old world team

Want to know how to beat your opponents, then get advice, or give advice here.

Moderators: Valen, TFF Mods

User avatar
crunked1
Experienced
Experienced
Posts: 116
Joined: Mon Nov 03, 2003 4:31 pm
Location: herndon VA

old world team

Post by crunked1 »

1 treeman
1 orge
1 human thrower
5 human lineman
1 w. elf catcher
2 longbeards
1 trollslayer

its a fun team to play lots of power on the (los). everyone has gained points. tell me what you think

Reason: ''
[color=orange]nuffle[/color] needs to bless my dice sometime...

Sky Blimp Judge, Reformed Church Of Nuffle
User avatar
Darkson
Da Spammer
Posts: 24047
Joined: Mon Aug 12, 2002 9:04 pm
Location: The frozen ruins of Felstad
Contact:

Post by Darkson »

I think Pact teams are over-powered. :smoking:

Reason: ''
Currently an ex-Blood Bowl coach, most likely to be found dying to Armoured Skeletons in the frozen ruins of Felstad, or bleeding into the arena sands of Rome or burning rubber for Mars' entertainment.
User avatar
neverdodge
Super Star
Super Star
Posts: 775
Joined: Tue Jul 30, 2002 8:36 pm
Location: france
Contact:

Post by neverdodge »

Darkson wrote:I think Pact teams are over-powered. :smoking:
i agree, tough i didn t played a lot with, neither against them, so i will not make a judgement, that s just my first tought about them . I especially think the chaos pact feel way too strong

As for the roster you posted, i think i would take 2 elf line instead of the catcher, and use tehm as catchers.

Reason: ''
User avatar
crunked1
Experienced
Experienced
Posts: 116
Joined: Mon Nov 03, 2003 4:31 pm
Location: herndon VA

Post by crunked1 »

my friend uses a choas pact team they are tough but i usually beat him, due in part that i have more experience playing the game. his roster is this.

6 choas marauders
1 skaven thrower
1 norse catcher
1 black orc
1 choas warrior
1 ogre
2 beastman

Reason: ''
[color=orange]nuffle[/color] needs to bless my dice sometime...

Sky Blimp Judge, Reformed Church Of Nuffle
User avatar
Asmodan
Legend
Legend
Posts: 4190
Joined: Mon Sep 02, 2002 5:59 pm
Location: Norway

Post by Asmodan »

Not so sure every pact team is, i have played against and with Lustria Pact and IMO they seem to be balanced with the rest.
However i am not so sure nif the 2 others is as balanced.

Reason: ''
NUFFLE SUCKS!
Master Heretic
Nuffle Blasphemer´s association
swilhelm73
Star Player
Star Player
Posts: 750
Joined: Tue Oct 21, 2003 6:57 pm

Post by swilhelm73 »

Asmodan wrote:Not so sure every pact team is, i have played against and with Lustria Pact and IMO they seem to be balanced with the rest.
However i am not so sure nif the 2 others is as balanced.
That might be because the Amazon linewomen and the other bashy players are kind of at odds as to how to use.

A good Zon coach gives you little too hit on your turn. A Lustrian Pact team will have to though, IMO. Blodge is great in general but an all blodge team is exceptional.

Reason: ''
User avatar
Dave
Info Ed
Posts: 8090
Joined: Sun Oct 20, 2002 8:19 am
Location: Riding my Cannondale

Post by Dave »

I only know about the CP team and it sucks.

I guess a good solution could be to remove Block from the lino's. It takes them longer to become usefull, right now it's a team full of blitzers. :pissed:

Reason: ''
Image
User avatar
ScottyBoneman
Super Star
Super Star
Posts: 1138
Joined: Tue Sep 17, 2002 1:14 pm
Location: Great North

Post by ScottyBoneman »

Dave wrote:I only know about the CP team and it sucks.

I guess a good solution could be to remove Block from the lino's. It takes them longer to become usefull, right now it's a team full of blitzers. :pissed:
Best solution for a balanced CHaos Pact Roster:


0-12 Chaos Zombies 30,000 4 3 2 8 None Regenerate [G]
0-12 Chaos Skeleton 30,000 5 3 2 7 None Regenerate [G]
0-4 Chaos Ghoul 70,000 7 3 3 7 Dodge None [G, A]
0-4 Chaos Wight 90,000 6 3 3 8 Block Regenerate [G]
0-2 Chaos Mummy 100,000 3 5 1 9 Mighty Blow Regenerate [G, S]

