skill for a treeman

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Victula
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skill for a treeman

Post by Victula »

the first skill for my treeman (wood elfs) and i roll doubles .
leader or block ?

thanks for the help

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Post by Asperon Thorn »

Frenzy. . . . 8)

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Post by Flyin' Fling »

sure feet :-)

"flash" the tree.... *giggle*

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Post by sean newboy »

Personally i dont think sure feet is too outrageous. If he were on a fling team i would say pass, but for welfs i think Dodge to go along with break tackle for later.

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Post by lionwarrior »

Block, Dodge or Pro

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Post by Zy-Nox »

Wouldnt Bother with Leader on it, as if it misses a half you dont get to use the Leader roll, Frenzy or dodge are the best, If you like to hit things take the first option.

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Post by Darkson »

Zy-nox, you know about the proposed change to an on-field take root?

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Post by Old Man Draco »

Go for Frenzy. Don't take block yet. As it is a general skill you can allways take it later when you throw a normal skill. :smoking:

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Post by Valen »

Dodge, Blodge treemen are cool.

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Post by Valen »

Darkson,

What are these on pitch take root rules?

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Post by DoubleSkulls »

I'd go with Frenzy or Dodge.

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Post by Dave »

for the fun: Pass Block (he can always get that but it is rather annoyng to your opponents)

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Post by Darkson »

Valen wrote:Darkson,

What are these on pitch take root rules?
Not 100%, but basically, the treeman must roll D6 at the start of their action. On a 1, they root themselves, lose their TZ, and can't move til the next drive, so something like that anyway. I know it's mbeing tested in the MBBL, but I can't find the rules. I'll have a look though some old emails, see if I can find it (if Galak doesn't get here first ;) ).

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Post by Skummy »

Valen, here you go: viewtopic.php?t=3642

It's on the list for the BBRC, and while the subject of Frenzy hasn't come up yet, I'd imagine that the take root would keep him from following up on his block.

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