Hello what should I get him?
He's in this team:
http://www.midgardbb.com/MBBL/teamView.php?teamid=446
I wanted to develop him as a ball stealer, so was gonna get strip ball, then juggernaught, but the double has thrown a spanner in the works. Should I use it or "waste" it?
The only skill that really is jumping out at me at the mo' is dodge and possibly leader. Unfortunately bulls can't get mutations, so no two heads!
What do yous reckon?
3rd skill for a Break Tackle, Wrestle Bull (double)
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- DoubleSkulls
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- Super Star
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Yeah, the only thing at the mo' stopping me getting dodge is that he has wrestle, dodge and wrestle isn't as good as blodge, but then i don't intend to make him my ball carrier (ST4, block and now sure hands hobbo will do that), so it shouldn't matter too much.
Jump up would be better if he got wrestled down, but i don't think that overall it will be as useful as dodge-he can still move 6 sqs pretty reliably even when downed (sprint, surefeet, break tackle and dodge).
Jump up would be better if he got wrestled down, but i don't think that overall it will be as useful as dodge-he can still move 6 sqs pretty reliably even when downed (sprint, surefeet, break tackle and dodge).
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- DoubleSkulls
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Dodge isn't about protected when being hit (that's a nice bonus though) its about improved mobility since he'd have 2+ rerollable dodges. Half the time you won't use BT either.
All that means that you've significantly increased your ability to make multiple dodges to get to the ball carrier (and with an effective MA9 you can often reach...).
DT imo stacks better with block than wrestle and JU isn't as useful on an AG2 player who shouldn't be knocked down that often.
All that means that you've significantly increased your ability to make multiple dodges to get to the ball carrier (and with an effective MA9 you can often reach...).
DT imo stacks better with block than wrestle and JU isn't as useful on an AG2 player who shouldn't be knocked down that often.
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Ian 'Double Skulls' Williams