Young WE team advancement

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VoidSeer
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Young WE team advancement

Post by VoidSeer »

Hi all,

I just started a new WE team with the standard setup
( 10 LE, 1WD, 8FF, 2RR).

I won first game and earn 40k, +1 FF
I won 2nd game and earn 80k.
So my treasure is now 120k

Sadly no player has earn enough SPP to get a skill yet but everyone has got
at least 3SPP. So next game they should get a boost.

My question is: sould I get an Apo as I planned first,
or should I buy my 2nd wardancer instead.
My 3rd game being against another WE team having already a
ST 4 WD and a LE with leader !!

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Cooper
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Post by Cooper »

Normally i woulld say, take the Apo first, your Wardancer can wait.

But as you are playing another WE-team, you won't get hurt a lot. I would go for the Wardancer.

What do you thnk about a catcher and the (almost) certainty that you can get a apo after your next game?


W

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Post by VoidSeer »

What do you thnk about a catcher and the (almost) certainty that you can get a apo after your next game?
I'm new to this game, but considering that I have already a strong offence, I will try to build my
team to get a solid defence also. Considering that a WE catcher has a ST of 2...

Besides, I got 5 LE with 3 SPP or more, I'd rather play with them than scoring with a catcher.
This way, I could have 2 LE with block (or Guard) for the next game instead of a blodge catcher.
This would really help my defence.

Another way would be to buy an APO and another LE.
This would delay the draft of the other WD, but I would be pretty sure to have 11 players
on the field most of the time...

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Cooper
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Post by Cooper »

VoidSeer wrote:
What do you thnk about a catcher and the (almost) certainty that you can get a apo after your next game?
I'm new to this game, but considering that I have already a strong offence, I will try to build my
team to get a solid defence also. Considering that a WE catcher has a ST of 2...

Besides, I got 5 LE with 3 SPP or more, I'd rather play with them than scoring with a catcher.
This way, I could have 2 LE with block (or Guard) for the next game instead of a blodge catcher.
This would really help my defence.

Another way would be to buy an APO and another LE.
This would delay the draft of the other WD, but I would be pretty sure to have 11 players
on the field most of the time...
Well, the WE have speed going for them...you could use it...
but for the long run your approach is pretty solid.
I wouldn't go for tha APO+LE, though, i think getting that second Wardancer is more important.

(A block-dauntless-WE-Catcher(stripball-tackle) is pretty great by the way when talking about defense. He will be able to cover your whole backfield)

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Post by VoidSeer »

A block-dauntless-WE-Catcher(stripball-tackle) is pretty great
Sure that is an awesome player, but once it gets fouled out...
With 4 skill with a double I'd rather have 3 block LE plus 1 guard LE.
A 7347 Block + a 7347 Guard player should cover my backfield even better
after game three.

I'm a bit afraid that that having a catcher, I'll tend to overuse it to score. That would mean less
SPP for my LE.
I never played more that 10 games with a WE team so I might have little insight of how to
build a solid team in the long run. My idea was that LE with a skill are better than most other
teams position players so I'd try to develop them as soon as possible.
WD are different since they are 'ready-to-use' players. They are already very good without any
advance. Mine has only 5 SPP (3 comp + 1 cas). I use it as a quarterback (run + quick pass) on offence, and of course as blitzer in defence.

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Post by Cooper »

VoidSeer wrote:
A block-dauntless-WE-Catcher(stripball-tackle) is pretty great
Sure that is an awesome player, but once it gets fouled out....
yeah...well than you cannot develop any goo dplayer...
VoidSeer wrote: With 4 skill with a double I'd rather have 3 block LE plus 1 guard LE.
A 7347 Block + a 7347 Guard player should cover my backfield even better
after game three.

I'm a bit afraid that that having a catcher, I'll tend to overuse it to score. .
Well then don't overuse him. you don't have to...

With those 4 skills i am not talking about the first 3 games; here i am talking long run. And you still can develop your 3 lino's with block ...(and block-stripball, without dauntless, does the trick very often as well..).

