Next Skill for Erik the Swift (Norse Blitzer)
-
- Experienced
- Posts: 156
- Joined: Mon Apr 09, 2007 9:20 pm
- Location: From the Sewers of Berlin
Next Skill for Erik the Swift (Norse Blitzer)
Well, he´s my Touchdown King, my mighty defense were able to hold everyone away when he runs for a touchdown, so he is near his third skill ^^
6 4 3 7 -> Block, Jump Up, Frenzy, Sure Hands
As you can see, he is stronger and it isn´t possible to steal his ball... so what should I take as next skill? Stand Firm? Fend? Break Tackle?
A little Information: Our League consist of two Humans, one Gobbo, one Wood Elf, one Skaven, one Nurgle and some Orks and Chaos (It´s a really messy and brutal league this time).
6 4 3 7 -> Block, Jump Up, Frenzy, Sure Hands
As you can see, he is stronger and it isn´t possible to steal his ball... so what should I take as next skill? Stand Firm? Fend? Break Tackle?
A little Information: Our League consist of two Humans, one Gobbo, one Wood Elf, one Skaven, one Nurgle and some Orks and Chaos (It´s a really messy and brutal league this time).
Reason: ''
[i]"In this town, we call home, everyone hail to the pumpkin song[/i]
- Wosret
- Experienced
- Posts: 87
- Joined: Thu Nov 24, 2005 11:10 am
- Location: Hiding behind my Mummy somewhere at the Dutch Scene
- Leipziger
- Legend
- Posts: 5685
- Joined: Sun Jul 06, 2003 11:37 pm
- Location: Manchester, UK
- Contact:
Strip ball is definitely a good choice. Tackle might also be useful, given the presence of gobbos, gutter runners, war dancers etc in your league.
Cheers
Leip

Cheers
Leip



Reason: ''
Twitter:@wormito
Waterbowl fb group https://www.facebook.com/groups/WaterbowlMcr/
Waterbowl Discord: [url] https://discord.gg/jFX3MCTG [/u]
Stunty Slam 17, November 8th 2026
Waterbowl Weekend 2025, Feb 15/16, NWGC
Waterbowl fb group https://www.facebook.com/groups/WaterbowlMcr/
Waterbowl Discord: [url] https://discord.gg/jFX3MCTG [/u]
Stunty Slam 17, November 8th 2026
Waterbowl Weekend 2025, Feb 15/16, NWGC
-
- Da Cynic
- Posts: 7462
- Joined: Thu Jan 01, 1970 12:00 am
- Location: Nice Red Uniforms and Fanatical devotion to the Pope!
-
- Super Star
- Posts: 870
- Joined: Tue Jan 17, 2006 6:55 pm
Looking as he's your main ball carrier, fend, or even kick-off return would be good. But what about MB? He could then be your main CAS causer too!
How has giving him Sure Hands worked out? I've got a ST4 Norse blitzer and hadn't considered making him my main ball carrier (use the Runners at the mo') But I can see that a ST4, AG3, Frenzy player would be great in a cage and could frenzy his way out of traffic to score.
How has giving him Sure Hands worked out? I've got a ST4 Norse blitzer and hadn't considered making him my main ball carrier (use the Runners at the mo') But I can see that a ST4, AG3, Frenzy player would be great in a cage and could frenzy his way out of traffic to score.
Reason: ''
- Grumbledook
- Boy Band Member
- Posts: 10713
- Joined: Sat Sep 21, 2002 6:53 pm
- Location: London Town
-
- Experienced
- Posts: 156
- Joined: Mon Apr 09, 2007 9:20 pm
- Location: From the Sewers of Berlin
For Casualities... I have two Dirty Players and Two Players with Mighty Blow. My Average Count of Casualities are 4,5 every game (okay, only 1/3th of them resulted from a block, but it isn´t a game if it didn´t bleed, right?). I think more of them and I get another bounty on my players
As for main ball carrier: It is great to carry the ball with a Strength 4 Blitzer with Sure Hands. First of all you need the reroll to get the ball up (My record were 12 Fumbles in one Half... Six Damn Rounds no 3 or up...), Second it protects you from strip ball, so there aren´t any suicide war dancer jumping in your box and stealing your ball. And because he has Strength 4, a 4 or 5 Man-Cage is perfectly enough to ensure, you will always has the advantage with you, when the enemy attacks. You can think about what chances the enemy has to hit you down, especially because you have block too ^^ And when you are close to the touchdown line, you can blitz through enemy lines with frenzy to make the perfect touchdown ^^ He is my Main Frog... eh Rat... damn, Man ^^

As for main ball carrier: It is great to carry the ball with a Strength 4 Blitzer with Sure Hands. First of all you need the reroll to get the ball up (My record were 12 Fumbles in one Half... Six Damn Rounds no 3 or up...), Second it protects you from strip ball, so there aren´t any suicide war dancer jumping in your box and stealing your ball. And because he has Strength 4, a 4 or 5 Man-Cage is perfectly enough to ensure, you will always has the advantage with you, when the enemy attacks. You can think about what chances the enemy has to hit you down, especially because you have block too ^^ And when you are close to the touchdown line, you can blitz through enemy lines with frenzy to make the perfect touchdown ^^ He is my Main Frog... eh Rat... damn, Man ^^
Reason: ''
[i]"In this town, we call home, everyone hail to the pumpkin song[/i]
- datalorex
- Star Player
- Posts: 595
- Joined: Wed Jan 03, 2007 8:38 pm
- Location: Georgia
-
- Super Star
- Posts: 870
- Joined: Tue Jan 17, 2006 6:55 pm
Mmm, I was thinking a blodging Runner with sure hands would be the best ball carrier for the Norse. A blitz from a ST 3 chap would only get him down 1/6 times, whereas the dodgeless ST4 blitzer would go down 1/9 times.
And the Runner could get hit by a tackler, making him go down much easier.
Of course you wanna spread the love (SPPs), but if I was against a tough team, I think I'd stick with the ST4 guy to be on the safe side.
And the Runner could get hit by a tackler, making him go down much easier.
Of course you wanna spread the love (SPPs), but if I was against a tough team, I think I'd stick with the ST4 guy to be on the safe side.
Reason: ''
-
- Mr. Zlurpee
- Posts: 4898
- Joined: Sun Mar 23, 2003 9:00 pm
- Location: The Zlurpee Capital of the World, Indianapolis IN
- Contact:
-
- Da Cynic
- Posts: 7462
- Joined: Thu Jan 01, 1970 12:00 am
- Location: Nice Red Uniforms and Fanatical devotion to the Pope!