skill for a treeman
- Victula
- Rookie
- Posts: 44
- Joined: Tue Feb 04, 2003 4:14 am
- Location: Montevideo , Uruguay
skill for a treeman
the first skill for my treeman (wood elfs) and i roll doubles .
leader or block ?
thanks for the help
leader or block ?
thanks for the help
Reason: ''
Never underestimate the power of overwhelming stupidity in overwhelming numbers.
-
- Legend
- Posts: 1913
- Joined: Mon Nov 04, 2002 10:12 pm
- Location: Sacramento, CA
-
- Rookie
- Posts: 51
- Joined: Sat Nov 23, 2002 10:38 am
- Location: Leiden and prou.. er.. in denial.
-
- Legend
- Posts: 4805
- Joined: Thu Jan 01, 1970 12:00 am
- Location: West Palm Beach, florida
- Contact:
Personally i dont think sure feet is too outrageous. If he were on a fling team i would say pass, but for welfs i think Dodge to go along with break tackle for later.
Reason: ''
Hermit Monk of the RCN
Honourary Member of the NBA!
NAF Member #4329
Vault = putting in a 4 barrel Holley because the spark plugs need gapping.
Honourary Member of the NBA!
NAF Member #4329
Vault = putting in a 4 barrel Holley because the spark plugs need gapping.
- Zy-Nox
- Ex-Mega Star, now just a Super Star
- Posts: 1310
- Joined: Sun May 19, 2002 2:18 pm
- Location: Bringing Fouling To A New Level.
Wouldnt Bother with Leader on it, as if it misses a half you dont get to use the Leader roll, Frenzy or dodge are the best, If you like to hit things take the first option.
Reason: ''
[url=http://www.talkbloodbowl.com/phpBB2/viewtopic.php?t=3460]Hall Of Famer[/url]
Novice Heretic
Wielder of the Trout of Nuffle Slapping
"I hope this makes sense,most things make sense in my head, but not to other people"
Novice Heretic
Wielder of the Trout of Nuffle Slapping
"I hope this makes sense,most things make sense in my head, but not to other people"
- Darkson
- Da Spammer
- Posts: 24047
- Joined: Mon Aug 12, 2002 9:04 pm
- Location: The frozen ruins of Felstad
- Contact:
- Old Man Draco
- Monkey Spanker
- Posts: 6856
- Joined: Tue May 20, 2003 10:58 am
- Location: Who knows? Then please tell me, I'm lost!:lol:
- DoubleSkulls
- Da Admin
- Posts: 8219
- Joined: Wed May 08, 2002 12:55 pm
- Location: Back in the UK
- Contact:
- Darkson
- Da Spammer
- Posts: 24047
- Joined: Mon Aug 12, 2002 9:04 pm
- Location: The frozen ruins of Felstad
- Contact:
Not 100%, but basically, the treeman must roll D6 at the start of their action. On a 1, they root themselves, lose their TZ, and can't move til the next drive, so something like that anyway. I know it's mbeing tested in the MBBL, but I can't find the rules. I'll have a look though some old emails, see if I can find it (if Galak doesn't get here firstValen wrote:Darkson,
What are these on pitch take root rules?

Reason: ''
Currently an ex-Blood Bowl coach, most likely to be found dying to Armoured Skeletons in the frozen ruins of Felstad, or bleeding into the arena sands of Rome or burning rubber for Mars' entertainment.
-
- Legend
- Posts: 4567
- Joined: Fri Oct 11, 2002 5:48 pm
- Location: Camping on private island, per BBRC advice.
Valen, here you go: viewtopic.php?t=3642
It's on the list for the BBRC, and while the subject of Frenzy hasn't come up yet, I'd imagine that the take root would keep him from following up on his block.
It's on the list for the BBRC, and while the subject of Frenzy hasn't come up yet, I'd imagine that the take root would keep him from following up on his block.
Reason: ''
[url=http://www.bloodbowl.net/naf.php?page=tournamentinfo&uname=skummy]Skummy's Tourney History[/url]