Jugg / Stand Firm Pact Minotaur Rolls Double Ones

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falconeyed
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Post by falconeyed »

My remaining opponents are Chaos, Nurgle, Humans, Skaven and Wood Elves. Claws would be helpful on three of the five teams and worthless on two. I'm also trying to not be in a position to have to blitz with the minotaur. My opponents (smartly) are not basing the minotaur. The vote for Block is that it further lessens the chance of a turnover on a block only, which is really what I'm after.

Tentacles is interesting, but again, no one bases him.

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Post by Craigtw »

falconeyed wrote: Tentacles is interesting, but again, no one bases him.
I don't think anyone intentionallybases a Big Guy with Tentacles! But against those teams, you are right in that the Claw will be all but useless against a couple of them, but the Tentacles can be very seful against any of them.

Even against Chaos and Nurgle, keeping the Tentacles on players and hindering their movement, or using the Frenzy to get them close to the sidleines, and the Tentacles to hold them there until you finish the crowd push!

Tentacles. If you are not going block, then that would be my choice.

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Post by mattgslater »

Given your opposition, I'd take Tentacles over Claw, but I'd also say it's moot, as Block is just categorically great.

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Post by Cramy »

Block. If not, then Tentacles to go with Stand Firm and to prevent opponents from running away when crowd pushing.

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Post by stashman »

falconeyed wrote:My remaining opponents are Chaos, Nurgle, Humans, Skaven and Wood Elves.
As I said before: Tackle

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Post by Tripleskull »

I strongly disagree that claw would be worthless against any of the opponants, but if you only have five games left block is the best choice.

Blitzers and the ratogre are key players on skaven teams, and so is the tree for WEs. Sure tentackles are more usefull - but worthless :?:

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Post by mattgslater »

Block/Juggernaut/Horns/ST5. He's a lumberjack, and he's ok. One assist and a 2+ WA roll, and it's off to the sawmill. Got a Dirty Player?

Tackle is overkill, btw, unless you don't have any on other players and/or you're seeing Beastmen or Pestigors with Blodge. If you don't consider TRR, Block/Juggy/3d on a Blodger yields only a 33.68% chance of failure-to-kd (about 3/4 of 1% to skull out, about 1, and a shade under a 33% chance to push-push). If you go after a Wrodger or Dodger, you have a 19/27 chance to KD on each block. Not counting the 152 lost permutations (out of 46,456) if you triple-skull, that leaves you with a 64/729 chance to fail to KD, well under 10%. A guy with neither skill has only about a 1.5% chance to keep his feet.

Tackle over Block would mean you get the middle (90%-ish) number against everyone, provided you can get 3d. And you'd get no survival benefit, which you'll need against Chaos and Nurgle.

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What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
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Post by Jural »

If no players are in base to base with him, then he is blitzing or not moving 50% of the time. Minotaurs are aggressive pieces, you are either rolling lucky and moving them, blitzing with them, sticking them in a dogpile, or getting Wasted TV. They can be nice on set-ups, but after that...

I think you're going to need more help against the highly mobile AG teams trying to flood your backfield after looking at your schedule (and looking at your complete team.)

I'd go tentacles and use him as a middle deep player against the speedy ones. Leap+Blodge will be hard for you to deal with, as will 2+ gutter runners or human catchers all up in your backfield.

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Post by DoubleSkulls »

Block for me. Claw would be the 2nd choice. Tentacles is also nice, but reliable hitting and better protection for an Av8 player too wins.

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Post by falconeyed »

Update: I took Block. Things tend to go poorly when I start getting too cute with the skill selections. Thanks for the input everyone.

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Post by Craigtw »

falconeyed wrote:Update: I took Block. Things tend to go poorly when I start getting too cute with the skill selections. Thanks for the input everyone.
You can't go wrong with block.

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