockmen, they can learn to chuck the ball far, just not accurately. (note the throwers don't learn passing skills, what they start is all they're gonna get for passing)
Still, they seem potentially a touch too good. Then again, they can't get gratuitous completions, don't have great fighting advantages, and have a hard time scoring.
Comments? Ideas to make it more reasonable?
Is it fine as is?
Zlefin