Reason: ''
[size=75]The ocean doesn't want me today.[/size]
User avatar
Lofwyr
Veteran
Veteran
Posts: 207
Joined: Mon Aug 04, 2003 4:04 pm
Location: near Bonn, Germany

Post by Lofwyr »

Best solution for a balanced CHaos Pact Roster:


0-12 Chaos Zombies 30,000 4 3 2 8 None Regenerate [G]
0-12 Chaos Skeleton 30,000 5 3 2 7 None Regenerate [G]
0-4 Chaos Ghoul 70,000 7 3 3 7 Dodge None [G, A]
0-4 Chaos Wight 90,000 6 3 3 8 Block Regenerate [G]
0-2 Chaos Mummy 100,000 3 5 1 9 Mighty Blow Regenerate [G, S]
I just sit here staring at the screen and cannot stop laughing :-)
This is the best tested Chaos pact Cockerel ever. I really think it´s balanced. :-)

Reason: ''
The early bird may get the worm,
but the second mouse gets the cheese!
Robotorz
Star Player
Star Player
Posts: 603
Joined: Sun Mar 30, 2003 9:11 pm
Location: C8P

Post by Robotorz »

First of all its the Undead Pact Cockerel ;) but it isnt that balanced... the combination of hard hitting players, fast dodgy type players and cheap lineman makes this team deadly I think!

Reason: ''
I hope you all enjoyed the crispy version of me.
McDeth
Legend
Legend
Posts: 3016
Joined: Thu Jan 01, 1970 12:00 am
Location: Worcester, England
Contact:

Re: old world team

Post by McDeth »

crunked1 wrote:1 treeman
1 orge
1 human thrower
5 human lineman
1 w. elf catcher
2 longbeards
1 trollslayer

its a fun team to play lots of power on the (los). everyone has gained points. tell me what you think
personally i'd have gone the wardancer, Human catcher route.

Reason: ''
McDeth,
"Can't Sleep Clowns will eat me"

"Who's that Reverend Green??"
User avatar
Cooper
Emerging Star
Emerging Star
Posts: 459
Joined: Mon Feb 03, 2003 1:16 pm

Post by Cooper »

Dave wrote:I only know about the CP team and it sucks.

I guess a good solution could be to remove Block from the lino's. It takes them longer to become usefull, right now it's a team full of blitzers. :pissed:
take out the gutterrunner and they are a hitting team with AV7.
Norse start out with the same "team fullo' blitzers". But they have 4 excellent blitzers to back that up.

To be honest, i haven't seen anyone in our league who played to the disadvantages/weaknesses of the CPact-team.

Don't know about other leagues ofcourse...
W

Reason: ''
Crusader against all odds.

W
User avatar
Cooper
Emerging Star
Emerging Star
Posts: 459
Joined: Mon Feb 03, 2003 1:16 pm

Re: old world team

Post by Cooper »

crunked1 wrote:1 treeman
1 orge
1 human thrower
5 human lineman
1 w. elf catcher
2 longbeards
1 trollslayer

its a fun team to play lots of power on the (los). everyone has gained points. tell me what you think
Looks strong to me, help me calculating, how many RR's and FF?
I would be tempted by a Wardancer ofcourse, but i don't know it that would be very usefull, with so little people who can pick up a ball reliably
and don't halflings play in OldWorld? I would add one of those too, only to field in turn 8.

I like it though..if my league will let me i will try it out...
W

Reason: ''
Crusader against all odds.

W
User avatar
Dave
Info Ed
Posts: 8090
Joined: Sun Oct 20, 2002 8:19 am
Location: Riding my Cannondale

Post by Dave »

I guess you're right and I'll admit without hesitation that you were quite lucky with any injurie roll made against you but still... any player that starts with Block is a potential blitzer in a beginning, and even an advanced, team.

The point of the team is not only making a new kind of team but crating a way for allie-lovers to have a team with lots of different players in it.

The team is meant to be a slow starting one but a win percentage of 75% is not really slow starting.

I think a good solution is removing Block (for no downgraded cost) of think of a rule that makes the key players unrelieable. (bonehead for example, to represent the comm's problems the races have between them, and for the positional players only .. just a thought)

Reason: ''
Image
User avatar
Nightbird
Rookie
Rookie
Posts: 46
Joined: Tue Oct 29, 2002 11:36 pm
Location: Indiana, USA

Post by Nightbird »

I've started an Old World team with the following line-up to good success:

1 Ogre
1 Human Thrower
2 Woodelf Lino's
4 Dwarf Longbeards
3 Human Lino's
2 RR
8 FF

Reason: ''
~There's something out there waiting for us & it ain't no man...we're all gonna die!~
Post Reply