halfling development with free-to-choose mvp
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In my local league we gave out MVP's to each other's team, and we discussed which players deserved them most based on how annoying/useful/deadly they were during the match. Thus a certain Wood Elf Catcher got ALOT of MVP's. So not the most balanced system...
And personally, in this situation you should probably pill MVP's onto your Trees. After about 10 games you should have two or possibly three skills on each Tree using this method. Even without doubles you'll have Guard/Grab/Break Tackle without much trouble, setting up the Tree for a long time to come.
Then focus on skilled Halflings, using the ones without much SPP as fodder. The way it should be.
~Andromidius
And personally, in this situation you should probably pill MVP's onto your Trees. After about 10 games you should have two or possibly three skills on each Tree using this method. Even without doubles you'll have Guard/Grab/Break Tackle without much trouble, setting up the Tree for a long time to come.
Then focus on skilled Halflings, using the ones without much SPP as fodder. The way it should be.
~Andromidius
Reason: ''
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Maybe that would be the best thing to do, but it definately wouldnt be the most fun. Id try to get a new skill each time. A haflingteam with a bunch of skills on it can actually suprise from time to time.
I once played a tourney where you got a new skill after each game, that was great fun. The team started with 1 trait and 2 skills, then got 1 skill each game, but no player could have more than one skill. I choose HMP and diving catch, It worked alright, won 2 out of 6 games, and one tie.
But In hindsight I think I should have choosen Block on one of the threes instead of HMP on a hafling, Guard on the other, and gone with sprint and diving tackle on the shorties. HMP netted me only one score in 6 games, TTM with the ball 3.
I once played a tourney where you got a new skill after each game, that was great fun. The team started with 1 trait and 2 skills, then got 1 skill each game, but no player could have more than one skill. I choose HMP and diving catch, It worked alright, won 2 out of 6 games, and one tie.
But In hindsight I think I should have choosen Block on one of the threes instead of HMP on a hafling, Guard on the other, and gone with sprint and diving tackle on the shorties. HMP netted me only one score in 6 games, TTM with the ball 3.
Reason: ''
- Storch
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This is the issue though, with the ability to put the MVP on a player, you can cycle through until you either get a double or a stat on a skink. If 6 SS Skinks is better than 6 BT Sauri, I will confidently state that 6 SS Skinks are vastly inferior to 6 blodging skinks.tenwit wrote: IMO, it's much easier to win a game with 6 SS skinks than 6 BT sauruses.
Toss in a couple of AG+ and ST+ and you have a nightmare sqaud.
Trust me on this one as I was absolutely charmed the one season and I have some skinks that are simply sick with the AG5,blodge,sure hands one and the AG4,ST3, blodge, sure hands one being the standouts. Trust me, they win games all by themselves.
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In fact, Skinks should start with AG 4.....
(Yes, I'm in the process of getting miniatures for a Lizardmen team - do anyone know if an all-Skink team is worth it?)

Reason: ''
I hate Wood Elves.
[b]Galak 3:16 says "There is a point in time that a player really should read the rulebook."[/b]
[quote="SillySod"](the other times are when I have norse... norse are suprisingly similar to chainsaws).[/quote]
[b]Galak 3:16 says "There is a point in time that a player really should read the rulebook."[/b]
[quote="SillySod"](the other times are when I have norse... norse are suprisingly similar to chainsaws).[/quote]
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In a stunty cup competition? Definitely (if it's allowed). Normally? No, not really, unless it's a one-off game. All-skink teams can win, but they can't really progress through a league with much success. They're like a goobo team with less humour.TeamTræls wrote:do anyone know if an all-Skink team is worth it?
They'll work a bit better now, with the new stunty damage rules which mean fewer deaths.
Reason: ''
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Cool, thanks. Suppose I'd better include three or four Sauri, then.
Reason: ''
I hate Wood Elves.
[b]Galak 3:16 says "There is a point in time that a player really should read the rulebook."[/b]
[quote="SillySod"](the other times are when I have norse... norse are suprisingly similar to chainsaws).[/quote]
[b]Galak 3:16 says "There is a point in time that a player really should read the rulebook."[/b]
[quote="SillySod"](the other times are when I have norse... norse are suprisingly similar to chainsaws).[/quote]
- mattgslater
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5 Sauri, 7 Skinks, 3RR is optimal for a skink-heavy team, in my book. You have your line and inside LB positions secure, and the glamour spots all go to the Skinks.
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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That'd work. If you were starting an all-new league, against no developed teams, I'd consider risking 1 krox, 4 saurus, 6 skinks, 3 RRs, requiring an apo then a skink as your first two purchases. Against any developed sides, you need either the apo or the extra skink, so you can't afford the krox.
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- mattgslater
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This is one team where Journeymen aren't very good. Skinks are your ball-handlers, so Loner bites.
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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You only need one player to pick up the ball and you're probably aiming for it to be one of your rostered players.mattgslater wrote:This is one team where Journeymen aren't very good. Skinks are your ball-handlers, so Loner bites.
But a skinks other role is to dodge about.
And they already have a reroll from Dodge.
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Team Scotland Record:
EuroBowl 2009: 3-2-1
Gimmicks>Shennanigans>Everything Else
EuroBowl 2009: 3-2-1
Gimmicks>Shennanigans>Everything Else