Galak's LRB7 test rules coming to FUMMBL

Got some ideas for rules? Maybe a skill change or something completely different!!! Tell us here.

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dode74
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Re: Galak's LRB7 test rules coming to FUMMBL

Post by dode74 »

garion wrote:
plasmoid wrote:Hi said 150K in the bank - also 150K adding to TV.
So I think he meant 150K in bank, 150K in treasury.
Yar. Thats what I mean,
Stupid of the elves not to spend the cash then either on players or on hiring/firing cheerleaders.
But anyway, this is all getting side tracked. Feedback please :)

and yes I agree wizard is too cheap, lets bump him up to 200k, and I would also like Zap back in my rules, it wasn't very reliable and you could end up hitting your self too, which was always funny. :D
I'll get to your star players when I get time :)

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Re: Galak's LRB7 test rules coming to FUMMBL

Post by koadah »

garion wrote:yeah I'm with you spubbba, but what do you think would be a fair price. I was thinking 200 but that might be a little bit too much, what about 180 maybe?

Though 150 is a bigger real gap at low TV than at high and it is the same wizard.

He is also sometimes a total bust and your opponent does not have to form a standard cage.

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garion
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Re: Galak's LRB7 test rules coming to FUMMBL

Post by garion »

koadah wrote:
garion wrote:yeah I'm with you spubbba, but what do you think would be a fair price. I was thinking 200 but that might be a little bit too much, what about 180 maybe?

Though 150 is a bigger real gap at low TV than at high and it is the same wizard.

He is also sometimes a total bust and your opponent does not have to form a standard cage.
It is a tricky one, because some teams cant make as good use of a wizard as others, teams like Skaven or wood elves are lethal when they have a wizard but then teams like Khemri or Chaos Dwarves tend not to have the high Ag or Ma to exploit it. Really is tough.

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Chris
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Re: Galak's LRB7 test rules coming to FUMMBL

Post by Chris »

Have team wizards with different costs :)

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Re: Galak's LRB7 test rules coming to FUMMBL

Post by spubbbba »

koadah wrote:
garion wrote:yeah I'm with you spubbba, but what do you think would be a fair price. I was thinking 200 but that might be a little bit too much, what about 180 maybe?

Though 150 is a bigger real gap at low TV than at high and it is the same wizard.

He is also sometimes a total bust and your opponent does not have to form a standard cage.
I’ve always said that the fear of the wizard is often a far more effective weapon than the wizard itself. It is particularly nasty for teams with mobile AG4 players as once the ball pops loose they can grab it and be away so is effectively a 2 TD difference since you stop them scoring and do so yourself.

It can also force your opponent to cage less effectively and maybe score in turn 7 rather than risking the ball dropping and having to rely on a lower AG or non-sure hands player to pick it up.

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Re: Galak's LRB7 test rules coming to FUMMBL

Post by cbbakke »

I would be ok with a wizard costing a little bit more. A wizard is a game changer if used properly. I am not sure the comparative of a babe and bribe is considered a game changer. I also agree that the fear of the wizard is usually more then the actual effect. If the other team has a wizard you just have to do things a little differently.

200k or 250k would be ok for a wizard.

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Re: Galak's LRB7 test rules coming to FUMMBL

Post by plasmoid »

Well I'm glad I'm not the only one thinking the wiz is a bit much.
The versatility offered by the fireball+lightning is what tips it for me.
I'd love for it to be fireball+something else entirely. Like the utility frog spell.

Either way, the principle behind inducement pricing was "expensive cherries" - i.e. they're cherry picked, so they have to be priced for when they are at their best. Perhaps 200K would be fairer. But I'd rather see '2+ knockdown anywhere' spell go.

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Re: Galak's LRB7 test rules coming to FUMMBL

Post by garion »

plasmoid wrote:Well I'm glad I'm not the only one thinking the wiz is a bit much.
The versatility offered by the fireball+lightning is what tips it for me.
I'd love for it to be fireball+something else entirely. Like the utility frog spell.

Either way, the principle behind inducement pricing was "expensive cherries" - i.e. they're cherry picked, so they have to be priced for when they are at their best. Perhaps 200K would be fairer. But I'd rather see '2+ knockdown anywhere' spell go.

Cheers
Martin

I don't have a problem with the spells as they are really. Though would deffo like Zap back and have now written it in to my rules :) I have copied it into the quote marks at the bottom.
However I guess your right you need to price these things how they should be when used by the most effective races. At the moment the wizard just feels a bit gimicky sometimes, and that you win by a gimick. However 200k might be too much.

What price do you think it should be?

