LRB5 Amazon Accounting.
-
- Rookie
- Posts: 12
- Joined: Wed Sep 13, 2006 8:52 pm
LRB5 Amazon Accounting.
I'm new to LRB5 and this site so I'll apologize if this has been discussed before. I did a search and couldn't find it.
I find it odd that, on an Amazon team, a blizer is worth 90K whereas a linewoman with block is worth 70K towards the team value.
Both players would be 6/3/3/7/Dodge,Block
It would be very easy to see how two teams with identical stat lines would have different team values and be entitled to different inducements.
Example,
I start out with 11 linewomen and 4 skill up with block = Team Value $630K
You start out with 7 linewomen and 4 blitzers = Team Value $710K
That's a considerable price difference for absolutely identical teams.
It seemed that all of the other position players on other teams are "on sale"... that is an elf thrower is cheaper (same stat line as a lineelf) than a lineelf who has skilled up.
Of course, the blitzer would skill up faster as it hadn't yet used it's first skillup but that doesn't make a difference on the field for inducements. It just seems that in an infinite league (Like if Fumbbl was LRB5) it might make sense to keep your team value down by ditching the Amazon Blitzers in favor of upgraded linemen.
I just thought it was odd that Amazons seemed to be the only team to have upgraded linemen worth less team value than the position players they'd upgraded to.
I find it odd that, on an Amazon team, a blizer is worth 90K whereas a linewoman with block is worth 70K towards the team value.
Both players would be 6/3/3/7/Dodge,Block
It would be very easy to see how two teams with identical stat lines would have different team values and be entitled to different inducements.
Example,
I start out with 11 linewomen and 4 skill up with block = Team Value $630K
You start out with 7 linewomen and 4 blitzers = Team Value $710K
That's a considerable price difference for absolutely identical teams.
It seemed that all of the other position players on other teams are "on sale"... that is an elf thrower is cheaper (same stat line as a lineelf) than a lineelf who has skilled up.
Of course, the blitzer would skill up faster as it hadn't yet used it's first skillup but that doesn't make a difference on the field for inducements. It just seems that in an infinite league (Like if Fumbbl was LRB5) it might make sense to keep your team value down by ditching the Amazon Blitzers in favor of upgraded linemen.
I just thought it was odd that Amazons seemed to be the only team to have upgraded linemen worth less team value than the position players they'd upgraded to.
Reason: ''
-
- Legend
- Posts: 2112
- Joined: Thu Apr 21, 2005 2:49 am
I think it's completely a value issue. Some players are worth more than their calculated value on pitch. By the old player calculation formulas, the player should really be worth only 60k (6 3 3 7 is 40k, and each skill 10k)!
However, starting with Blodge and having access to Strength skills on a 0-4 positional make the pieces much better. Plus the team as a whole performs quite well (or used to, I am not sure what is happening in LRB 5.)
The team is quite affordable anyway, so the extra 80k-120k being put into the blitzers is not as big of a deal.
Unless the team is playing dwarves, in which case they are a bunch of overcosted hobgoblins with no chaos dwarves or bull centaurs or minotaurs to help them out!
However, starting with Blodge and having access to Strength skills on a 0-4 positional make the pieces much better. Plus the team as a whole performs quite well (or used to, I am not sure what is happening in LRB 5.)
The team is quite affordable anyway, so the extra 80k-120k being put into the blitzers is not as big of a deal.
Unless the team is playing dwarves, in which case they are a bunch of overcosted hobgoblins with no chaos dwarves or bull centaurs or minotaurs to help them out!
Reason: ''
- GalakStarscraper
- Godfather of Blood Bowl
- Posts: 15882
- Joined: Tue Jun 26, 2001 12:00 am
- Location: Indiana, USA
- Contact:
Jural the formula for players is 50k - 20k for AV 6 +20 Block + 20k for Dodge which is 70k. (skills are 20k not 10k)Jural wrote:I think it's completely a value issue. Some players are worth more than their calculated value on pitch. By the old player calculation formulas, the player should really be worth only 60k (6 3 3 7 is 40k, and each skill 10k)!
However starting with the Block + Dodge gives an extra 20k bonus to cost of a player
Which yields the 90k cost.
