Jugg / Stand Firm Pact Minotaur Rolls Double Ones
- falconeyed
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My remaining opponents are Chaos, Nurgle, Humans, Skaven and Wood Elves. Claws would be helpful on three of the five teams and worthless on two. I'm also trying to not be in a position to have to blitz with the minotaur. My opponents (smartly) are not basing the minotaur. The vote for Block is that it further lessens the chance of a turnover on a block only, which is really what I'm after.
Tentacles is interesting, but again, no one bases him.
Tentacles is interesting, but again, no one bases him.
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No one should be honored for doing what is expected.
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I don't think anyone intentionallybases a Big Guy with Tentacles! But against those teams, you are right in that the Claw will be all but useless against a couple of them, but the Tentacles can be very seful against any of them.falconeyed wrote: Tentacles is interesting, but again, no one bases him.
Even against Chaos and Nurgle, keeping the Tentacles on players and hindering their movement, or using the Frenzy to get them close to the sidleines, and the Tentacles to hold them there until you finish the crowd push!
Tentacles. If you are not going block, then that would be my choice.
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- mattgslater
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Given your opposition, I'd take Tentacles over Claw, but I'd also say it's moot, as Block is just categorically great.
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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- mattgslater
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Block/Juggernaut/Horns/ST5. He's a lumberjack, and he's ok. One assist and a 2+ WA roll, and it's off to the sawmill. Got a Dirty Player?
Tackle is overkill, btw, unless you don't have any on other players and/or you're seeing Beastmen or Pestigors with Blodge. If you don't consider TRR, Block/Juggy/3d on a Blodger yields only a 33.68% chance of failure-to-kd (about 3/4 of 1% to skull out, about 1, and a shade under a 33% chance to push-push). If you go after a Wrodger or Dodger, you have a 19/27 chance to KD on each block. Not counting the 152 lost permutations (out of 46,456) if you triple-skull, that leaves you with a 64/729 chance to fail to KD, well under 10%. A guy with neither skill has only about a 1.5% chance to keep his feet.
Tackle over Block would mean you get the middle (90%-ish) number against everyone, provided you can get 3d. And you'd get no survival benefit, which you'll need against Chaos and Nurgle.
Tackle is overkill, btw, unless you don't have any on other players and/or you're seeing Beastmen or Pestigors with Blodge. If you don't consider TRR, Block/Juggy/3d on a Blodger yields only a 33.68% chance of failure-to-kd (about 3/4 of 1% to skull out, about 1, and a shade under a 33% chance to push-push). If you go after a Wrodger or Dodger, you have a 19/27 chance to KD on each block. Not counting the 152 lost permutations (out of 46,456) if you triple-skull, that leaves you with a 64/729 chance to fail to KD, well under 10%. A guy with neither skill has only about a 1.5% chance to keep his feet.
Tackle over Block would mean you get the middle (90%-ish) number against everyone, provided you can get 3d. And you'd get no survival benefit, which you'll need against Chaos and Nurgle.
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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If no players are in base to base with him, then he is blitzing or not moving 50% of the time. Minotaurs are aggressive pieces, you are either rolling lucky and moving them, blitzing with them, sticking them in a dogpile, or getting Wasted TV. They can be nice on set-ups, but after that...
I think you're going to need more help against the highly mobile AG teams trying to flood your backfield after looking at your schedule (and looking at your complete team.)
I'd go tentacles and use him as a middle deep player against the speedy ones. Leap+Blodge will be hard for you to deal with, as will 2+ gutter runners or human catchers all up in your backfield.
I think you're going to need more help against the highly mobile AG teams trying to flood your backfield after looking at your schedule (and looking at your complete team.)
I'd go tentacles and use him as a middle deep player against the speedy ones. Leap+Blodge will be hard for you to deal with, as will 2+ gutter runners or human catchers all up in your backfield.
Reason: ''
- DoubleSkulls
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- falconeyed
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