Movement 9 is very good. Suppose your opponent fails his first pick up. He will have to use a RR to pick it up, because it is very possible that your catcher will be able to get it and throw the ball to your half.
There is quite a difference in M7 or M9-dodge.

But hey, chose for yourself
:-)
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Post by DoubleSkulls »

Get the apoth 1st. One "lucky" casualty and you've just wasted 120k.

You'll probably get enough for the 2nd wardancer after the next game (and I would buy him over a catcher).

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Post by Wonder »

Yes... buy the apo.

Stay wise, because you can always be the victim of a really bad game (1 death / 2 SI, for example), and it would be very annoying in your case :
- AV 7 means injuries come fast (especially after that double-1-dodge-turnover of the WD that leaves all your lineelves able to be blocked)
- minimal player cost of 70k, so it's about 3 game to buy a new one
- no apo, and just 11 players

You need to save players and money.

I've once had to start a game with only 7 WE (2 deaths and 3 SI on last game), and believe me, it's not really funny.

By the way, if you play against another WE team, try to score as much as possible (2-3 turns each time). Don't play the clock. Maybe you'll lose the match, but you'll get a lot of SPP.

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Post by VoidSeer »

By the way, if you play against another WE team, try to score as much as possible (2-3 turns each time). Don't play the clock. Maybe you'll lose the match, but you'll get a lot of SPP.
Oh, I'll probably loose. The other team has 2 WD with one ST 4 and a leader.
Of course he has FF2 so I pray for a pitch invasion !!

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Post by martynq »

Get the apothecary now... you'll only regret it if you suffer a bad injury in the next game.

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Post by neverdodge »

Yes, get that apo, you ll need him sooner or later . It s too risky fielding av 7 players without one .

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Post by Orin »

It's getting dull, but: take the Apothecary!

Even WoodElves score casualties. After the next game you can always take the second Wardancer.

If you don't want to use a Catcher to score all your TD's, then you can use it as a decoy, or as a reciever to catch the ball and hand it off to whoever you want to score. As soon as your Catcher has Block, the Strenght 2 isn't really a problem. Even more so if he has side step as well.

I would also suggest buying another Lineelf immediately. It might not have the stats of a WD, but having a reserve player is really great.

One last thing, though I don't think I need to say this: Give all the LE Guard on doubles. I have 3 guarding Line elves myself and people don't know what to do. You can set up a sweet defense with three guarders and force your opponent to take his blitz action first (if he only has Str 3 players)before he can start to tear down your Line of Scrimmage.

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Post by BadMrMojo »

Just another vote for the APO and then either a catcher or WD after your next match (whichever you can afford).

I personally think people underestimate the ability of a MA 9, AG 4 dodger to help out on defense. Even with STR 2. Assist anywhere, throw TZs on the ball and make your opponent use his blitz and a catcher is especially useful for recovering turnovers.

WE defense isn't about stopping opponents, if you ask me. It's about capitalizing on mistakes. WE catchers are really great at doing exactly that. Use the WD(s) to cause turnovers and the catcher(s) to snag the ball and dump it off to a lineelf for an easy score.

Also, if you happen to wind up with 110k after the next match, at least consider the treeman. You're usually better off getting the second WD, but it's worth thinking about. He saves at least as many elves as the apothecary because he occupies one of those three critical LoS spots and draws so much bloody fire even after the play's started.

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Post by Yavatol »

I totally agree with BadMrMojo. Buy the Apo and buy a catcher if you cannot afford the wardancer after the match. In my book, wardancer are the best WE players, but catchers make the WE magic, both on offence and defence. Do not be afraid your catcher will draw away SPPs from your linemen. You still decide to who you'll pass. Chances are a lone catcher is not going to do much scoring. He will be down and marked most of the time.

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Post by Joemanji »

People always turn their noses up at ST 2 players. I play humans, and my catchers are some of my most useful players on defence. High MV and Dodge means that I can reposition them without major risk, or make a dash to capitalise on my opponent's mishaps.

For example - you can run a catcher round the back into a vaguely threating position, essentially buying your opponent's Blitz action for at least one turn. At the right moment, this can be invaluable.

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