Galak
Reason: ''
-
- Legend
- Posts: 2112
- Joined: Thu Apr 21, 2005 2:49 am
Sorry, doing it all from memory... and I used a hobgoblin turned into a amazon blitzer and a wood elf linemen turned into a wardancer to do it!GalakStarscraper wrote:Jural the formula for players is 50k - 20k for AV 6 +20 Block + 20k for Dodge which is 70k. (skills are 20k not 10k)Jural wrote:I think it's completely a value issue. Some players are worth more than their calculated value on pitch. By the old player calculation formulas, the player should really be worth only 60k (6 3 3 7 is 40k, and each skill 10k)!
However starting with the Block + Dodge gives an extra 20k bonus to cost of a player
Which yields the 90k cost.
Galak
Hobgoblin- 40k + block (10k) + dodge (10k) + blodge premium (20k) = 80k (rounded up to 90 for no reason)
Wood Elf linemen (70k) + block (10k) + dodge (10k) + blodge premium (20k) + leap (10k) +1 MA (20k) = 140k... or 120k after 50% discount over 100k...
With 20k skills, my hobgoblin becomes 100k as an amazon blitzer, and my Wardancer should be 130 or 140k!
(But I'm clearly wrong here. It's very difficult to make many of the players on the original teams make sense with 10k skills.)
EDIT: Found the formula. Apparently hobgoblins have always been overcost by 10 points, and the wardancer is the bane of anyone who has ever tried to cost out a player! Interestingly, the work implies block is actually always 30k and block +dodge is +10k... so I must have found something different from what Galak has. But still, good guidelines.
Reason: ''
- mattgslater
- King of Comedy
- Posts: 7758
- Joined: Thu Dec 15, 2005 5:18 pm
- Location: Far to the west, across the great desert, in the fabled Land of Comedy
Formula schmormula. Amazons get a great deal on linos, and in return, get a weak deal on positionals.
Blitzers effectively pay 40k for a) a jump on SPP (one more top-tier skill than otherwise) and b) a category of access (S). That's not worth 40k. But that's ok, because a Hobgoblin with Dodge is worth more than 50k. Plus, S access and starting Blodge is huge: Guard + Stand Firm on that player makes for all kinds of crazy dilemmas, with no doubles required! Take Guard first, in case you roll doubles on #2: Side Step reduces your girl's vulnerability in ways that Stand Firm doesn't, but both are headache recipes.
Also, having players who start with Block means you can build Block/Tackle right away, and in this case you can follow it with Mighty Blow.
I think Amazon Throwers and Catchers are actually far inferior to the Blitzers, even though they both provide a usable skill and a category on a basic lino package, and the Blitzers are more expensive. The Catchers bring a decent category, but it's already been cherry-picked. The Thrower brings a good skill, but it's hard to argue that she compares favorably to the Orc Thrower, putting her clearly a step (or more) behind the more elite Human/Skaven/Pro Elf throwers, who are in fact the same price.
Blitzers effectively pay 40k for a) a jump on SPP (one more top-tier skill than otherwise) and b) a category of access (S). That's not worth 40k. But that's ok, because a Hobgoblin with Dodge is worth more than 50k. Plus, S access and starting Blodge is huge: Guard + Stand Firm on that player makes for all kinds of crazy dilemmas, with no doubles required! Take Guard first, in case you roll doubles on #2: Side Step reduces your girl's vulnerability in ways that Stand Firm doesn't, but both are headache recipes.
Also, having players who start with Block means you can build Block/Tackle right away, and in this case you can follow it with Mighty Blow.
I think Amazon Throwers and Catchers are actually far inferior to the Blitzers, even though they both provide a usable skill and a category on a basic lino package, and the Blitzers are more expensive. The Catchers bring a decent category, but it's already been cherry-picked. The Thrower brings a good skill, but it's hard to argue that she compares favorably to the Orc Thrower, putting her clearly a step (or more) behind the more elite Human/Skaven/Pro Elf throwers, who are in fact the same price.
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
-
- Legend
- Posts: 2112
- Joined: Thu Apr 21, 2005 2:49 am
Galak said all skills are, although I bet some skills (horns and thick skull come to mind) are counted as 10k. There is a darn formula somewhere, and I just must be using the wrong searches 'cause I can't find it. As I recall, the formula gets almost all the positionals in BB right within 10k, with some interesting exceptions.DDogwood wrote:I always thought that Block was worth 20k as a starting skill.Jural wrote:(But I'm clearly wrong here. It's very difficult to make many of the players on the original teams make sense with 10k skills.)
