First Skill Double for Ogre on and Orc Team

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cyric612
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First Skill Double for Ogre on and Orc Team

Post by cyric612 »

I rolled a double for my first skill with an Ogre and was wondering what some others thought of which direction to go. I already have a leader on my team. Was leaning towards just taking Block because it is so necessary but was thinking maybe Dodge (just the thought of an Ogre with Blodge is cool)
Thanks for the input

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Grumbledook
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Post by Grumbledook »

get pass if on an orc team, then he can throw goblins about
dodge has its uses but i think stand firm would be more useful

depends really on the role you want him to play in the team, some people i know have given their ogre frenzy, which is a pain to play against at times, but without block can be a risk

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cyric612
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pass or frenzy

Post by cyric612 »

I had thought of Pass but I'm looking at the ogre being more in the LOS then for him to chuck Gobbo's (although this is a fun thing to do) I had also thought of Frenzy but I think it is a bit of a risk without block (although with two chances to knock a player down and mighty blow i might get to that second skill allitle faster) I am just having a hard time thinking about not taking block with the first increase ...shrug....

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First Skill Double for Ogre on and Orc Team

Post by JimmyCreature »

I would take Pass for my Ogre I won like three games in a row with my Goblin team because I rolled doubles. Can you really beat One Turn TD's I know I like feel of scoreing a OTTD. It is a great feeling and the look on your opponet's face is great. I say go for the skill Pass and throw the goblins threw the air. Have the play The Great Goblin Pass in your in your play book.

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Post by Skummy »

If you want him to be a handfull on the LOS, go with Stand Firm. If you're feeling really goofy, go with Diving Tackle. :)

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Post by Munkey »

I was considering Stand Firm and Dodge (good with Break Tackle) with my Ogre when I rolled a double but I really needed a reliable blocker so I had to waste my roll and go with Block :(

It has paid off though, especially as I play against a lot of other Big Guys and a Lizardman team.

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Post by Mestari »

I warmly recommend dodge. Why?

Dauntless guys or big guys usually don't have tackle - they have more important things to acquire first, so at least you shouldn't meet too many tacklers (Your Leagues' Average Skill Choices May Vary - YLASCMV). This results with the Ogre standing a lot more often. It's handy also for the crucial dodge needed to blitz etc.
Granted, block is essential, but I'd hold on and wait for the second skill before taking block, just to be able to use the doubles roll.

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Post by kaboom »

stand firm, frenzy, dodge

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UtakHai
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Post by UtakHai »

Like some others suggest I would go with Stand Firm.
In case you need to dodge and fail the roll you won´t suffer a turnover.
2nd advantage- you are a pain in the a** on the LOS, no one will ever push you back.

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