Safe Throw and Interceptions: dice order

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Safe Throw and Interceptions: dice order

Post by dpwright »

A mate of mine pointed out something appropriate with the new LRB6 exp rules "safe throw" change.

Normal passes: roll for pass, roll for intercept.

Safe Throw passes: roll for pass, pass not successful so remains with the thrower. What happens to the interception roll?

In fact, in general, a lot of people do the interception roll before the pass (which is surely wrong? clarify)

In general, can someone help out a very confused BB player and give me the dice roll order for passes, interceptions etc.?

Thanks in advance.

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Post by thechosengobbo »

It doesn't matter. The interception roll is made BEFORE the passing roll.

so the order is this:
1. Declare pass.
2. Roll interception.
3. If interception is successful, roll an agility test for the safe throw ability to cancel it out.
4. Assuming the interception failed/was cancelled, make the passing roll as normal.

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Post by dpwright »

How can you intercept before the ball has been passed? I know it's fluff, but it seems to make more sense the other way.

Plus, then there is the LRB6 potential issue of ball not passed but fumbled so the thrower keeps hold of it...what's the intercept rule there?

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Post by thechosengobbo »

Same again, the interception is rolled before other dice. If the interception is passed, then it's a turnover, no need to see if it was an accurate throw.

I know it seems wierd. But then again, this way around the rules are a LOT simpler, as you never have to consider the whole safe throw failure/fumble question.

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Post by Grumbledook »

aye its a rules mechanic, no it doesn't make logical sense

but then again does orcs elves etc playing some american football/rugby mix up make logical sense ;o

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Post by plasmoid »

It has been intercept before pass since 3rd ed. (1994)
Weird, yes. Counter intuitice, yes. But there you have it.

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Post by dpwright »

Thanks for clearing that up...now the final help needed:

LRB6 order:

Intercept: if successful, make the safe throw roll then the pass roll?

This would seem to be where, if that is the order, changing the order should be considered...

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Post by thechosengobbo »

Yes, that is indeed the order.

If the intercept is passed, and the safe throw failed, no passing roll is needed. Simply hand you opponent the ball and take the opportunity to call them a git :wink:

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Post by dpwright »

ROFL!

What happens if the intercept is successful, then the safe throw works...do you then mak the pass roll?

Do you see what I mean? I think the order is screwy.

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Post by GalakStarscraper »

Go to the page on Interceptions in the Rulebook (LRB 5.0).

At the end of that page you'll see a Developer's Note on the dice order. Please read that.

Thanks.

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Post by thechosengobbo »

Yes, if the safe throw rolls high enough to cancel the interception, then you make the pass as normal.

You may think the order is screwy. But this way, you only need to roll enough dice to see if the ball is intercepted, as opposed to rolling ALL the possible dice, and then applying the result you both agree on.

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Post by dpwright »

Will do Galak, thanks. But does that take into account the new safe throw if it is LRB5? Sorry, I needed both sets of rules clearing up (as am playing both rulesets at the moment).

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Post by thechosengobbo »

the new safe throw addition has no effect whatsoever on interceptions.

As per the rules (LRB5.0 AND under the experimental rules), if the interception is successful, then you don't have a chance to fumble the ball. So the new perks of safe throw work with the current passing rules seamlessly.

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Post by Jural »

DPwright has two questions:

1) Is the intercept roll made before the pass roll?

2) When is the safe throw roll made?

This is a bit confusing, as there are now two uses of safe throw, one to prevent fumbles, one to prevent interceptions.

I don't have a LRB on this computer, but I think the order is:

1) roll for intercept
2) roll safe throw to negate intercept (if necessary)
3) roll for pass
4) roll for safe throw to avoid fumble

Now I can't recall if 4) is a roll or not. But I think that's what the original poster is getting at.

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Post by dpwright »

Jural managed to phrase it better than I, as I am an imbecile at times.

Now clear on it all. Thanks to all for input!

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