1st and 3rd Skills on Chaos Warriors

Want to know how to beat your opponents, then get advice, or give advice here.

Moderators: Valen, TFF Mods

User avatar
mattgslater
King of Comedy
Posts: 7758
Joined: Thu Dec 15, 2005 5:18 pm
Location: Far to the west, across the great desert, in the fabled Land of Comedy

Post by mattgslater »

Rubric wrote:Maybe I am misunderstanding something, but Block is zero percent more knockdowns, but 50% fewer turnovers. Given your 4 rerolls, I would certainly be tempted to take MB first.

Edit: Oh, I see what Carnis is saying.... 0% more knockdowns on your own turn, but 50% more knockdowns on your opponent's turn = 25% more overall. I still don't see how matt got 35% though.
2d with Block vs. unskilled: 27 permutations out of 36 for success (knockdown and keep your feet). 2d without Block vs. unskilled: 20 permutations for success (plus 3 more "both down" but that's a bad thing, so not counted among success). 27 is 1.35 x 20, or a 35% increase in the chance of success. 2d without Block vs. Dodge: 11 permutations for success. 2d with Block vs. Dodge: 20 permutations. 20/11 = 1 9/11 ≈ 1.8, or an 81.something% increase.

Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
Carnis
Super Star
Super Star
Posts: 1124
Joined: Thu Apr 09, 2009 8:50 pm

Post by Carnis »

Mine was just a rough estimate, not actual numbers. What I meant was normally you get a 55% KD -> with block its 75% KD.

MB adds to that (chance to CAS):
55% * 2.07-2.30 depending on opponent AV.

Even the worst case is 114% (55%*2.07) vs 75% for block as far as SPP generation goes.. There's also the added bonus of killing off annoying opponents! :P

And rubric you are ofc right, if you take the block at the end of turn you can often afford to take the bothdown & get the KD bonus AND the damage bonus (+ you get mileage out of your AV9 as a bonus) by taking the turnover anyway.

Reason: ''
User avatar
mattgslater
King of Comedy
Posts: 7758
Joined: Thu Dec 15, 2005 5:18 pm
Location: Far to the west, across the great desert, in the fabled Land of Comedy

Post by mattgslater »

Agreed that from a pure SPP standpoint, MB > Block. But that's most of what MB does, while Block generates extra knockdowns, prevents turnovers, forces opponents to rethink or move guys around, generates assists....

Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
Post Reply