Snew wrote:Remove Big Guys from all teams except Stunties.


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Hate to say this but why not just make adjust loner to read cannot use team re-rolls and give them "Pro" so when you burn the re-roll and fail the 4+ roll its not so painfull, I know this would give them a chance at a re-roll every turn but its not an automatic success and giving them G access is a major change to game dynamicsstormmaster1 wrote:Get rid of loner and add in a new skill like "big guy" so they can't use re-rolls at all.
I wouldn't take loner out because big guys then become way too reliable. The only big guys i could ever see being reliable would be trees.
Great! Got any ideas? 200k Ogres aren't gonna do it for me and MB on ST5 players without Claws is not optional.Dark Lord wrote:Why not create big guys that don't need negative traits and special rules?
mattgslater wrote:Great! Got any ideas? 200k Ogres aren't gonna do it for me and MB on ST5 players without Claws is not optional.Dark Lord wrote:Why not create big guys that don't need negative traits and special rules?
I've only heard one guy say that. But it is JJ...Dark Lord wrote:The problem is that 5529 has become the sacred cow of ogres. When I suggest something else, the same people that want to tweak ogres will go, "Buh uh! You can't have ogres at ST 4!! You just can't!!"
Buh uh! You can't have ogres at ST 4!! You just can't!!!!!!!Dark Lord wrote: Ogres 5 4 2 8 Bonehead, Juggernaut, Throw Team Mate GS AP 100K
There. A big flesh ram. He's a less armored Black Orc that weighs a ton. This reflects the fact that Black Orcs are trained killers, and ogres are lazy brutes.
Oh, ok.stormmaster1 wrote:Buh uh! You can't have ogres at ST 4!! You just can't!!!!!!!Dark Lord wrote: Ogres 5 4 2 8 Bonehead, Juggernaut, Throw Team Mate GS AP 100K
There. A big flesh ram. He's a less armored Black Orc that weighs a ton. This reflects the fact that Black Orcs are trained killers, and ogres are lazy brutes.
booooo!!!!! Bad idea!!!!!!
Hmm, interesting. Though that statline has a negatrait - I thought the point of ST4 was not to have them?Dark Lord wrote:The problem is that 5529 has become the sacred cow of ogres. When I suggest something else, the same people that want to tweak ogres will go, "Buh uh! You can't have ogres at ST 4!! You just can't!!"
But anyway. Why not:
Ogres 5 4 2 8 Bonehead, Juggernaut, Throw Team Mate GS AP 100K
There. A big flesh ram. He's a less armored Black Orc that weighs a ton. This reflects the fact that Black Orcs are trained killers, and ogres are lazy brutes.
Doh! I didn't mean to put bone head in there.Joemanji wrote:Hmm, interesting. Though that statline has a negatrait - I thought the point of ST4 was not to have them?
Change Juggernaut to Stand Firm.Joemanji wrote:Juggernaut makes them Blitzer types by default though (or you aren't getting their worth). I don't like that personally, for me they are the archetypal lumbering line blockers.
Balance AND Fluff together! OMG what a concept. Well there's nothing in the fluff that says these guys have skin as hard as armor. Thick Skull + AV 9 is very tough...do Ogres have skin as tough as a Dwarf in full armor? I don't think so. Besides it makes them more balanced by making them easier to hurt, and until we get more attribute scores I can't give them low Defensive ST.Joemanji wrote:And why AV 8?
Wouldn't stand firm be easier?Joemanji wrote:How about a new skill that reflects their size? Like "these players are huge and so may not be ignore all defensive assists" (or maybe just one). Or add in 2nd ed Toughness (-1 to all Injury rolls).
For that guy I would make him 4 4 1 10...but then how different from a troll is he?Joemanji wrote:Ogre 5 4 2 10 Mighty Blow, Thick Skull, TTM
Not sure I like that personally, but it's another angle.![]()
Joe