Reason: ''
-
- Veteran
- Posts: 214
- Joined: Thu Jul 13, 2006 8:12 pm
The formula I know of is listed here:Jural wrote:Galak said all skills are, although I bet some skills (horns and thick skull come to mind) are counted as 10k. There is a darn formula somewhere, and I just must be using the wrong searches 'cause I can't find it. As I recall, the formula gets almost all the positionals in BB right within 10k, with some interesting exceptions.DDogwood wrote:I always thought that Block was worth 20k as a starting skill.Jural wrote:(But I'm clearly wrong here. It's very difficult to make many of the players on the original teams make sense with 10k skills.)
http://www.blood-bowl.net/JervisRules/Jervis4.html
You're right, it values every skill at 20k. It also adds a 'premium' to skills like Block, though, which is where I got my idea that Block is worth more than a regular skill.
Reason: ''
-
- Veteran
- Posts: 169
- Joined: Sat Sep 16, 2006 2:59 pm
- Location: Tokyo
Starting with 4 blodgers is HUGE in the right environment. Amazons do very well in short leagues and in tournaments.
They tend to suffer over the long run, though, mostly due to their low AV.
As far as the price goes, the Amazon Blitzers are the only players aside from Wardancers to start with Block and Dodge and are far cheaper. So count your blessings, Man.
They tend to suffer over the long run, though, mostly due to their low AV.
As far as the price goes, the Amazon Blitzers are the only players aside from Wardancers to start with Block and Dodge and are far cheaper. So count your blessings, Man.
Reason: ''
Big Hand:
Good for ball handling, basd for tyyyyping
Good for ball handling, basd for tyyyyping
-
- Star Player
- Posts: 558
- Joined: Sat Jan 26, 2008 10:48 pm
- Location: Ohio, USA
Blitzers starting with blodge are going to stay alive a lot longer than the average linewoman. And with strength access, they're going to be doing a lot more damage. A starting lino with only dodge is a lot more likely to get damaged or killed before she can skill up.
Reason: ''
It's a Dark Elf world, we just let you live in it to provide fresh victims. - and I still want an Executioner to kill sauruses with.
-
- Legend
- Posts: 5334
- Joined: Sun May 05, 2002 8:55 am
- Location: Copenhagen
- Contact:
Quodrasonic said:
Tournaments not so much. IMO dwarfs are too popular a tournament choice to leave any room for amazons to do well.
Cheers
Martin
Short leagues, they do OK.Starting with 4 blodgers is HUGE in the right environment. Amazons do very well in short leagues and in tournaments.
Tournaments not so much. IMO dwarfs are too popular a tournament choice to leave any room for amazons to do well.
Cheers
Martin
Reason: ''
- GalakStarscraper
- Godfather of Blood Bowl
- Posts: 15882
- Joined: Tue Jun 26, 2001 12:00 am
- Location: Indiana, USA
- Contact:
-
- Veteran
- Posts: 214
- Joined: Thu Jul 13, 2006 8:12 pm
I dunno, a typical Dwarf or Chaos Dwarf tourney team only has 5-6 players with Tackle, compared to 11+ Dodge players on the Amazon side. Amazons are also faster and better at handling the ball. They don't do as well against Dwarfs and Chaos Dwarfs as they do against some other teams, but it's not like they're completely hopeless.plasmoid wrote: Short leagues, they do OK.
Tournaments not so much. IMO dwarfs are too popular a tournament choice to leave any room for amazons to do well.
Reason: ''
-
- Star Player
- Posts: 558
- Joined: Sat Jan 26, 2008 10:48 pm
- Location: Ohio, USA
'Zons are a good team coming out of the box. 4 blodgers, a built in passing game, linos with a good starting skill. All teams have other teams they don't do as well against. But there's no reason 'Zons can't do well in a tourney. Not with the skill set they start with.
Reason: ''
It's a Dark Elf world, we just let you live in it to provide fresh victims. - and I still want an Executioner to kill sauruses with.