ZAP
The zap spell may be used at any time in the game. A coach my nominate any player on the pitch and ona roll of a 4+ the spell hits, turning that player into a slimy toad! If you roll a 3 or less then the spell scatters the number of times rolled on the dice. So if you roll a 1 you miss and it scatters once. If you roll a 3 you miss and it scatters 3 times.If the spell ends up in the same square as a player it turns that player in to a toad.Replace the model on the pitch that is hit with the toad token or a model to represent it.
The Toad
3 1 4 4 Dodge, Leap Stunty
If the player hit was carying the ball their turn ends and the ball scatters. The toad may never pick the ball up and if they move into a square the ball is in the ball will scatter. Any injuries suffered by the toad are suffered by the player once they return to normal. Apothecary and Regeneration can be used as normal.The Toad does not lend assists or prevent an opponent from providing assists. The player remains a toad until a touchdown is scored or the drive ends.

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Chris
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Re: Galak's LRB7 test rules coming to FUMMBL

Post by Chris »

I still carry a toad in my blood bowl case.

With the skill titchy now in exsistance the toad could get an update? :)

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Re: Galak's LRB7 test rules coming to FUMMBL

Post by garion »

Chris wrote:I still carry a toad in my blood bowl case.

With the skill titchy now in exsistance the toad could get an update? :)
Can do if you really want, but it makes little difference, the frog is stunty and ag4 anyway so he is dodging everywhere on a 2+ anyway. Only time it would make a difference is when avoiding diving tackle or Prehensile tail. So I guess it seems fair enough.

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Re: Galak's LRB7 test rules coming to FUMMBL

Post by Thraug »

My biggest qualm with the BB rules, and this is a biggy, is that the teams aren't balanced. Sure, it makes for great storytelling and adheres to the setting, but when it comes to leagues it just isn't fun for the weaker teams. I've played in countless leagues, both online and boardgaming, and it never fails, the weak teams start out having fun but inevitably quit the league in frustration because they can't compete when the skill levels of the coaches are close. Eventually, leagues gravitate toward all of the current tier 1 teams with a handful of tier 1.5 teams. We've had far too many teams just quit because they chose a weak team. At first they had fun, but mid season they quit because their team just can't cut it, regardless of the PLAYER'S skill level.

Similarly, we've had leagues with none of the weak teams because no one wanted to be at a huge disadvantage (and the weak teams are). It's sad when a large number of the teams are ignored when a league is competitive.

My desire would be for all of the teams to be as balanced as possible, where the weaker teams retain their playstyle but are improved so they can compete. These teams need to be improved (the ones with asterisks need big improvements):
  • Vampire
  • Ogre*
  • Norse
  • Necro
  • Khemri
  • Human
  • Halfling*
  • Goblin*
  • Amazon
How? It would take some work, I know. I suggest keeping the weakest teams (gobbo, halfling, ogre) playstyle the same but giving them boosts to make them competitive. Lowered reroll costs, free bribes, free wizard(s), free chef, etc.

None of the teams above are in any of the leagues I'm in now. They were. They quit because the TEAM they played is at a big disadvantage and eventually people get frustrated with them, rightfully so.

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Re: Galak's LRB7 test rules coming to FUMMBL

Post by cbbakke »

The old lightning bolt template did make it a lot harder to use for sure. The cage still would protect the ball carrier.



I agree 100% on your comments on the weaker teams and what happens in ongoing leagues. I am not sure where the community as a whole is on that though. I know there has been some resistance to there even being an issue.

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dode74
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Re: Galak's LRB7 test rules coming to FUMMBL

Post by dode74 »

Well Plasmoid has written a "more balanced" set of rules which might resolve your issue, Thraug. Tiers were JJ's idea, I recall Galak saying, so they are a basic design premise.

I do disagree with some of your "weaker teams" though. Necros recently won the Open Leagues Championship on Cyanide (an open league season in the top 16 to qualify followed by a 16-team single elimination tournament). Norse and zons are pretty good at low TV. The rest are either Tier 3 (and therefore designed to be weaker) or humans/khemri, both of which I would agree need a bit of help.

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Re: Galak's LRB7 test rules coming to FUMMBL

Post by garion »

Yup agree with what dode has said, Necro are most def a top tier side. Zons are too except against dwarves and Chaos Dwarves and they tend to suffer at a high TV. Norse are a top tier starter team but also suffer a bit at high TV though not that badly actually.

Anyway. Here is my updated rules. Updated Wizard. Price stays the same but different spells. Check it out. Also finished the rosters except Dwarves and Goblins and still need help with the star player costs.


Edit : Yeah no problem we will call this one version number 1
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dode74
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Re: Galak's LRB7 test rules coming to FUMMBL

Post by dode74 »

Will look through it over the weekend garion. Any chance you could add version numbers to the documant name (e.g. traits_V1_0) so I can keep track?

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