Nurgle stick in the mud team.

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Re: Nurgle stick in the mud team.

Post by Smurf »

Hheheehe, my WE's got lamped againt them. Just could not get away, didn't expect it from the Coach. Tentacles suck! And he could put up max ST4 + the Beast + something with a ST upgrade making it 4.

We drew, 8 in the injured form me and 2 dead. He could of won, but he wouldn't let himself. He was a slow player, so it was a grueling tiring game. Humbled but not defeated :)

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Re: Nurgle stick in the mud team.

Post by txapo »

I'm gonna go with nurgle to a tournament in a fornight and i'm thinking the best roster for 1100000 and three skills. Any ideas? for the moment beast 3 warriors, 3 pestigors and 4 rotters. two RR. Skills claws (the beast) sure hands and block (pestigors)...

What do you think?

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Re: Nurgle stick in the mud team.

Post by mrmojoz »

I'd take block or stand firm on that beast before claws, depending on how active you were going to be with it.

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Re: Nurgle stick in the mud team.

Post by sunnyside »

Carnis wrote:
mattgslater wrote:most Nurgle players are either more fragile than their Chaotic counterparts, or are slow and clumsy, making them hard to develop.
More Fragile?

As in the beast has +1 AV & Regen compared to the mino for -10k?
As in the NWs have Foul appearance and Regen for 10k -MA, -AG compared to CWs more fragile?

The pesties & the beastmen actually even out, cause decay on the rotters for -20k and regen on the pestigors for +20k seems an obvious designer intent to keep "the beastmen" at 60k, while still allowing nurgle to develop star beastmen without an apoth (the pestigors).

I really think differences between the two teams are quite marginal, with the chaos team being more fragile & slightly more bashy due to mino's Claw access.
It could be the more frequently facedown thing.

But while regen puts more bodies back on the pitch in the course of a single game, when it comes to keeping players on the Cockerel an APO is better (presuming you don't suffer a second bad CAS), because instead of a 50/50 shot you also get the "miss next game" results, and depending on the player you might be able to shrug off a stat reduction.

So for most players it's APO vs Regen, leaving the rotters out there as SPP sinks.

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Re: Nurgle stick in the mud team.

Post by mattgslater »

Carnis wrote: More Fragile?
When it comes to player preservation, yeah. Compared to Chaos, Nurgle has a net +1 AV (Beast vs. Mino/BM) that nets about 1% more injury rolls for Chaos, with 6-9x Regen (depending on Winnings and injuries), and the difference (2-5x) in Decay, with no Apothecary. If you protect Pestigors, you'll take about 1/3 of your Cas on Rotters. So for one Cas, you get equal shares Decay Cas, Normal Cas and Nothing. If you take only 20% of your Cas on Rotters (unlikely), you'll get twice as many Nothings as Decay Cas.

Pretty much any stat loss on a Rotter is a firing offense, right? Niggles too, I'd imagine, though I'm yet to end up with a niggling Rotter. So 5-6 is a fired Rotter. That's 5/9 of Decay cas is tantamount to death. You'd probably fire any Regen player on a -ST, and a Pestigor on -MA or -AG. If your Regen Cas are evenly distributed among the positions (big if, but the tough guys take more hits, so it's a plausible guess), then 1/6+1/6((4/9x1/2 )+(5/9x1/8)) = 1/6+1/6(25/72) ≈ 2/9 dead/fired positional per Cas taken, 1/9 after Regen.

If Nurgle Cas are 1/3 Rotter and 2/3 not, and 5/9 of Rotter Cas are dead/fired (after Decay) vs. 1/9 of others (after Regen), that's 7/27 chance to lose a player on a Cas. Compared to Chaos, if you save an Apo for dead/fired, and fire players on -ST only (because you have plenty of MA6 and AG3), you only lose skills on 7/48 Cas before Apoth, which comes out to 7/48^2, or 49/2304 deaths until you've taken one, and 7/48 afterwards. The 1% AV difference isn't significant. If the Nurgle take only 1/5 of their Cas on Rotters, then the chance of losing a player on a Cas falls to (5+4)/(9x5) or 1/5, still more than 7/48, let alone 49/2304.

So yeah, when it comes to skill depth and turnover, Nurgle are much more fragile than Chaos. If you're talking about taking guys off the pitch, Nurgle are slightly tougher.

But that's beside the point.

What I said was:
mattgslater wrote:most Nurgle players are either more fragile than their Chaotic counterparts, or are slow and clumsy, making them hard to develop.
The only players who aren't slow and clumsy on the Nurgle team (by comparison to anybody on the Chaos team) are the Pestigors and Rotters; Pestigors are about equally likely to die compared to a Beastman on a team with an Apoth, but are less likely to miss games or drives, and the Rotters are, yes, more fragile than any healthy Chaos player.

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Re: Nurgle stick in the mud team.

Post by Smeborg »

In my experience, an Apoth is better for preserving players and SPPs than Regen.

Rotters just die (or get retired). I have never got a Rotter to 3 skills, a 2-skill Rotter is very rare.

Both Chaos and Nurgle take plenty of CAS, in my experience. Median AV of 8 combined with no starting Block is not strong for bash teams. Since Nurgle are not a stand-off team (they like to mark opposing players), this means they get blocked plenty.

All the best.

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