And with good reason. I really don't want to go back to the days of Mummies with Jump Up. Couple that with Piling On and you really have a brutal combination.Tukakamin_IV wrote: Second: Make it a trait, a lame one, but GW did it for dauntless and jump up
piling on
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- darthnoir
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- Kamikaze Rudy
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- Kamikaze Rudy
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But rookie Big Guys have their drawbacks in the form of Negative Traits. Some worse than others of course, but the Mummies have nothing. ST 5 and Mighty Blow to start, and you can get multiples of them on their respective teams. That, to me, seems to be the problem.
To Clarify: a Big Guy with Piling On on each team is devastating, but multiple mummies with Piling On and with no negative trait to slow them down, is even more of a problem. I agree that Piling On must be dealt with in one way or another. But maybe they should look at toning down mummies a little bit.
And after Piling On is changed, have no fears. The power gamers will find another skill to exploit into oblivion....
To Clarify: a Big Guy with Piling On on each team is devastating, but multiple mummies with Piling On and with no negative trait to slow them down, is even more of a problem. I agree that Piling On must be dealt with in one way or another. But maybe they should look at toning down mummies a little bit.
And after Piling On is changed, have no fears. The power gamers will find another skill to exploit into oblivion....
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- darthnoir
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Which, in my opinion, means it is not really "broken". No matter how many skills/traits/rules/players get toned down there will always be 1 or 2 strong strategies that players will "exploit" over and over again. For extreme bashing teams, it's ST 5 players + piling. For extreme speed teams its one-turn scorers.Kamikaze Rudy wrote:And after Piling On is changed, have no fears. The power gamers will find another skill to exploit into oblivion....
Bottom line, the game would be a lot less fun for me if everyone had nothing but inept hobgoblins on their team. Developed bashing teams will predominantly be able to produce a high Casualty count. Developed speed teams will predominantly run the score board up. I personally wouldn't want it any other way. But that's just me

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