Next Skill for Erik the Swift (Norse Blitzer)

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Little_Rat
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Next Skill for Erik the Swift (Norse Blitzer)

Post by Little_Rat »

Well, he´s my Touchdown King, my mighty defense were able to hold everyone away when he runs for a touchdown, so he is near his third skill ^^

6 4 3 7 -> Block, Jump Up, Frenzy, Sure Hands

As you can see, he is stronger and it isn´t possible to steal his ball... so what should I take as next skill? Stand Firm? Fend? Break Tackle?

A little Information: Our League consist of two Humans, one Gobbo, one Wood Elf, one Skaven, one Nurgle and some Orks and Chaos (It´s a really messy and brutal league this time).

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Wosret
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Post by Wosret »

If he is the main ballcarrier Fend sounds good (no/less takklezones if left standing).
Perhaps Stripball for those pesky double pushbacks.
Or Pass Block for when the opposition is playing with his ball.

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Post by Leipziger »

Strip ball is definitely a good choice. Tackle might also be useful, given the presence of gobbos, gutter runners, war dancers etc in your league.

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Post by voyagers_uk »

Strip Ball for me... :)

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Post by Aliboon »

Looking as he's your main ball carrier, fend, or even kick-off return would be good. But what about MB? He could then be your main CAS causer too!

How has giving him Sure Hands worked out? I've got a ST4 Norse blitzer and hadn't considered making him my main ball carrier (use the Runners at the mo') But I can see that a ST4, AG3, Frenzy player would be great in a cage and could frenzy his way out of traffic to score.

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Post by Grumbledook »

guard will help others push ppl away from him if they are stood next to him

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Little_Rat
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Post by Little_Rat »

For Casualities... I have two Dirty Players and Two Players with Mighty Blow. My Average Count of Casualities are 4,5 every game (okay, only 1/3th of them resulted from a block, but it isn´t a game if it didn´t bleed, right?). I think more of them and I get another bounty on my players :smoking:

As for main ball carrier: It is great to carry the ball with a Strength 4 Blitzer with Sure Hands. First of all you need the reroll to get the ball up (My record were 12 Fumbles in one Half... Six Damn Rounds no 3 or up...), Second it protects you from strip ball, so there aren´t any suicide war dancer jumping in your box and stealing your ball. And because he has Strength 4, a 4 or 5 Man-Cage is perfectly enough to ensure, you will always has the advantage with you, when the enemy attacks. You can think about what chances the enemy has to hit you down, especially because you have block too ^^ And when you are close to the touchdown line, you can blitz through enemy lines with frenzy to make the perfect touchdown ^^ He is my Main Frog... eh Rat... damn, Man ^^

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datalorex
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Post by datalorex »

I wouldn't use him exclusively for ball handling anymore. It's time to groom some of those runners and get them SPPs. Give this one Strip Ball and let him go after the ball carrier and pick up the ball when he drops it. That's should be his new role.

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Post by Aliboon »

Mmm, I was thinking a blodging Runner with sure hands would be the best ball carrier for the Norse. A blitz from a ST 3 chap would only get him down 1/6 times, whereas the dodgeless ST4 blitzer would go down 1/9 times.

And the Runner could get hit by a tackler, making him go down much easier.

Of course you wanna spread the love (SPPs), but if I was against a tough team, I think I'd stick with the ST4 guy to be on the safe side.

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Post by Xtreme »

I love Lost Vikings, I was just playing it the other day. :D

I'd give him Strip Ball.

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Post by voyagers_uk »

Now there is a blast from the past...... Lost Vikings! what a game :smoking:

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