halfling development with free-to-choose mvp

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Andromidius
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Post by Andromidius »

In my local league we gave out MVP's to each other's team, and we discussed which players deserved them most based on how annoying/useful/deadly they were during the match. Thus a certain Wood Elf Catcher got ALOT of MVP's. So not the most balanced system...

And personally, in this situation you should probably pill MVP's onto your Trees. After about 10 games you should have two or possibly three skills on each Tree using this method. Even without doubles you'll have Guard/Grab/Break Tackle without much trouble, setting up the Tree for a long time to come.

Then focus on skilled Halflings, using the ones without much SPP as fodder. The way it should be.

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s031720
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Post by s031720 »

Maybe that would be the best thing to do, but it definately wouldnt be the most fun. Id try to get a new skill each time. A haflingteam with a bunch of skills on it can actually suprise from time to time.


I once played a tourney where you got a new skill after each game, that was great fun. The team started with 1 trait and 2 skills, then got 1 skill each game, but no player could have more than one skill. I choose HMP and diving catch, It worked alright, won 2 out of 6 games, and one tie.

But In hindsight I think I should have choosen Block on one of the threes instead of HMP on a hafling, Guard on the other, and gone with sprint and diving tackle on the shorties. HMP netted me only one score in 6 games, TTM with the ball 3.

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Storch
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Post by Storch »

tenwit wrote: IMO, it's much easier to win a game with 6 SS skinks than 6 BT sauruses.
This is the issue though, with the ability to put the MVP on a player, you can cycle through until you either get a double or a stat on a skink. If 6 SS Skinks is better than 6 BT Sauri, I will confidently state that 6 SS Skinks are vastly inferior to 6 blodging skinks.

Toss in a couple of AG+ and ST+ and you have a nightmare sqaud.

Trust me on this one as I was absolutely charmed the one season and I have some skinks that are simply sick with the AG5,blodge,sure hands one and the AG4,ST3, blodge, sure hands one being the standouts. Trust me, they win games all by themselves.

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Post by Smeborg »

AG 4 Skinks do not have a right to live.

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TeamTræls
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Post by TeamTræls »

In fact, Skinks should start with AG 4..... ;) (Yes, I'm in the process of getting miniatures for a Lizardmen team - do anyone know if an all-Skink team is worth it?)

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I hate Wood Elves.
[b]Galak 3:16 says "There is a point in time that a player really should read the rulebook."[/b]
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s031720
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Post by s031720 »

And the chainsaw. Then lets kill them.

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Post by tenwit »

TeamTræls wrote:do anyone know if an all-Skink team is worth it?
In a stunty cup competition? Definitely (if it's allowed). Normally? No, not really, unless it's a one-off game. All-skink teams can win, but they can't really progress through a league with much success. They're like a goobo team with less humour.

They'll work a bit better now, with the new stunty damage rules which mean fewer deaths.

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TeamTræls
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Post by TeamTræls »

Cool, thanks. Suppose I'd better include three or four Sauri, then.

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I hate Wood Elves.
[b]Galak 3:16 says "There is a point in time that a player really should read the rulebook."[/b]
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mattgslater
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Post by mattgslater »

5 Sauri, 7 Skinks, 3RR is optimal for a skink-heavy team, in my book. You have your line and inside LB positions secure, and the glamour spots all go to the Skinks.

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What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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Post by tenwit »

That'd work. If you were starting an all-new league, against no developed teams, I'd consider risking 1 krox, 4 saurus, 6 skinks, 3 RRs, requiring an apo then a skink as your first two purchases. Against any developed sides, you need either the apo or the extra skink, so you can't afford the krox.

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mattgslater
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Post by mattgslater »

This is one team where Journeymen aren't very good. Skinks are your ball-handlers, so Loner bites.

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What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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Post by PubBowler »

mattgslater wrote:This is one team where Journeymen aren't very good. Skinks are your ball-handlers, so Loner bites.
You only need one player to pick up the ball and you're probably aiming for it to be one of your rostered players.

But a skinks other role is to dodge about.
And they already have a reroll from Dodge.

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