We drew, 8 in the injured form me and 2 dead. He could of won, but he wouldn't let himself. He was a slow player, so it was a grueling tiring game. Humbled but not defeated

It could be the more frequently facedown thing.Carnis wrote:More Fragile?mattgslater wrote:most Nurgle players are either more fragile than their Chaotic counterparts, or are slow and clumsy, making them hard to develop.
As in the beast has +1 AV & Regen compared to the mino for -10k?
As in the NWs have Foul appearance and Regen for 10k -MA, -AG compared to CWs more fragile?
The pesties & the beastmen actually even out, cause decay on the rotters for -20k and regen on the pestigors for +20k seems an obvious designer intent to keep "the beastmen" at 60k, while still allowing nurgle to develop star beastmen without an apoth (the pestigors).
I really think differences between the two teams are quite marginal, with the chaos team being more fragile & slightly more bashy due to mino's Claw access.
When it comes to player preservation, yeah. Compared to Chaos, Nurgle has a net +1 AV (Beast vs. Mino/BM) that nets about 1% more injury rolls for Chaos, with 6-9x Regen (depending on Winnings and injuries), and the difference (2-5x) in Decay, with no Apothecary. If you protect Pestigors, you'll take about 1/3 of your Cas on Rotters. So for one Cas, you get equal shares Decay Cas, Normal Cas and Nothing. If you take only 20% of your Cas on Rotters (unlikely), you'll get twice as many Nothings as Decay Cas.Carnis wrote: More Fragile?
The only players who aren't slow and clumsy on the Nurgle team (by comparison to anybody on the Chaos team) are the Pestigors and Rotters; Pestigors are about equally likely to die compared to a Beastman on a team with an Apoth, but are less likely to miss games or drives, and the Rotters are, yes, more fragile than any healthy Chaos player.mattgslater wrote:most Nurgle players are either more fragile than their Chaotic counterparts, or are slow and clumsy, making them hard to develop.