My biggest qualm with the BB rules, and this is a biggy, is that the teams aren't balanced. Sure, it makes for great storytelling and adheres to the setting, but when it comes to leagues it just isn't fun for the weaker teams. I've played in countless leagues, both online and boardgaming, and it never fails, the weak teams start out having fun but inevitably quit the league in frustration because they can't compete when the skill levels of the coaches are close. Eventually, leagues gravitate toward all of the current tier 1 teams with a handful of tier 1.5 teams. We've had far too many teams just quit because they chose a weak team. At first they had fun, but mid season they quit because their team just can't cut it, regardless of the PLAYER'S skill level.
Similarly, we've had leagues with none of the weak teams because no one wanted to be at a huge disadvantage (and the weak teams are). It's sad when a large number of the teams are ignored when a league is competitive.
My desire would be for all of the teams to be as balanced as possible, where the weaker teams retain their playstyle but are improved so they can compete. These teams need to be improved (the ones with asterisks need big improvements):
- Vampire
- Ogre*
- Norse
- Necro
- Khemri
- Human
- Halfling*
- Goblin*
- Amazon
How? It would take some work, I know. I suggest keeping the weakest teams (gobbo, halfling, ogre) playstyle the same but giving them boosts to make them competitive. Lowered reroll costs, free bribes, free wizard(s), free chef, etc.
None of the teams above are in any of the leagues I'm in now. They were. They quit because the TEAM they played is at a big disadvantage and eventually people get frustrated with them, rightfully so.