What to start a human team with?
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Does that even work? AG3 is not AG4. I mean I fail too many dodges with AG4 I wouldn't like trying a stand off defence with an AG3 team.Zombie wrote:Play them like cheap elves
As Dark Lord said, I don't think you'd ever get that team to work at the ECBBL - too many tackle happy coaches make human catcher go pop.
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Human Team Line-Up
Hi,
what about the following:
4 Blitzers
1 Ogre
1 Thrower
1 Catcher
4 Linemen
2 RRs, FF 8
what about the following:
4 Blitzers
1 Ogre
1 Thrower
1 Catcher
4 Linemen
2 RRs, FF 8
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Re: Human Team Line-Up
Too few RR IMHO, that's why I cut 2 blitzers or others cut down the ogre.Bifi wrote:Hi,
what about the following:
4 Blitzers
1 Ogre
1 Thrower
1 Catcher
4 Linemen
2 RRs, FF 8
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You may be right, in my experience having two catchers helps, you have more diversity in bringing the game to the opponent's side. But since it is the most-likely-to-be-killed player (MLTBK), it might not be a bad idea to buy him after 2 or 3 games and try to inflict the highest damage possible on opposing teams using the fact that they don't have an apothecary yet. And what's more, the ogre would probably earn a few SPPs and could pose a difference later, when the other teams are just buying their big guys. It depends on the opponent and your preferred type of play whether this line-up or the one with two catchers has more chances to win.harley_topper wrote:The ogre from the start is nice. But personally i like to have two catchers.
What about that?

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Re: Human Team Line-Up
You're obviously right, and RRs later are pretty expensive, but there are certain points in my previous post.berserker wrote:Too few RR IMHO, that's why I cut 2 blitzers or others cut down the ogre.
And it's not necessary to drop 2 blitzers, you could throw in 1 lineman instead of one blitzer and lower the FF by 1 to gain one more RR.
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I'm quite happy to play Humans with one catcher for their first 10 games or so. I'm never entirely happy with having two strength 2 players on the pitch at the same time, and I run a bashy human team. Blitzers are fast enough to punch it in the EZ when they have the added reroll for ball handling.
There are a lot of valid ways to play humans, though. It's hard to go wrong with a team that is this versatile.
There are a lot of valid ways to play humans, though. It's hard to go wrong with a team that is this versatile.
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But yes, lowering FF to 7 is stretching a bit. I think your line-up is really the best for a start and I will definitely try it out in our next season (starting in about two weeks).berserker wrote: 1 Ogre
2 Blitzer
2 Catchers
1 Thrower
5 Linemen
3 RR
9 FF
The other teams known to-date to join this season are skaven, dwarfs, goblins, undead and orcs.
BTW, does anyone know whether ogres have been produced as part of the BB renaissance? Up to time, I have seen only Orcs, Human, Skaven, Khemri, Undead, High Elves and Dwarfs for purchase (including star players and booster blisters). From the schedule that I know from the seller the next should be Dark Elves, Chaos and Chaos Dwarfs. Anyone heard of Wood Elves, Goblins, Halflings or the Big Guys?
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You are right you have a lot of possibilities to play humans. Sometimes I like this starting roster:There are a lot of valid ways to play humans, though. It's hard to go wrong with a team that is this versatile.
But I also started with this:4 blitzers
2 catchers
1 thrower
4 linemen
3 RR
8 FF
4 blitzers
2 Catchers
1 Thrower
1 Ogre
3 Linemen
6 FF
2 RR
There you have the bashy-power of the blitzers and the ogre and the ability to do a fast game with your catchers. A solid FF (not to low) and 2 RR.
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